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vtkOpenGLContextDevice2D Class Reference

Class for drawing 2D primitives using OpenGL 1.1+. More...

#include <vtkOpenGLContextDevice2D.h>

Inheritance diagram for vtkOpenGLContextDevice2D:
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Collaboration diagram for vtkOpenGLContextDevice2D:
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Classes

class  Private
 

Public Types

typedef vtkContextDevice2D Superclass
 
typedef vtkContextDevice2D Superclass
 
- Public Types inherited from vtkContextDevice2D
enum  TextureProperty { Nearest = 0x01, Linear = 0x02, Stretch = 0x04, Repeat = 0x08 }
 
typedef vtkObject Superclass
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkOpenGLContextDevice2DNewInstance () const
 
virtual void PrintSelf (ostream &os, vtkIndent indent)
 
virtual void DrawQuad (float *points, int n)
 
virtual void DrawQuadStrip (float *points, int n)
 
virtual void DrawPolygon (float *, int)
 
virtual void DrawString (float *point, const vtkStdString &string)
 
virtual void DrawString (float *point, const vtkUnicodeString &string)
 
virtual void DrawMathTextString (float point[2], const vtkStdString &string)
 
virtual void DrawImage (float p[2], float scale, vtkImageData *image)
 
void DrawImage (const vtkRectf &pos, vtkImageData *image)
 
virtual void SetColor4 (unsigned char color[4])
 
virtual void SetColor (unsigned char color[3])
 
virtual void SetTexture (vtkImageData *image, int properties=0)
 
virtual void SetPointSize (float size)
 
virtual void SetLineWidth (float width)
 
virtual void SetLineType (int type)
 
virtual void MultiplyMatrix (vtkMatrix3x3 *m)
 
virtual void SetMatrix (vtkMatrix3x3 *m)
 
virtual void GetMatrix (vtkMatrix3x3 *m)
 
virtual void PushMatrix ()
 
virtual void PopMatrix ()
 
virtual void SetClipping (int *x)
 
virtual void EnableClipping (bool enable)
 
virtual void Begin (vtkViewport *viewport)
 
virtual void End ()
 
virtual void BufferIdModeBegin (vtkAbstractContextBufferId *bufferId)
 
virtual void BufferIdModeEnd ()
 
bool SetStringRendererToFreeType ()
 
bool SetStringRendererToQt ()
 
bool HasGLSL ()
 
virtual void ReleaseGraphicsResources (vtkWindow *window)
 
virtual int IsA (const char *type)
 
vtkOpenGLContextDevice2DNewInstance () const
 
virtual void PrintSelf (ostream &os, vtkIndent indent)
 
virtual void DrawQuad (float *points, int n)
 
virtual void DrawQuadStrip (float *points, int n)
 
virtual void DrawPolygon (float *, int)
 
virtual void DrawString (float *point, const vtkStdString &string)
 
virtual void DrawString (float *point, const vtkUnicodeString &string)
 
virtual void DrawMathTextString (float point[2], const vtkStdString &string)
 
virtual void DrawImage (float p[2], float scale, vtkImageData *image)
 
void DrawImage (const vtkRectf &pos, vtkImageData *image)
 
virtual void SetColor4 (unsigned char color[4])
 
virtual void SetColor (unsigned char color[3])
 
virtual void SetTexture (vtkImageData *image, int properties=0)
 
virtual void SetPointSize (float size)
 
virtual void SetLineWidth (float width)
 
virtual void SetLineType (int type)
 
virtual void MultiplyMatrix (vtkMatrix3x3 *m)
 
virtual void SetMatrix (vtkMatrix3x3 *m)
 
virtual void GetMatrix (vtkMatrix3x3 *m)
 
virtual void PushMatrix ()
 
virtual void PopMatrix ()
 
virtual void SetClipping (int *x)
 
virtual void EnableClipping (bool enable)
 
virtual void Begin (vtkViewport *viewport)
 
virtual void End ()
 
virtual void BufferIdModeBegin (vtkAbstractContextBufferId *bufferId)
 
virtual void BufferIdModeEnd ()
 
