39 #ifndef vtkStandardPolyDataPainter_h 
   40 #define vtkStandardPolyDataPainter_h 
   68                               unsigned long typeflags, 
bool forceCompileOnly);
 
   75                  int buildnormals, 
int interpolation);
 
   89   vtkInternal* Internal;
 
   93 #endif //vtkStandardPolyDataPainter_h 
represents an object (geometry & properties) in a rendered scene 
 
represent and manipulate point attribute data 
 
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
 
A standard implementation of vtkPolyDataPainter. 
 
abstract specification for renderers 
 
virtual void ProcessInformation(vtkInformation *)
 
a simple class to control print indentation 
 
#define VTKRENDERINGOPENGL_EXPORT
 
abstract superclass for arrays of numeric data 
 
virtual void PrintSelf(ostream &os, vtkIndent indent)
 
object to represent cell connectivity 
 
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
 
represent and manipulate 3D points 
 
Abstract class for drawing poly data.