VTK
|
level of detail 3D prop More...
#include <vtkLODProp3D.h>
Public Types | |
typedef vtkProp3D | Superclass |
Public Types inherited from vtkProp3D | |
typedef vtkProp | Superclass |
Public Types inherited from vtkProp | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkLODProp3D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
double * | GetBounds () |
Standard vtkProp method to get 3D bounds of a 3D prop. More... | |
void | GetBounds (double bounds[6]) |
void | RemoveLOD (int id) |
Delete a level of detail given an ID. More... | |
vtkAbstractMapper3D * | GetLODMapper (int id) |
Get the LODMapper as an vtkAbstractMapper3D. More... | |
int | GetLastRenderedLODID () |
Get the ID of the previously (during the last render) selected LOD index. More... | |
int | GetPickLODID (void) |
Get the ID of the appropriate pick LOD index. More... | |
void | ShallowCopy (vtkProp *prop) |
Shallow copy of this vtkLODProp3D. More... | |
virtual int | HasTranslucentPolygonalGeometry () |
Does this prop have some translucent polygonal geometry? More... | |
void | ReleaseGraphicsResources (vtkWindow *) |
Release any graphics resources that are being consumed by this actor. More... | |
void | SetAllocatedRenderTime (double t, vtkViewport *vp) |
Used by the culler / renderer to set the allocated render time for this prop. More... | |
void | RestoreEstimatedRenderTime () |
Used when the render process is aborted to restore the previous estimated render time. More... | |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vp) |
Override method from vtkProp in order to push this call down to the selected LOD as well. More... | |
int | AddLOD (vtkMapper *m, vtkProperty *p, vtkProperty *back, vtkTexture *t, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkMapper *m, vtkProperty *p, vtkTexture *t, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkMapper *m, vtkProperty *p, vtkProperty *back, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkMapper *m, vtkProperty *p, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkMapper *m, vtkTexture *t, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkMapper *m, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkAbstractVolumeMapper *m, vtkVolumeProperty *p, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkAbstractVolumeMapper *m, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkImageMapper3D *m, vtkImageProperty *p, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
int | AddLOD (vtkImageMapper3D *m, double time) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. More... | |
virtual int | GetNumberOfLODs () |
Get the current number of LODs. More... | |
virtual int | GetCurrentIndex () |
Get the current index, used to determine the ID of the next LOD that is added. More... | |
void | SetLODProperty (int id, vtkProperty *p) |
Methods to set / get the property of an LOD. More... | |
void | GetLODProperty (int id, vtkProperty **p) |
Methods to set / get the property of an LOD. More... | |
void | SetLODProperty (int id, vtkVolumeProperty *p) |
Methods to set / get the property of an LOD. More... | |
void | GetLODProperty (int id, vtkVolumeProperty **p) |
Methods to set / get the property of an LOD. More... | |
void | SetLODProperty (int id, vtkImageProperty *p) |
Methods to set / get the property of an LOD. More... | |
void | GetLODProperty (int id, vtkImageProperty **p) |
Methods to set / get the property of an LOD. More... | |
void | SetLODMapper (int id, vtkMapper *m) |
Methods to set / get the mapper of an LOD. More... | |
void | GetLODMapper (int id, vtkMapper **m) |
Methods to set / get the mapper of an LOD. More... | |
void | SetLODMapper (int id, vtkAbstractVolumeMapper *m) |
Methods to set / get the mapper of an LOD. More... | |
void | GetLODMapper (int id, vtkAbstractVolumeMapper **m) |
Methods to set / get the mapper of an LOD. More... | |
void | SetLODMapper (int id, vtkImageMapper3D *m) |
Methods to set / get the mapper of an LOD. More... | |
void | GetLODMapper (int id, vtkImageMapper3D **m) |
Methods to set / get the mapper of an LOD. More... | |
void | SetLODBackfaceProperty (int id, vtkProperty *t) |
Methods to set / get the backface property of an LOD. More... | |
void | GetLODBackfaceProperty (int id, vtkProperty **t) |
Methods to set / get the backface property of an LOD. More... | |
void | SetLODTexture (int id, vtkTexture *t) |
Methods to set / get the texture of an LOD. More... | |
void | GetLODTexture (int id, vtkTexture **t) |
Methods to set / get the texture of an LOD. More... | |
void | EnableLOD (int id) |
Enable / disable a particular LOD. More... | |
void | DisableLOD (int id) |
Enable / disable a particular LOD. More... | |
int | IsLODEnabled (int id) |
Enable / disable a particular LOD. More... | |
void | SetLODLevel (int id, double level) |
Set the level of a particular LOD. More... | |
double | GetLODLevel (int id) |
Set the level of a particular LOD. More... | |
double | GetLODIndexLevel (int index) |
Set the level of a particular LOD. More... | |
double | GetLODEstimatedRenderTime (int id) |
Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index. More... | |
double | GetLODIndexEstimatedRenderTime (int index) |
Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index. More... | |
virtual void | SetAutomaticLODSelection (int) |
Turn on / off automatic selection of LOD. More... | |
virtual int | GetAutomaticLODSelection () |
Turn on / off automatic selection of LOD. More... | |