bool SetStringRendererToFreeType ()
 
bool SetStringRendererToQt ()
 
bool HasGLSL ()
 
virtual void ReleaseGraphicsResources (vtkWindow *window)
 
virtual void DrawPoly (float *f, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void DrawLines (float *f, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void DrawPoints (float *points, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void DrawPointSprites (vtkImageData *sprite, float *points, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void DrawMarkers (int shape, bool highlight, float *points, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void SetMaximumMarkerCacheSize (int)
 
virtual int GetMaximumMarkerCacheSize ()
 
virtual void DrawEllipseWedge (float x, float y, float outRx, float outRy, float inRx, float inRy, float startAngle, float stopAngle)
 
virtual void DrawEllipticArc (float x, float y, float rX, float rY, float startAngle, float stopAngle)
 
virtual void ComputeStringBounds (const vtkStdString &string, float bounds[4])
 
virtual void ComputeStringBounds (const vtkUnicodeString &string, float bounds[4])
 
virtual vtkOpenGLRenderWindowGetRenderWindow ()
 
virtual void DrawPoly (float *f, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void DrawLines (float *f, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void DrawPoints (float *points, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void DrawPointSprites (vtkImageData *sprite, float *points, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void DrawMarkers (int shape, bool highlight, float *points, int n, unsigned char *colors=0, int nc_comps=0)
 
virtual void SetMaximumMarkerCacheSize (int)
 
virtual int GetMaximumMarkerCacheSize ()
 
virtual void DrawEllipseWedge (float x, float y, float outRx, float outRy, float inRx, float inRy, float startAngle, float stopAngle)
 
virtual void DrawEllipticArc (float x, float y, float rX, float rY, float startAngle, float stopAngle)
 
virtual void ComputeStringBounds (const vtkStdString &string, float bounds[4])
 
virtual void ComputeStringBounds (const vtkUnicodeString &string, float bounds[4])
 
virtual vtkOpenGLRenderWindowGetRenderWindow ()
 
vtkMatrix4x4GetProjectionMatrix ()
 
vtkMatrix4x4GetModelMatrix ()
 
- Public Member Functions inherited from vtkContextDevice2D
vtkContextDevice2DNewInstance () const
 
virtual void DrawMathTextString (float *point, const vtkStdString &string)=0
 
virtual bool MathTextIsSupported ()
 
void ApplyPen (vtkPen *pen)
 
void ApplyBrush (vtkBrush *brush)
 
void ApplyTextProp (vtkTextProperty *prop)
 
virtual int GetWidth ()
 
virtual int GetHeight ()
 
virtual void DisableClipping ()
 
virtual bool GetBufferIdMode () const
 
virtual void SetViewportSize (const vtkVector2i &size)
 
virtual vtkVector2i GetViewportSize ()
 
virtual void SetViewportRect (const vtkRecti &rect)
 
virtual vtkRecti GetViewportRect ()
 
virtual vtkPenGetPen ()
 
virtual vtkBrushGetBrush ()
 
virtual vtkTextPropertyGetTextProp ()
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkOpenGLContextDevice2DSafeDownCast (vtkObjectBase *o)
 
static vtkOpenGLContextDevice2DNew ()
 
static int IsTypeOf (const char *type)
 
static vtkOpenGLContextDevice2DSafeDownCast (vtkObjectBase *o)
 
static vtkOpenGLContextDevice2DNew ()
 
- Static Public Member Functions inherited from vtkContextDevice2D
static int IsTypeOf (const char *type)
 
static vtkContextDevice2DSafeDownCast (vtkObjectBase *o)
 
static vtkContextDevice2DNew ()
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLContextDevice2D ()
 
virtual ~vtkOpenGLContextDevice2D ()
 
virtual bool LoadExtensions (vtkOpenGLExtensionManager *m)
 
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLContextDevice2D ()
 
virtual ~vtkOpenGLContextDevice2D ()
 
void ReadyVCBOProgram ()
 
void ReadyVBOProgram ()
 
void ReadyVTBOProgram ()
 
void ReadySCBOProgram ()
 
void ReadySBOProgram ()
 
void SetMatrices (vtkShaderProgram *prog)
 
void BuildVBO (vtkOpenGLHelper *cbo, float *v, int nv, unsigned char *coolors, int nc, float *tcoords)
 
void CoreDrawTriangles (std::vector< float > &tverts)
 
int GetNumberOfArcIterations (float rX, float rY, float startAngle, float stopAngle)
 
int GetNumberOfArcIterations (float rX, float rY, float startAngle, float stopAngle)
 
- Protected Member Functions inherited from vtkContextDevice2D
 vtkContextDevice2D ()
 
 ~vtkContextDevice2D ()
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

int Geometry [2]
 
vtkRendererRenderer
 
vtkStringToImageTextRenderer
 
bool InRender
 
vtkOpenGLRenderWindowRenderWindow
 
vtkOpenGLHelperVCBO
 
vtkOpenGLHelperVBO
 
vtkOpenGLHelperVTBO
 
vtkOpenGLHelperSCBO
 
vtkOpenGLHelperSBO
 
PrivateStorage
 
- Protected Attributes inherited from vtkContextDevice2D
int Geometry [2]
 
vtkVector2i ViewportSize
 
vtkRecti ViewportRect
 
vtkAbstractContextBufferIdBufferId
 
vtkPenPen
 
vtkBrushBrush
 
vtkTextPropertyTextProp
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

Class for drawing 2D primitives using OpenGL 1.1+.

This class takes care of drawing the 2D primitives for the vtkContext2D class. In general this class should not be used directly, but called by vtkContext2D which takes care of many of the higher level details.

See also
vtkOpenGL2ContextDevice2D
Tests:
vtkOpenGLContextDevice2D (Tests)

This class takes care of drawing the 2D primitives for the vtkContext2D class. In general this class should not be used directly, but called by vtkContext2D which takes care of many of the higher level details.

See also
vtkOpenGL2ContextDevice2D

Definition at line 47 of file vtkOpenGLContextDevice2D.h.

Member Typedef Documentation

Definition at line 50 of file vtkOpenGLContextDevice2D.h.

Definition at line 52 of file vtkOpenGLContextDevice2D.h.

Constructor & Destructor Documentation

vtkOpenGLContextDevice2D::vtkOpenGLContextDevice2D ( )
protected
virtual vtkOpenGLContextDevice2D::~vtkOpenGLContextDevice2D ( )
protectedvirtual
vtkOpenGLContextDevice2D::vtkOpenGLContextDevice2D ( )
protected
virtual vtkOpenGLContextDevice2D::~vtkOpenGLContextDevice2D ( )
protectedvirtual

Member Function Documentation

static int vtkOpenGLContextDevice2D::IsTypeOf ( const char *  type)
static
virtual int vtkOpenGLContextDevice2D::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkOpenGL2ContextDevice2D, and vtkGL2PSContextDevice2D.

static vtkOpenGLContextDevice2D* vtkOpenGLContextDevice2D::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkOpenGLContextDevice2D::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkOpenGL2ContextDevice2D, and vtkGL2PSContextDevice2D.

vtkOpenGLContextDevice2D* vtkOpenGLContextDevice2D::NewInstance ( ) const
virtual void vtkOpenGLContextDevice2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkOpenGL2ContextDevice2D, and vtkGL2PSContextDevice2D.

static vtkOpenGLContextDevice2D* vtkOpenGLContextDevice2D::New ( )
static

Creates a 2D Painter object.

virtual void vtkOpenGLContextDevice2D::DrawPoly ( float f,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw a poly line using the points - fastest code path due to memory layout of the coordinates. The line will be colored by colors array which has nc_comps components.

See also
DrawLines()

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawLines ( float f,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw lines using the points - memory layout is as follows: l1p1,l1p2,l2p1,l2p2... The lines will be colored by colors array which has nc_comps components.

See also
DrawPoly()

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawPoints ( float points,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw a series of points - fastest code path due to memory layout of the coordinates. Points are colored by colors array which has nc_comps components.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawPointSprites ( vtkImageData sprite,
float points,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw a series of point sprites, images centred at the points supplied. The supplied vtkImageData is the sprite to be drawn, only squares will be drawn and the size is set using SetPointSize. Points are colored by colors array which has nc_comps components - this part is optional.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D, and vtkOpenGL2ContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawMarkers ( int  shape,
bool  highlight,
float points,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw a series of markers centered at the points supplied. The shape argument controls the marker shape, and can be one of - VTK_MARKER_CROSS - VTK_MARKER_PLUS - VTK_MARKER_SQUARE - VTK_MARKER_CIRCLE - VTK_MARKER_DIAMOND

Parameters
colorsis an optional array of colors.
nc_compsis the number of components for the color.

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetMaximumMarkerCacheSize ( int  )
virtual

Adjust the size of the MarkerCache. This implementation generates point sprites for each mark size/shape and uses DrawPointSprites to render them. The number of cached markers can be accessed with this function.

virtual int vtkOpenGLContextDevice2D::GetMaximumMarkerCacheSize ( )
virtual

Adjust the size of the MarkerCache. This implementation generates point sprites for each mark size/shape and uses DrawPointSprites to render them. The number of cached markers can be accessed with this function.

virtual void vtkOpenGLContextDevice2D::DrawQuad ( float points,
int  n 
)
virtual

Draws a rectangle

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawQuadStrip ( float points,
int  n 
)
virtual

Draws a rectangle

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawPolygon ( float ,
int   
)
virtual

Draw a polygon using the specified number of points.

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawEllipseWedge ( float  x,
float  y,
float  outRx,
float  outRy,
float  inRx,
float  inRy,
float  startAngle,
float  stopAngle 
)
virtual

Draw an elliptic wedge with center at x, y, outer radii outRx, outRy, inner radii inRx, inRy between angles startAngle and stopAngle (expressed in degrees).

Precondition
positive_outRx: outRx>=0
positive_outRy: outRy>=0
positive_inRx: inRx>=0
positive_inRy: inRy>=0
ordered_rx: inRx<=outRx
ordered_ry: inRy<=outRy

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawEllipticArc ( float  x,
float  y,
float  rX,
float  rY,
float  startAngle,
float  stopAngle 
)
virtual

Draw an elliptic arc with center at x,y with radii rX and rY between angles startAngle and stopAngle (expressed in degrees).

Precondition
positive_rX: rX>=0
positive_rY: rY>=0

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawString ( float point,
const vtkStdString string 
)
virtual

Draw some text to the screen!

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::ComputeStringBounds ( const vtkStdString string,
float  bounds[4] 
)
virtual

Compute the bounds of the supplied string. The bounds will be copied to the supplied bounds variable, the first two elements are the bottom corner of the string, and the second two elements are the width and height of the bounding box. An empty bounding box (0, 0, 0, 0) is returned for an empty string or string with only characters that cannot be rendered. NOTE: This function does not take account of the text rotation.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawString ( float point,
const vtkUnicodeString string 
)
virtual

Draw some text to the screen.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::ComputeStringBounds ( const vtkUnicodeString string,
float  bounds[4] 
)
virtual

Compute the bounds of the supplied string. The bounds will be copied to the supplied bounds variable, the first two elements are the bottom corner of the string, and the second two elements are the width and height of the bounding box. An empty bounding box (0, 0, 0, 0) is returned for an empty string or string with only characters that cannot be rendered. NOTE: This function does not take account of the text rotation.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawMathTextString ( float  point[2],
const vtkStdString string 
)
virtual

Draw text using MathText markup for mathematical equations. See http://matplotlib.sourceforge.net/users/mathtext.html for more information.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawImage ( float  p[2],
float  scale,
vtkImageData image 
)
virtual

Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner), scaled by scale (1.0 would match the image).

Implements vtkContextDevice2D.

