VTK
vtkGaussianBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkGaussianBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
52 #ifndef vtkGaussianBlurPass_h
53 #define vtkGaussianBlurPass_h
54 
55 #include "vtkRenderingOpenGL2Module.h" // For export macro
56 #include "vtkImageProcessingPass.h"
57 
58 class vtkDepthPeelingPassLayerList; // Pimpl
60 class vtkOpenGLHelper;
62 class vtkTextureObject;
63 
64 class VTKRENDERINGOPENGL2_EXPORT vtkGaussianBlurPass : public vtkImageProcessingPass
65 {
66 public:
67  static vtkGaussianBlurPass *New();
69  void PrintSelf(ostream& os, vtkIndent indent);
70 
75  virtual void Render(const vtkRenderState *s);
76 
83 
84  protected:
89 
93  virtual ~vtkGaussianBlurPass();
94 
98  vtkFrameBufferObject *FrameBufferObject;
99  vtkTextureObject *Pass1; // render target for the scene
100  vtkTextureObject *Pass2; // render target for the horizontal pass
101 
102  // Structures for the various cell types we render.
104 
105  bool Supported;
106  bool SupportProbed;
107 
108  private:
109  vtkGaussianBlurPass(const vtkGaussianBlurPass&) VTK_DELETE_FUNCTION;
110  void operator=(const vtkGaussianBlurPass&) VTK_DELETE_FUNCTION;
111 };
112 
113 #endif
OpenGL rendering window.
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkOpenGLHelper * BlurProgram
Convenient class for post-processing passes.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Definition: vtkIndent.h:39
internal class which encapsulates OpenGL frame buffer object.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Implement a post-processing Gaussian blur render pass.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.