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vtkGaussianBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkGaussianBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
49 #ifndef vtkGaussianBlurPass_h
50 #define vtkGaussianBlurPass_h
51 
52 #include "vtkRenderingOpenGLModule.h" // For export macro
53 #include "vtkImageProcessingPass.h"
54 
56 class vtkDepthPeelingPassLayerList; // Pimpl
57 class vtkShaderProgram2;
58 class vtkShader2;
60 class vtkTextureObject;
61 
62 class VTKRENDERINGOPENGL_EXPORT vtkGaussianBlurPass : public vtkImageProcessingPass
63 {
64 public:
65  static vtkGaussianBlurPass *New();
67  void PrintSelf(ostream& os, vtkIndent indent);
68 
73  virtual void Render(const vtkRenderState *s);
74 
81 
82  protected:
87 
91  virtual ~vtkGaussianBlurPass();
92 
97  vtkTextureObject *Pass1; // render target for the scene
98  vtkTextureObject *Pass2; // render target for the horizontal pass
99  vtkShaderProgram2 *BlurProgram; // blur shader
100 
101  bool Supported;
103 
104  private:
105  vtkGaussianBlurPass(const vtkGaussianBlurPass&) VTK_DELETE_FUNCTION;
106  void operator=(const vtkGaussianBlurPass&) VTK_DELETE_FUNCTION;
107 };
108 
109 #endif
OpenGL rendering window.
GLSL Shader.
Definition: vtkShader2.h:62
vtkShaderProgram2 * BlurProgram
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
Convenient class for post-processing passes.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
Context in which a vtkRenderPass will render.
GLSL Program.
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkTextureObject * Pass1
internal class which encapsulates OpenGL frame buffer object.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
vtkTextureObject * Pass2
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Implement a post-processing Gaussian blur render pass.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.