Reimplemented in vtkOpenGL2ContextDevice2D.

void vtkOpenGLContextDevice2D::DrawImage ( const vtkRectf pos,
vtkImageData image 
)
virtual

Draw the supplied image at the given position. The origin, width, and height are specified by the supplied vtkRectf variable pos. The image will be drawn scaled to that size.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetColor4 ( unsigned char  color[4])
virtual

Set the color for the device using unsigned char of length 4, RGBA.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetColor ( unsigned char  color[3])
virtual

Set the color for the device using unsigned char of length 3, RGB.

virtual void vtkOpenGLContextDevice2D::SetTexture ( vtkImageData image,
int  properties = 0 
)
virtual

Set the texture for the device, it is used to fill the polygons

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetPointSize ( float  size)
virtual

Set the point size for glyphs/sprites.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetLineWidth ( float  width)
virtual

Set the line width for glyphs/sprites.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetLineType ( int  type)
virtual

Set the line type type (using anonymous enum in vtkPen).

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::MultiplyMatrix ( vtkMatrix3x3 m)
virtual

Multiply the current model view matrix by the supplied one.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetMatrix ( vtkMatrix3x3 m)
virtual

Set the model view matrix for the display

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::GetMatrix ( vtkMatrix3x3 m)
virtual

Set the model view matrix for the display

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::PushMatrix ( )
virtual

Push the current matrix onto the stack.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::PopMatrix ( )
virtual

Pop the current matrix off of the stack.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetClipping ( int x)
virtual

Supply an int array of length 4 with x1, y1, width, height specifying clipping for the display.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::EnableClipping ( bool  enable)
virtual

Disable clipping of the display.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::Begin ( vtkViewport viewport)
virtual

Begin drawing, pass in the viewport to set up the view.

Reimplemented from vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::End ( )
virtual

End drawing, clean up the view.

Reimplemented from vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::BufferIdModeBegin ( vtkAbstractContextBufferId bufferId)
virtual

Start BufferId creation Mode. The default implementation is empty.

Precondition
not_yet: !GetBufferIdMode()
bufferId_exists: bufferId!=0
Postcondition
started: GetBufferIdMode()

Reimplemented from vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::BufferIdModeEnd ( )
virtual

Finalize BufferId creation Mode. It makes sure that the content of the bufferId passed in argument of BufferIdModeBegin() is correctly set. The default implementation is empty.

Precondition
started: GetBufferIdMode()
Postcondition
done: !GetBufferIdMode()

Reimplemented from vtkContextDevice2D.

bool vtkOpenGLContextDevice2D::SetStringRendererToFreeType ( )

Force the use of the freetype based render strategy. If Qt is available then freetype will be used preferentially, otherwise this has no effect. Returns true on success.

bool vtkOpenGLContextDevice2D::SetStringRendererToQt ( )

Force the use of the Qt based string render strategy. If Qt is not available then freetype will be used and this will return false.

bool vtkOpenGLContextDevice2D::HasGLSL ( )

Check whether the current context device has support for GLSL.

virtual vtkOpenGLRenderWindow* vtkOpenGLContextDevice2D::GetRenderWindow ( )
virtual

Get the active RenderWindow of the device. Will return null if not active.

virtual void vtkOpenGLContextDevice2D::ReleaseGraphicsResources ( vtkWindow window)
virtual

Release any graphics resources that are being consumed by this device. The parameter window could be used to determine which graphic resources to release.

Reimplemented in vtkOpenGL2ContextDevice2D.

int vtkOpenGLContextDevice2D::GetNumberOfArcIterations ( float  rX,
float  rY,
float  startAngle,
float  stopAngle 
)
protected

Factorized code called by DrawEllipseWedge() and DrawEllipticArc() to figure out the number of iterations required to make an arc smooth.

Precondition
positive_rX: rX>=0.0f
positive_rY: rY>=0.0f
not_both_null: rX>0.0 || rY>0.0
virtual bool vtkOpenGLContextDevice2D::LoadExtensions ( vtkOpenGLExtensionManager m)
protectedvirtual

Load the OpenGL extensions we need.

