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vtkGaussianBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkGaussianBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
48 #ifndef vtkGaussianBlurPass_h
49 #define vtkGaussianBlurPass_h
50 
51 #include "vtkRenderingOpenGLModule.h" // For export macro
52 #include "vtkImageProcessingPass.h"
53 
55 class vtkDepthPeelingPassLayerList; // Pimpl
56 class vtkShaderProgram2;
57 class vtkShader2;
59 class vtkTextureObject;
60 
62 {
63 public:
64  static vtkGaussianBlurPass *New();
66  void PrintSelf(ostream& os, vtkIndent indent);
67 
68  //BTX
70 
72  virtual void Render(const vtkRenderState *s);
73  //ETX
75 
79 
80  protected:
83 
85  virtual ~vtkGaussianBlurPass();
86 
88 
90  vtkTextureObject *Pass1; // render target for the scene
91  vtkTextureObject *Pass2; // render target for the horizontal pass
92  vtkShaderProgram2 *BlurProgram; // blur shader
94 
95  bool Supported;
97 
98  private:
99  vtkGaussianBlurPass(const vtkGaussianBlurPass&); // Not implemented.
100  void operator=(const vtkGaussianBlurPass&); // Not implemented.
101 };
102 
103 #endif
OpenGL rendering window.
GLSL Shader.
Definition: vtkShader2.h:61
vtkShaderProgram2 * BlurProgram
void ReleaseGraphicsResources(vtkWindow *w)
Convenient class for post-processing passes. render pass.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
Context in which a vtkRenderPass will render.
GLSL Program.
a simple class to control print indentation
Definition: vtkIndent.h:38
#define VTKRENDERINGOPENGL_EXPORT
vtkTextureObject * Pass1
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
vtkFrameBufferObject * FrameBufferObject
vtkTextureObject * Pass2
static vtkObject * New()
Implement a post-processing Gaussian blur render pass.
void PrintSelf(ostream &os, vtkIndent indent)