virtual void | AutomaticLODSelectionOn () |
Turn on / off automatic selection of LOD. More... | |
virtual void | AutomaticLODSelectionOff () |
Turn on / off automatic selection of LOD. More... | |
virtual void | SetSelectedLODID (int) |
Set the id of the LOD that is to be drawn when automatic LOD selection is turned off. More... | |
virtual int | GetSelectedLODID () |
Set the id of the LOD that is to be drawn when automatic LOD selection is turned off. More... | |
virtual void | GetActors (vtkPropCollection *) |
For some exporters and other other operations we must be able to collect all the actors or volumes. More... | |
virtual void | GetVolumes (vtkPropCollection *) |
For some exporters and other other operations we must be able to collect all the actors or volumes. More... | |
void | SetSelectedPickLODID (int id) |
Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off. More... | |
virtual int | GetSelectedPickLODID () |
Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off. More... | |
virtual void | SetAutomaticPickLODSelection (int) |
Turn on / off automatic selection of picking LOD. More... | |
virtual int | GetAutomaticPickLODSelection () |
Turn on / off automatic selection of picking LOD. More... | |
virtual void | AutomaticPickLODSelectionOn () |
Turn on / off automatic selection of picking LOD. More... | |
virtual void | AutomaticPickLODSelectionOff () |
Turn on / off automatic selection of picking LOD. More... | |
int | RenderOpaqueGeometry (vtkViewport *viewport) |
Support the standard render methods. More... | |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *ren) |
Support the standard render methods. More... | |
virtual int | RenderVolumetricGeometry (vtkViewport *ren) |
Support the standard render methods. More... | |
Public Member Functions inherited from vtkProp3D | |
vtkProp3D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
void | ShallowCopy (vtkProp *prop) |
Shallow copy of this vtkProp3D. More... | |
virtual void | SetPosition (double pos[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | AddPosition (double deltaPosition[3]) |
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
void | SetScale (double s) |
Method to set the scale isotropically. More... | |
double * | GetCenter () |
Get the center of the bounding box in world coordinates. More... | |
double * | GetXRange () |
Get the Prop3D's x range in world coordinates. More... | |
double * | GetYRange () |
Get the Prop3D's y range in world coordinates. More... | |
double * | GetZRange () |
Get the Prop3D's z range in world coordinates. More... | |
double | GetLength () |
Get the length of the diagonal of the bounding box. More... | |
void | RotateX (double) |
Rotate the Prop3D in degrees about the X axis using the right hand rule. More... | |
void | RotateY (double) |
Rotate the Prop3D in degrees about the Y axis using the right hand rule. More... | |
void | RotateZ (double) |
Rotate the Prop3D in degrees about the Z axis using the right hand rule. More... | |
void | RotateWXYZ (double w, double x, double y, double z) |
Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More... | |
void | SetOrientation (double x, double y, double z) |
Sets the orientation of the Prop3D. More... | |
void | SetOrientation (double orientation[3]) |
Sets the orientation of the Prop3D. More... | |
double * | GetOrientationWXYZ () |
Returns the WXYZ orientation of the Prop3D. More... | |
void | AddOrientation (double x, double y, double z) |
Add to the current orientation. More... | |
void | AddOrientation (double orentation[3]) |
Add to the current orientation. More... | |
void | PokeMatrix (vtkMatrix4x4 *matrix) |
This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More... | |
void | InitPathTraversal () |
Overload vtkProp's method for setting up assembly paths. More... | |
vtkMTimeType | GetMTime () |
Get the vtkProp3D's mtime. More... | |
vtkMTimeType | GetUserTransformMatrixMTime () |
Get the modified time of the user matrix or user transform. More... | |
virtual void | ComputeMatrix () |
Generate the matrix based on ivars. More... | |
virtual void | SetPosition (double x, double y, double z) |
Set/Get/Add the position of the Prop3D in world coordinates. More... | |
virtual void | SetOrigin (double x, double y, double z) |
Set/Get the origin of the Prop3D. More... | |
virtual void | SetOrigin (const double pos[3]) |
Set/Get the origin of the Prop3D. More... | |
virtual double * | GetOrigin () |
Set/Get the origin of the Prop3D. More... | |
virtual void | GetOrigin (double data[3]) |
Set/Get the origin of the Prop3D. More... | |
virtual void | SetScale (double x, double y, double z) |
Set/Get the scale of the actor. More... | |
virtual void | SetScale (double scale[3]) |
Set/Get the scale of the actor. More... | |
virtual double * | GetScale () |
Set/Get the scale of the actor. More... | |
virtual void | GetScale (double data[3]) |
Set/Get the scale of the actor. More... | |
void | SetUserTransform (vtkLinearTransform *transform) |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More... | |
virtual vtkLinearTransform * | GetUserTransform () |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More... | |
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
The UserMatrix can be used in place of UserTransform. More... | |
vtkMatrix4x4 * | GetUserMatrix () |
The UserMatrix can be used in place of UserTransform. More... | |
virtual void | GetMatrix (vtkMatrix4x4 *m) |
Return a reference to the Prop3D's 4x4 composite matrix. More... | |
virtual void | GetMatrix (double m[16]) |
Return a reference to the Prop3D's 4x4 composite matrix. More... | |
void | GetBounds (double bounds[6]) |
Return a reference to the Prop3D's composite transform. More... | |
double * | GetOrientation () |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More... | |
void | GetOrientation (double orentation[3]) |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More... | |
vtkMatrix4x4 * | GetMatrix () |
Get a pointer to an internal vtkMatrix4x4. More... | |
virtual int | GetIsIdentity () |
Is the matrix for this actor identity. More... | |
Public Member Functions inherited from vtkProp | |
vtkProp * | NewInstance () const |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | Pick () |
Method fires PickEvent if the prop is picked. More... | |
virtual vtkMTimeType | GetRedrawMTime () |
Return the mtime of anything that would cause the rendered image to appear differently. More... | |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More... | |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
Tells if the prop has all the required keys. More... | |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the opaque geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the translucent polygonal geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the volumetric geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
Render in the overlay of the viewport only if the prop has all the requiredKeys. More... | |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More... | |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More... | |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More... | |
void | SetRenderTimeMultiplier (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More... | |
virtual double | GetRenderTimeMultiplier () |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More... | |
virtual bool | GetSupportsSelection () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More... | |
virtual void | SetVisibility (int) |
Set/Get visibility of this vtkProp. More... | |
virtual int | GetVisibility () |
Set/Get visibility of this vtkProp. More... | |
virtual void | VisibilityOn () |
Set/Get visibility of this vtkProp. More... | |
virtual void | VisibilityOff () |
Set/Get visibility of this vtkProp. More... | |
virtual void | SetPickable (int) |
Set/Get the pickable instance variable. More... | |
virtual int | GetPickable () |
Set/Get the pickable instance variable. More... | |
virtual void | PickableOn () |
Set/Get the pickable instance variable. More... | |
virtual void | PickableOff () |
Set/Get the pickable instance variable. More... | |
virtual void | SetDragable (int) |
Set/Get the value of the dragable instance variable. More... | |
virtual int | GetDragable () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | DragableOn () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | DragableOff () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | SetUseBounds (bool) |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual bool | GetUseBounds () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | UseBoundsOn () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | UseBoundsOff () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual vtkAssemblyPath * | GetNextPath () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual int | GetNumberOfPaths () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual vtkInformation * | GetPropertyKeys () |
Set/Get property keys. More... | |
virtual void | SetPropertyKeys (vtkInformation *keys) |
Set/Get property keys. More... | |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More... | |
virtual double | GetAllocatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More... | |
virtual int | GetNumberOfConsumers () |
Get the number of consumers. More... | |
void | AddConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
void | RemoveConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
vtkObject * | GetConsumer (int i) |
Add or remove or get or check a consumer,. More... | |
int | IsConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkLODProp3D * | New () |
Create an instance of this class. More... | |
static int | IsTypeOf (const char *type) |
static vtkLODProp3D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkProp3D | |
static int | IsTypeOf (const char *type) |
static vtkProp3D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkProp | |
static int | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More... | |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkLODProp3D () | |
~vtkLODProp3D () | |
int | GetAutomaticPickPropIndex (void) |
int | GetNextEntryIndex () |
int | ConvertIDToIndex (int id) |
Protected Member Functions inherited from vtkProp3D | |
vtkProp3D () | |
~vtkProp3D () | |
Protected Member Functions inherited from vtkProp | |
vtkProp () | |
~vtkProp () | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
level of detail 3D prop
vtkLODProp3D is a class to support level of detail rendering for Prop3D. Any number of mapper/property/texture items can be added to this object. Render time will be measured, and will be used to select a LOD based on the AllocatedRenderTime of this Prop3D. Depending on the type of the mapper/property, a vtkActor or a vtkVolume will be created behind the scenes.
Definition at line 63 of file vtkLODProp3D.h.
typedef vtkProp3D vtkLODProp3D::Superclass |
Definition at line 71 of file vtkLODProp3D.h.
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Create an instance of this class.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D.
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Reimplemented from vtkProp3D.
vtkLODProp3D* vtkLODProp3D::NewInstance | ( | ) | const |
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Definition at line 78 of file vtkLODProp3D.h.
int vtkLODProp3D::AddLOD | ( | vtkMapper * | m, |
vtkProperty * | p, | ||
vtkProperty * | back, | ||
vtkTexture * | t, | ||
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
int vtkLODProp3D::AddLOD | ( | vtkMapper * | m, |
vtkProperty * | p, | ||
vtkTexture * | t, | ||
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
int vtkLODProp3D::AddLOD | ( | vtkMapper * | m, |
vtkProperty * | p, | ||
vtkProperty * | back, | ||
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
int vtkLODProp3D::AddLOD | ( | vtkMapper * | m, |
vtkProperty * | p, | ||
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
int vtkLODProp3D::AddLOD | ( | vtkMapper * | m, |
vtkTexture * | t, | ||
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
int vtkLODProp3D::AddLOD | ( | vtkAbstractVolumeMapper * | m, |
vtkVolumeProperty * | p, | ||
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
int vtkLODProp3D::AddLOD | ( | vtkAbstractVolumeMapper * | m, |
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
int vtkLODProp3D::AddLOD | ( | vtkImageMapper3D * | m, |
vtkImageProperty * | p, | ||
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
int vtkLODProp3D::AddLOD | ( | vtkImageMapper3D * | m, |
double | time | ||
) |
Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time.
The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.
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Get the current number of LODs.
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Get the current index, used to determine the ID of the next LOD that is added.
Useful for guessing what IDs have been used (with NumberOfLODs, without depending on the constructor initialization to 1000.
void vtkLODProp3D::RemoveLOD | ( | int | id | ) |
Delete a level of detail given an ID.
This is the ID returned by the AddLOD method
void vtkLODProp3D::SetLODProperty | ( | int | id, |
vtkProperty * | p | ||
) |
Methods to set / get the property of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::GetLODProperty | ( | int | id, |
vtkProperty ** | p | ||
) |
Methods to set / get the property of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::SetLODProperty | ( | int | id, |
vtkVolumeProperty * | p | ||
) |
Methods to set / get the property of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::GetLODProperty | ( | int | id, |
vtkVolumeProperty ** | p | ||
) |
Methods to set / get the property of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::SetLODProperty | ( | int | id, |
vtkImageProperty * | p | ||
) |
Methods to set / get the property of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::GetLODProperty | ( | int | id, |
vtkImageProperty ** | p | ||
) |
Methods to set / get the property of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.
Methods to set / get the mapper of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.
Methods to set / get the mapper of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::SetLODMapper | ( | int | id, |
vtkAbstractVolumeMapper * | m | ||
) |
Methods to set / get the mapper of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::GetLODMapper | ( | int | id, |
vtkAbstractVolumeMapper ** | m | ||
) |
Methods to set / get the mapper of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::SetLODMapper | ( | int | id, |
vtkImageMapper3D * | m | ||
) |
Methods to set / get the mapper of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.
void vtkLODProp3D::GetLODMapper | ( | int | id, |
vtkImageMapper3D ** | m | ||
) |
Methods to set / get the mapper of an LOD.
Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.
vtkAbstractMapper3D* vtkLODProp3D::GetLODMapper | ( | int | id | ) |
Get the LODMapper as an vtkAbstractMapper3D.
It is the user's respondibility to safe down cast this to a vtkMapper or vtkVolumeMapper as appropriate.
void vtkLODProp3D::SetLODBackfaceProperty | ( | int | id, |
vtkProperty * | t | ||
) |
Methods to set / get the backface property of an LOD.
This method is only valid for LOD ids that are Actors (not Volumes)
void vtkLODProp3D::GetLODBackfaceProperty | ( | int | id, |
vtkProperty ** | t | ||
) |
Methods to set / get the backface property of an LOD.
This method is only valid for LOD ids that are Actors (not Volumes)
void vtkLODProp3D::SetLODTexture | ( | int | id, |
vtkTexture * | t | ||
) |
Methods to set / get the texture of an LOD.
This method is only valid for LOD ids that are Actors (not Volumes)
void vtkLODProp3D::GetLODTexture | ( | int | id, |
vtkTexture ** | t | ||
) |
Methods to set / get the texture of an LOD.
This method is only valid for LOD ids that are Actors (not Volumes)
void vtkLODProp3D::EnableLOD | ( | int | id | ) |
Enable / disable a particular LOD.
If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.
void vtkLODProp3D::DisableLOD | ( | int | id | ) |
Enable / disable a particular LOD.
If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.
Enable / disable a particular LOD.
If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.
Set the level of a particular LOD.
When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.
Set the level of a particular LOD.
When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.
Set the level of a particular LOD.
When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.
Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index.
Value is returned in seconds.
Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index.
Value is returned in seconds.
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Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.
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Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.
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Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.
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Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.
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Set the id of the LOD that is to be drawn when automatic LOD selection is turned off.
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Set the id of the LOD that is to be drawn when automatic LOD selection is turned off.
int vtkLODProp3D::GetLastRenderedLODID | ( | ) |
Get the ID of the previously (during the last render) selected LOD index.
int vtkLODProp3D::GetPickLODID | ( | void | ) |
Get the ID of the appropriate pick LOD index.
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For some exporters and other other operations we must be able to collect all the actors or volumes.
These methods are used in that process.
Reimplemented from vtkProp.
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For some exporters and other other operations we must be able to collect all the actors or volumes.
These methods are used in that process.
Reimplemented from vtkProp.
void vtkLODProp3D::SetSelectedPickLODID | ( | int | id | ) |
Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off.
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Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off.
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Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.
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Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.
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Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.
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Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.
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Shallow copy of this vtkLODProp3D.
Reimplemented from vtkProp.
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Support the standard render methods.
Reimplemented from vtkProp.
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Support the standard render methods.
Reimplemented from vtkProp.
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Support the standard render methods.
Reimplemented from vtkProp.
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Does this prop have some translucent polygonal geometry?
Reimplemented from vtkProp.
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Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp.
void vtkLODProp3D::SetAllocatedRenderTime | ( | double | t, |
vtkViewport * | vp | ||
) |
Used by the culler / renderer to set the allocated render time for this prop.
This is based on the desired update rate, and possibly some other properties such as potential screen coverage of this prop.
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Used when the render process is aborted to restore the previous estimated render time.
Overridden here to allow previous time for a particular LOD to be restored - otherwise the time for the last rendered LOD will be copied into the currently selected LOD.
Reimplemented from vtkProp.
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Override method from vtkProp in order to push this call down to the selected LOD as well.
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Definition at line 329 of file vtkLODProp3D.h.
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Definition at line 330 of file vtkLODProp3D.h.
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Definition at line 331 of file vtkLODProp3D.h.
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Definition at line 332 of file vtkLODProp3D.h.
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Definition at line 336 of file vtkLODProp3D.h.
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Definition at line 338 of file vtkLODProp3D.h.
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Definition at line 339 of file vtkLODProp3D.h.
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Definition at line 340 of file vtkLODProp3D.h.
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Definition at line 341 of file vtkLODProp3D.h.
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Definition at line 342 of file vtkLODProp3D.h.