Reimplemented in vtkOpenGL2ContextDevice2D.

static int vtkOpenGLContextDevice2D::IsTypeOf ( const char *  type)
static
virtual int vtkOpenGLContextDevice2D::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkOpenGL2ContextDevice2D, and vtkGL2PSContextDevice2D.

static vtkOpenGLContextDevice2D* vtkOpenGLContextDevice2D::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkOpenGLContextDevice2D::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkOpenGL2ContextDevice2D, and vtkGL2PSContextDevice2D.

vtkOpenGLContextDevice2D* vtkOpenGLContextDevice2D::NewInstance ( ) const
virtual void vtkOpenGLContextDevice2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkOpenGL2ContextDevice2D, and vtkGL2PSContextDevice2D.

static vtkOpenGLContextDevice2D* vtkOpenGLContextDevice2D::New ( )
static

Creates a 2D Painter object.

virtual void vtkOpenGLContextDevice2D::DrawPoly ( float f,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw a poly line using the points - fastest code path due to memory layout of the coordinates. The line will be colored by colors array which has nc_comps components

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawLines ( float f,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw lines using the points - memory layout is as follows: l1p1,l1p2,l2p1,l2p2... The lines will be colored by colors array which has nc_comps components.

See also
DrawPoly()

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawPoints ( float points,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw a series of points - fastest code path due to memory layout of the coordinates. Points are colored by colors array which has nc_comps components

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawPointSprites ( vtkImageData sprite,
float points,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw a series of point sprites, images centred at the points supplied. The supplied vtkImageData is the sprite to be drawn, only squares will be drawn and the size is set using SetPointSize. Points are colored by colors array which has nc_comps components - this part is optional.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D, and vtkOpenGL2ContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawMarkers ( int  shape,
bool  highlight,
float points,
int  n,
unsigned char *  colors = 0,
int  nc_comps = 0 
)
virtual

Draw a series of markers centered at the points supplied. The shape argument controls the marker shape, and can be one of - VTK_MARKER_CROSS - VTK_MARKER_PLUS - VTK_MARKER_SQUARE - VTK_MARKER_CIRCLE - VTK_MARKER_DIAMOND

Parameters
colorsis an optional array of colors.
nc_compsis the number of components for the color.

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetMaximumMarkerCacheSize ( int  )
virtual

Adjust the size of the MarkerCache. This implementation generates point sprites for each mark size/shape and uses DrawPointSprites to render them. The number of cached markers can be accessed with this function.

virtual int vtkOpenGLContextDevice2D::GetMaximumMarkerCacheSize ( )
virtual

Adjust the size of the MarkerCache. This implementation generates point sprites for each mark size/shape and uses DrawPointSprites to render them. The number of cached markers can be accessed with this function.

virtual void vtkOpenGLContextDevice2D::DrawQuad ( float points,
int  n 
)
virtual

Draws a rectangle

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawQuadStrip ( float points,
int  n 
)
virtual

Draws a rectangle

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawPolygon ( float ,
int   
)
virtual

Draw a polygon using the specified number of points.

Reimplemented from vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawEllipseWedge ( float  x,
float  y,
float  outRx,
float  outRy,
float  inRx,
float  inRy,
float  startAngle,
float  stopAngle 
)
virtual

Draw an elliptic wedge with center at x, y, outer radii outRx, outRy, inner radii inRx, inRy between angles startAngle and stopAngle (expressed in degrees).

Precondition
positive_outRx: outRx>=0
positive_outRy: outRy>=0
positive_inRx: inRx>=0
positive_inRy: inRy>=0
ordered_rx: inRx<=outRx
ordered_ry: inRy<=outRy

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawEllipticArc ( float  x,
float  y,
float  rX,
float  rY,
float  startAngle,
float  stopAngle 
)
virtual

Draw an elliptic arc with center at x,y with radii rX and rY between angles startAngle and stopAngle (expressed in degrees).

Precondition
positive_rX: rX>=0
positive_rY: rY>=0

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawString ( float point,
const vtkStdString string 
)
virtual

Draw some text to the screen!

