VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkShadowMapPass Class Reference

Implement a shadow mapping render pass. More...

#include <vtkShadowMapPass.h>

Inheritance diagram for vtkShadowMapPass:
[legend]
Collaboration diagram for vtkShadowMapPass:
[legend]

Public Types

typedef vtkRenderPass Superclass
 
- Public Types inherited from vtkRenderPass
typedef vtkObject Superclass
 
typedef vtkObject Superclass
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkShadowMapPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
void ReleaseGraphicsResources (vtkWindow *w)
 
virtual void Render (const vtkRenderState *s)
 
virtual vtkShadowMapBakerPassGetShadowMapBakerPass ()
 
virtual void SetShadowMapBakerPass (vtkShadowMapBakerPass *shadowMapBakerPass)
 
virtual vtkRenderPassGetOpaquePass ()
 
virtual void SetOpaquePass (vtkRenderPass *opaquePass)
 
- Public Member Functions inherited from vtkRenderPass
vtkRenderPassNewInstance () const
 
vtkRenderPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
virtual int GetNumberOfRenderedProps ()
 
virtual int GetNumberOfRenderedProps ()
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static vtkShadowMapPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkShadowMapPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkRenderPass
static int IsTypeOf (const char *type)
 
static vtkRenderPassSafeDownCast (vtkObjectBase *o)
 
static int IsTypeOf (const char *type)
 
static vtkRenderPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkShadowMapPass ()
 
virtual ~vtkShadowMapPass ()
 
void BuildSpotLightIntensityMap ()
 
void CheckSupport (vtkOpenGLRenderWindow *w)
 
- Protected Member Functions inherited from vtkRenderPass
 vtkRenderPass ()
 
virtual ~vtkRenderPass ()
 
void UpdateCamera (vtkRenderer *renderer)
 
void ClearLights (vtkRenderer *renderer)
 
void UpdateLightGeometry (vtkRenderer *renderer)
 
void UpdateLights (vtkRenderer *renderer)
 
void UpdateGeometry (vtkRenderer *renderer)
 
 vtkRenderPass ()
 
virtual ~vtkRenderPass ()
 
void UpdateCamera (vtkRenderer *renderer)
 
void ClearLights (vtkRenderer *renderer)
 
void UpdateLightGeometry (vtkRenderer *renderer)
 
void UpdateLights (vtkRenderer *renderer)
 
void UpdateGeometry (vtkRenderer *renderer)
 
void SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value)
 
void SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value)
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkShadowMapBakerPassShadowMapBakerPass
 
vtkRenderPassCompositeRGBAPass
 
vtkRenderPassOpaquePass
 
vtkFrameBufferObjectFrameBufferObject
 
vtkShadowMapPassTextures * ShadowMaps
 
vtkShadowMapPassLightCameras * LightCameras
 
vtkShaderProgram2Program
 
vtkTextureObjectIntensityMap
 
vtkSampleFunctionIntensitySource
 
vtkImageExportIntensityExporter
 
vtkImplicitHaloHalo
 
vtkTimeStamp LastRenderTime
 
- Protected Attributes inherited from vtkRenderPass
int NumberOfRenderedProps
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

Implement a shadow mapping render pass.

Render the opaque polygonal geometry of a scene with shadow maps (a technique to render hard shadows in hardware).

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

Its delegate is usually set to a vtkOpaquePass.

Implementation:
The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects with the OCCLUDER property keys. The second pass is to render the opaque objects with the RECEIVER keys.
See also
vtkRenderPass, vtkOpaquePass
Tests:
vtkShadowMapPass (Tests)

Definition at line 63 of file vtkShadowMapPass.h.

Member Typedef Documentation

Definition at line 67 of file vtkShadowMapPass.h.

Constructor & Destructor Documentation

vtkShadowMapPass::vtkShadowMapPass ( )
protected

Default constructor. DelegatetPass is set to NULL.

virtual vtkShadowMapPass::~vtkShadowMapPass ( )
protectedvirtual

Destructor.

Member Function Documentation

static vtkShadowMapPass* vtkShadowMapPass::New ( )
static
static int vtkShadowMapPass::IsTypeOf ( const char *  type)
static
virtual int vtkShadowMapPass::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

static vtkShadowMapPass* vtkShadowMapPass::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkShadowMapPass::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderPass.

vtkShadowMapPass* vtkShadowMapPass::NewInstance ( ) const
void vtkShadowMapPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

virtual void vtkShadowMapPass::Render ( const vtkRenderState s)
virtual

Perform rendering according to a render state s.

Precondition
s_exists: s!=0

Implements vtkRenderPass.

void vtkShadowMapPass::ReleaseGraphicsResources ( vtkWindow w)
virtual

Release graphics resources and ask components to release their own resources.

Precondition
w_exists: w!=0

Reimplemented from vtkRenderPass.

virtual vtkShadowMapBakerPass* vtkShadowMapPass::GetShadowMapBakerPass ( )
virtual

Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

virtual void vtkShadowMapPass::SetShadowMapBakerPass ( vtkShadowMapBakerPass shadowMapBakerPass)
virtual

Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

virtual vtkRenderPass* vtkShadowMapPass::GetOpaquePass ( )
virtual

Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.

virtual void vtkShadowMapPass::SetOpaquePass ( vtkRenderPass opaquePass)
virtual

Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.

void vtkShadowMapPass::BuildSpotLightIntensityMap ( )
protected

Build the intensity map.

void vtkShadowMapPass::CheckSupport ( vtkOpenGLRenderWindow w)
protected

Check if shadow mapping is supported by the current OpenGL context.

Precondition
w_exists: w!=0

Member Data Documentation

vtkShadowMapBakerPass* vtkShadowMapPass::ShadowMapBakerPass
protected

Definition at line 114 of file vtkShadowMapPass.h.

vtkRenderPass* vtkShadowMapPass::CompositeRGBAPass
protected

Definition at line 115 of file vtkShadowMapPass.h.

vtkRenderPass* vtkShadowMapPass::OpaquePass
protected

Definition at line 117 of file vtkShadowMapPass.h.

vtkFrameBufferObject* vtkShadowMapPass::FrameBufferObject
protected

Graphics resources.

Definition at line 120 of file vtkShadowMapPass.h.

vtkShadowMapPassTextures* vtkShadowMapPass::ShadowMaps
protected

Definition at line 122 of file vtkShadowMapPass.h.

vtkShadowMapPassLightCameras* vtkShadowMapPass::LightCameras
protected

Definition at line 123 of file vtkShadowMapPass.h.

vtkShaderProgram2* vtkShadowMapPass::Program
protected

Definition at line 124 of file vtkShadowMapPass.h.

vtkTextureObject* vtkShadowMapPass::IntensityMap
protected

Definition at line 126 of file vtkShadowMapPass.h.

vtkSampleFunction* vtkShadowMapPass::IntensitySource
protected

Definition at line 128 of file vtkShadowMapPass.h.

vtkImageExport* vtkShadowMapPass::IntensityExporter
protected

Definition at line 129 of file vtkShadowMapPass.h.

vtkImplicitHalo* vtkShadowMapPass::Halo
protected

Definition at line 130 of file vtkShadowMapPass.h.

vtkTimeStamp vtkShadowMapPass::LastRenderTime
protected

Definition at line 132 of file vtkShadowMapPass.h.


The documentation for this class was generated from the following file: