44 #ifndef vtkAnnotatedCubeActor_h
45 #define vtkAnnotatedCubeActor_h
104 void SetFaceTextScale(
double);
105 vtkGetMacro(FaceTextScale,
double);
126 vtkSetStringMacro( XPlusFaceText );
127 vtkGetStringMacro( XPlusFaceText );
128 vtkSetStringMacro( XMinusFaceText );
129 vtkGetStringMacro( XMinusFaceText );
130 vtkSetStringMacro( YPlusFaceText );
131 vtkGetStringMacro( YPlusFaceText );
132 vtkSetStringMacro( YMinusFaceText );
133 vtkGetStringMacro( YMinusFaceText );
134 vtkSetStringMacro( ZPlusFaceText );
135 vtkGetStringMacro( ZPlusFaceText );
136 vtkSetStringMacro( ZMinusFaceText );
137 vtkGetStringMacro( ZMinusFaceText );
142 void SetTextEdgesVisibility(
int);
143 int GetTextEdgesVisibility();
148 void SetCubeVisibility(
int);
149 int GetCubeVisibility();
154 void SetFaceTextVisibility(
int);
155 int GetFaceTextVisibility();
160 vtkSetMacro(XFaceTextRotation,
double);
161 vtkGetMacro(XFaceTextRotation,
double);
162 vtkSetMacro(YFaceTextRotation,
double);
163 vtkGetMacro(YFaceTextRotation,
double);
164 vtkSetMacro(ZFaceTextRotation,
double);
165 vtkGetMacro(ZFaceTextRotation,
double);
171 {
return this->Assembly; }
abstract superclass for all actors, volumes and annotations
vtkCubeSource * CubeSource
vtkActor * YPlusFaceActor
vtkActor * YMinusFaceActor
represents an object (geometry & properties) in a rendered scene
a 3D cube with face labels
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
vtkTransformFilter * TransformFilter
virtual int HasTranslucentPolygonalGeometry()
vtkActor * XMinusFaceActor
vtkVectorText * XPlusFaceVectorText
abstract specification for renderers
vtkVectorText * YMinusFaceVectorText
represents an 3D object for placement in a rendered scene
#define VTKRENDERINGANNOTATION_EXPORT
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
vtkVectorText * YPlusFaceVectorText
vtkAssembly * GetAssembly()
create a polygonal representation of a cube
void ShallowCopy(vtkProp *prop)
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
vtkActor * XPlusFaceActor
extract boundary, non-manifold, and/or sharp edges from polygonal data
appends one or more polygonal datasets together
vtkVectorText * ZMinusFaceVectorText
vtkActor * ZPlusFaceActor
vtkAppendPolyData * AppendTextEdges
create hierarchies of vtkProp3Ds (transformable props)
vtkVectorText * XMinusFaceVectorText
vtkVectorText * ZPlusFaceVectorText
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
vtkActor * TextEdgesActor
virtual double * GetBounds()=0
vtkActor * ZMinusFaceActor
vtkFeatureEdges * ExtractTextEdges
unsigned long int GetMTime()
virtual void GetActors(vtkPropCollection *)