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::ComputeStringBounds ( const vtkStdString string,
float  bounds[4] 
)
virtual

Compute the bounds of the supplied string. The bounds will be copied to the supplied bounds variable, the first two elements are the bottom corner of the string, and the second two elements are the width and height of the bounding box. An empty bounding box (0, 0, 0, 0) is returned for an empty string or string with only characters that cannot be rendered. NOTE: This function does not take account of the text rotation.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawString ( float point,
const vtkUnicodeString string 
)
virtual

Draw some text to the screen.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::ComputeStringBounds ( const vtkUnicodeString string,
float  bounds[4] 
)
virtual

Compute the bounds of the supplied string. The bounds will be copied to the supplied bounds variable, the first two elements are the bottom corner of the string, and the second two elements are the width and height of the bounding box. An empty bounding box (0, 0, 0, 0) is returned for an empty string or string with only characters that cannot be rendered. NOTE: This function does not take account of the text rotation.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawMathTextString ( float  point[2],
const vtkStdString string 
)
virtual

Draw text using MathText markup for mathematical equations. See http://matplotlib.sourceforge.net/users/mathtext.html for more information.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::DrawImage ( float  p[2],
float  scale,
vtkImageData image 
)
virtual

Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner), scaled by scale (1.0 would match the image).

Implements vtkContextDevice2D.

Reimplemented in vtkOpenGL2ContextDevice2D.

void vtkOpenGLContextDevice2D::DrawImage ( const vtkRectf pos,
vtkImageData image 
)
virtual

Draw the supplied image at the given position. The origin, width, and height are specified by the supplied vtkRectf variable pos. The image will be drawn scaled to that size.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetColor4 ( unsigned char  color[4])
virtual

Set the color for the device using unsigned char of length 4, RGBA.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetColor ( unsigned char  color[3])
virtual

Set the color for the device using unsigned char of length 3, RGB.

virtual void vtkOpenGLContextDevice2D::SetTexture ( vtkImageData image,
int  properties = 0 
)
virtual

Set the texture for the device, it is used to fill the polygons

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetPointSize ( float  size)
virtual

Set the point size for glyphs/sprites.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetLineWidth ( float  width)
virtual

Set the line width for glyphs/sprites.

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetLineType ( int  type)
virtual

Set the line type type (using anonymous enum in vtkPen).

Implements vtkContextDevice2D.

Reimplemented in vtkGL2PSContextDevice2D.

virtual void vtkOpenGLContextDevice2D::MultiplyMatrix ( vtkMatrix3x3 m)
virtual

Multiply the current model view matrix by the supplied one.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetMatrix ( vtkMatrix3x3 m)
virtual

Set the model view matrix for the display

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::GetMatrix ( vtkMatrix3x3 m)
virtual

Set the model view matrix for the display

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::PushMatrix ( )
virtual

Push the current matrix onto the stack.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::PopMatrix ( )
virtual

Pop the current matrix off of the stack.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::SetClipping ( int x)
virtual

Supply an int array of length 4 with x1, y1, x2, y2 specifying clipping for the display.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::EnableClipping ( bool  enable)
virtual

Disable clipping of the display.

Implements vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::Begin ( vtkViewport viewport)
virtual

Begin drawing, pass in the viewport to set up the view.

Reimplemented from vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::End ( )
virtual

End drawing, clean up the view.

Reimplemented from vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::BufferIdModeBegin ( vtkAbstractContextBufferId bufferId)
virtual

Start BufferId creation Mode. The default implementation is empty.

Precondition
not_yet: !GetBufferIdMode()
bufferId_exists: bufferId!=0
Postcondition
started: GetBufferIdMode()

Reimplemented from vtkContextDevice2D.

virtual void vtkOpenGLContextDevice2D::BufferIdModeEnd ( )
virtual

Finalize BufferId creation Mode. It makes sure that the content of the bufferId passed in argument of BufferIdModeBegin() is correctly set. The default implementation is empty.

Precondition
started: GetBufferIdMode()
Postcondition
done: !GetBufferIdMode()

Reimplemented from vtkContextDevice2D.

bool vtkOpenGLContextDevice2D::SetStringRendererToFreeType ( )

Force the use of the freetype based render strategy. If Qt is available then freetype will be used preferentially, otherwise this has no effect. Returns true on success.

bool vtkOpenGLContextDevice2D::SetStringRendererToQt ( )

Force the use of the Qt based string render strategy. If Qt is not available then freetype will be used and this will return false.

bool vtkOpenGLContextDevice2D::HasGLSL ( )

Check whether the current context device has support for GLSL.

virtual vtkOpenGLRenderWindow* vtkOpenGLContextDevice2D::GetRenderWindow ( )
virtual

Get the active RenderWindow of the device. Will return null if not active.

virtual void vtkOpenGLContextDevice2D::ReleaseGraphicsResources ( vtkWindow window)
virtual

Release any graphics resources that are being consumed by this device. The parameter window could be used to determine which graphic resources to release.

