56 #ifndef vtkVRMLImporter_h
57 #define vtkVRMLImporter_h
72 class vtkVRMLImporterInternal;
86 vtkSetStringMacro(FileName);
87 vtkGetStringMacro(FileName);
93 vtkSetMacro(ShapeResolution,
int);
94 vtkGetMacro(ShapeResolution,
int);
108 int OpenImportFile();
118 virtual void enterNode(
const char*);
119 virtual void exitNode();
120 virtual void enterField(
const char*);
121 virtual void exitField();
122 virtual void useNode(
const char*);
141 vtkVRMLImporterInternal* Internal;
represents an object (geometry & properties) in a rendered scene
abstract base class for most VTK objects
represent surface properties of a geometric object
virtual void ImportProperties(vtkRenderer *)
dynamic, self-adjusting array of float
map scalar values into colors via a lookup table
abstract specification for renderers
dynamic, self-adjusting array of vtkIdType
virtual int ImportBegin()
virtual void ImportActors(vtkRenderer *)
Superclass for all sources, filters, and sinks in VTK.
a simple class to control print indentation
a virtual light for 3D rendering
void PrintSelf(ostream &os, vtkIndent indent)
map vtkPolyData to graphics primitives
object to represent cell connectivity
virtual void ImportCameras(vtkRenderer *)
#define VTKIOIMPORT_EXPORT
virtual void ImportLights(vtkRenderer *)
represent and manipulate 3D points