43 #ifndef vtkShadowMapPass_h
44 #define vtkShadowMapPass_h
54 class vtkShadowMapPassTextures;
55 class vtkShadowMapPassLightCameras;
86 virtual void SetShadowMapBakerPass(
108 void BuildSpotLightIntensityMap();
sample an implicit function over a structured point set
vtkTimeStamp LastRenderTime
vtkShadowMapBakerPass * ShadowMapBakerPass
vtkRenderPass * CompositeRGBAPass
vtkRenderPass * OpaquePass
record modification and/or execution time
vtkImageExport * IntensityExporter
vtkFrameBufferObject * FrameBufferObject
vtkShadowMapPassLightCameras * LightCameras
implicit function for an halo
Export VTK images to third-party systems.
void PrintSelf(ostream &os, vtkIndent indent)
window superclass for vtkRenderWindow
vtkSampleFunction * IntensitySource
Context in which a vtkRenderPass will render.
a simple class to control print indentation
a virtual camera for 3D rendering
#define VTKRENDERINGOPENGL_EXPORT
a virtual light for 3D rendering
vtkShadowMapPassTextures * ShadowMaps
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
virtual void ReleaseGraphicsResources(vtkWindow *w)
Implement a shadow mapping render pass.
Perform part of the rendering of a vtkRenderer.
vtkTextureObject * IntensityMap
vtkShaderProgram2 * Program
Implement a builder of shadow map pass.