Reimplemented in vtkOpenGL2ContextDevice2D.

vtkMatrix4x4* vtkOpenGLContextDevice2D::GetProjectionMatrix ( )

Get the projection matrix this is needed

vtkMatrix4x4* vtkOpenGLContextDevice2D::GetModelMatrix ( )

Get the projection matrix this is needed

int vtkOpenGLContextDevice2D::GetNumberOfArcIterations ( float  rX,
float  rY,
float  startAngle,
float  stopAngle 
)
protected

Factorized code called by DrawEllipseWedge() and DrawEllipticArc() to figure out the number of iterations required to make an arc smooth.

Precondition
positive_rX: rX>=0.0f
positive_rY: rY>=0.0f
not_both_null: rX>0.0 || rY>0.0
void vtkOpenGLContextDevice2D::ReadyVCBOProgram ( )
protected
void vtkOpenGLContextDevice2D::ReadyVBOProgram ( )
protected
void vtkOpenGLContextDevice2D::ReadyVTBOProgram ( )
protected
void vtkOpenGLContextDevice2D::ReadySCBOProgram ( )
protected
void vtkOpenGLContextDevice2D::ReadySBOProgram ( )
protected
void vtkOpenGLContextDevice2D::SetMatrices ( vtkShaderProgram prog)
protected
void vtkOpenGLContextDevice2D::BuildVBO ( vtkOpenGLHelper cbo,
float v,
int  nv,
unsigned char *  coolors,
int  nc,
float tcoords 
)
protected
void vtkOpenGLContextDevice2D::CoreDrawTriangles ( std::vector< float > &  tverts)
protected

Member Data Documentation

int vtkOpenGLContextDevice2D::Geometry
protected

Store the width and height of the display devicen (in pixels).

Definition at line 281 of file vtkOpenGLContextDevice2D.h.

vtkRenderer * vtkOpenGLContextDevice2D::Renderer
protected

We need to store a pointer to the renderer for the text rendering

Definition at line 284 of file vtkOpenGLContextDevice2D.h.

vtkStringToImage * vtkOpenGLContextDevice2D::TextRenderer
protected

We also need a label render strategy

Definition at line 287 of file vtkOpenGLContextDevice2D.h.

bool vtkOpenGLContextDevice2D::InRender
protected

Is the device currently rendering? Prevent multiple End() calls.

Definition at line 290 of file vtkOpenGLContextDevice2D.h.

Private * vtkOpenGLContextDevice2D::Storage
protected

Definition at line 294 of file vtkOpenGLContextDevice2D.h.

vtkOpenGLRenderWindow * vtkOpenGLContextDevice2D::RenderWindow
protected

The OpenGL render window being used by the device

Definition at line 302 of file vtkOpenGLContextDevice2D.h.

vtkOpenGLHelper* vtkOpenGLContextDevice2D::VCBO
protected

Definition at line 309 of file vtkOpenGLContextDevice2D.h.

vtkOpenGLHelper* vtkOpenGLContextDevice2D::VBO
protected

Definition at line 311 of file vtkOpenGLContextDevice2D.h.

vtkOpenGLHelper* vtkOpenGLContextDevice2D::VTBO
protected

Definition at line 313 of file vtkOpenGLContextDevice2D.h.

vtkOpenGLHelper* vtkOpenGLContextDevice2D::SCBO
protected

Definition at line 315 of file vtkOpenGLContextDevice2D.h.

vtkOpenGLHelper* vtkOpenGLContextDevice2D::SBO
protected

Definition at line 317 of file vtkOpenGLContextDevice2D.h.


The documentation for this class was generated from the following file: