VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkRIBProperty Class Reference

RIP Property. More...

#include <vtkRIBProperty.h>

Inheritance diagram for vtkRIBProperty:
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Collaboration diagram for vtkRIBProperty:
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Public Types

typedef vtkProperty Superclass
 
- Public Types inherited from vtkProperty
enum  VTKTextureUnit {
  VTK_TEXTURE_UNIT_0 = 0, VTK_TEXTURE_UNIT_1, VTK_TEXTURE_UNIT_2, VTK_TEXTURE_UNIT_3,
  VTK_TEXTURE_UNIT_4, VTK_TEXTURE_UNIT_5, VTK_TEXTURE_UNIT_6, VTK_TEXTURE_UNIT_7
}
 Used to specify which texture unit a texture will use. More...
 
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkRIBPropertyNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
char * GetDeclarations ()
 Get variable declarations. More...
 
virtual void SetSurfaceShaderUsesDefaultParameters (bool)
 If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods. More...
 
virtual bool GetSurfaceShaderUsesDefaultParameters ()
 If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods. More...
 
virtual void SurfaceShaderUsesDefaultParametersOn ()
 If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods. More...
 
virtual void SurfaceShaderUsesDefaultParametersOff ()
 If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods. More...
 
virtual void SetSurfaceShader (const char *)
 Specify the name of a surface shader. More...
 
virtual char * GetSurfaceShader ()
 Specify the name of a surface shader. More...
 
virtual void SetDisplacementShader (const char *)
 Specify the name of a displacement shader. More...
 
virtual char * GetDisplacementShader ()
 Specify the name of a displacement shader. More...
 
void SetVariable (const char *variable, const char *declaration)
 Specify declarations for variables. More...
 
void AddVariable (const char *variable, const char *declaration)
 Specify declarations for variables. More...
 
void SetParameter (const char *parameter, const char *value)
 Specify parameter values for variables. More...
 
void AddParameter (const char *parameter, const char *value)
 Specify parameter values for variables. More...
 
void SetSurfaceShaderParameter (const char *parameter, const char *value)
 Specify parameter values for surface shader parameters. More...
 
void AddSurfaceShaderParameter (const char *parameter, const char *value)
 Specify parameter values for surface shader parameters. More...
 
void SetDisplacementShaderParameter (const char *parameter, const char *value)
 Specify parameter values for displacement shader parameters. More...
 
void AddDisplacementShaderParameter (const char *parameter, const char *value)
 Specify parameter values for displacement shader parameters. More...
 
char * GetParameters ()
 Get parameters. More...
 
char * GetSurfaceShaderParameters ()
 Get parameters. More...
 
char * GetDisplacementShaderParameters ()
 Get parameters. More...
 
- Public Member Functions inherited from vtkProperty
vtkPropertyNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
void DeepCopy (vtkProperty *p)
 Assign one property to another. More...
 
virtual void BackfaceRender (vtkActor *, vtkRenderer *)
 This method renders the property as a backface property. More...
 
virtual void PostRender (vtkActor *, vtkRenderer *)
 This method is called after the actor has been rendered. More...
 
virtual vtkShaderDeviceAdapter2GetShaderDeviceAdapter2 ()
 Get the vtkShaderDeviceAdapter2 if set, returns null otherwise. More...
 
void RemoveTexture (const char *name)
 Remove a texture from the collection. More...
 
void RemoveAllTextures ()
 Remove all the textures. More...
 
int GetNumberOfTextures ()
 Returns the number of textures in this property. More...
 
virtual void ReleaseGraphicsResources (vtkWindow *win)
 Release any graphics resources that are being consumed by this property. More...
 
virtual bool GetLighting ()
 Set/Get lighting flag for an object. More...
 
virtual void SetLighting (bool)
 Set/Get lighting flag for an object. More...
 
virtual void LightingOn ()
 Set/Get lighting flag for an object. More...
 
virtual void LightingOff ()
 Set/Get lighting flag for an object. More...
 
virtual bool GetRenderPointsAsSpheres ()
 Set/Get rendering of points as spheres. More...
 
virtual void SetRenderPointsAsSpheres (bool)
 Set/Get rendering of points as spheres. More...
 
virtual void RenderPointsAsSpheresOn ()
 Set/Get rendering of points as spheres. More...
 
virtual void RenderPointsAsSpheresOff ()
 Set/Get rendering of points as spheres. More...
 
virtual bool GetRenderLinesAsTubes ()
 Set/Get rendering of lines as tubes. More...
 
virtual void SetRenderLinesAsTubes (bool)
 Set/Get rendering of lines as tubes. More...
 
virtual void RenderLinesAsTubesOn ()
 Set/Get rendering of lines as tubes. More...
 
virtual void RenderLinesAsTubesOff ()
 Set/Get rendering of lines as tubes. More...
 
virtual void SetInterpolation (int)
 Set the shading interpolation method for an object. More...
 
virtual int GetInterpolation ()
 Set the shading interpolation method for an object. More...
 
void SetInterpolationToFlat ()
 Set the shading interpolation method for an object. More...
 
void SetInterpolationToGouraud ()
 Set the shading interpolation method for an object. More...
 
void SetInterpolationToPhong ()
 Set the shading interpolation method for an object. More...
 
const char * GetInterpolationAsString ()
 Return the method of shading as a descriptive character string. More...
 
virtual void SetRepresentation (int)
 Control the surface geometry representation for the object. More...
 
virtual int GetRepresentation ()
 Control the surface geometry representation for the object. More...
 
void SetRepresentationToPoints ()
 Control the surface geometry representation for the object. More...
 
void SetRepresentationToWireframe ()
 Control the surface geometry representation for the object. More...
 
void SetRepresentationToSurface ()
 Control the surface geometry representation for the object. More...
 
const char * GetRepresentationAsString ()
 Return the method of shading as a descriptive character string. More...
 
virtual void SetColor (double r, double g, double b)
 Set the color of the object. More...
 
virtual void SetColor (double a[3])
 Set the color of the object. More...
 
doubleGetColor ()
 Set the color of the object. More...
 
void GetColor (double rgb[3])
 Set the color of the object. More...
 
void GetColor (double &r, double &g, double &b)
 Set the color of the object. More...
 
virtual void SetAmbient (double)
 Set/Get the ambient lighting coefficient. More...
 
virtual double GetAmbient ()
 Set/Get the ambient lighting coefficient. More...
 
virtual void SetDiffuse (double)
 Set/Get the diffuse lighting coefficient. More...
 
virtual double GetDiffuse ()
 Set/Get the diffuse lighting coefficient. More...
 
virtual void SetSpecular (double)
 Set/Get the specular lighting coefficient. More...
 
virtual double GetSpecular ()
 Set/Get the specular lighting coefficient. More...
 
virtual void SetSpecularPower (double)
 Set/Get the specular power. More...
 
virtual double GetSpecularPower ()
 Set/Get the specular power. More...
 
virtual void SetOpacity (double)
 Set/Get the object's opacity. More...
 
virtual double GetOpacity ()
 Set/Get the object's opacity. More...
 
virtual void SetAmbientColor (double, double, double)
 Set/Get the ambient surface color. More...
 
virtual void SetAmbientColor (double[3])
 Set/Get the ambient surface color. More...
 
virtual doubleGetAmbientColor ()
 Set/Get the ambient surface color. More...
 
virtual void GetAmbientColor (double &, double &, double &)
 Set/Get the ambient surface color. More...
 
virtual void GetAmbientColor (double[3])
 Set/Get the ambient surface color. More...
 
virtual void SetDiffuseColor (double, double, double)
 Set/Get the diffuse surface color. More...
 
virtual void SetDiffuseColor (double[3])
 Set/Get the diffuse surface color. More...
 
virtual doubleGetDiffuseColor ()
 Set/Get the diffuse surface color. More...
 
virtual void GetDiffuseColor (double &, double &, double &)
 Set/Get the diffuse surface color. More...
 
virtual void GetDiffuseColor (double[3])
 Set/Get the diffuse surface color. More...
 
virtual void SetSpecularColor (double, double, double)
 Set/Get the specular surface color. More...
 
virtual void SetSpecularColor (double[3])
 Set/Get the specular surface color. More...
 
virtual doubleGetSpecularColor ()
 Set/Get the specular surface color. More...
 
virtual void GetSpecularColor (double &, double &, double &)
 Set/Get the specular surface color. More...
 
virtual void GetSpecularColor (double[3])
 Set/Get the specular surface color. More...
 
virtual int GetEdgeVisibility ()
 Turn on/off the visibility of edges. More...
 
virtual void SetEdgeVisibility (int)
 Turn on/off the visibility of edges. More...
 
virtual void EdgeVisibilityOn ()
 Turn on/off the visibility of edges. More...
 
virtual void EdgeVisibilityOff ()
 Turn on/off the visibility of edges. More...
 
virtual void SetEdgeColor (double, double, double)
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual void SetEdgeColor (double[3])
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual doubleGetEdgeColor ()
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual void GetEdgeColor (double &, double &, double &)
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual void GetEdgeColor (double[3])
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual void SetLineWidth (float)
 Set/Get the width of a Line. More...
 
virtual float GetLineWidth ()
 Set/Get the width of a Line. More...
 
virtual void SetLineStipplePattern (int)
 Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). More...
 
virtual int GetLineStipplePattern ()
 Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). More...
 
virtual void SetLineStippleRepeatFactor (int)
 Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. More...
 
virtual int GetLineStippleRepeatFactor ()
 Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. More...
 
virtual void SetPointSize (float)
 Set/Get the diameter of a point. More...
 
virtual float GetPointSize ()
 Set/Get the diameter of a point. More...
 
virtual int GetBackfaceCulling ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void SetBackfaceCulling (int)
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void BackfaceCullingOn ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void BackfaceCullingOff ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual int GetFrontfaceCulling ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void SetFrontfaceCulling (int)
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void FrontfaceCullingOn ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void FrontfaceCullingOff ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual char * GetMaterialName ()
 Returns the name of the material currently loaded, if any. More...
 
virtual void SetShading (int)
 Enable/Disable shading. More...
 
virtual int GetShading ()
 Enable/Disable shading. More...
 
virtual void ShadingOn ()
 Enable/Disable shading. More...
 
virtual void ShadingOff ()
 Enable/Disable shading. More...
 
virtual void AddShaderVariable (const char *name, int numVars, int *x)
 Provide values to initialize shader variables. More...
 
virtual void AddShaderVariable (const char *name, int numVars, float *x)
 Provide values to initialize shader variables. More...
 
virtual void AddShaderVariable (const char *name, int numVars, double *x)
 Provide values to initialize shader variables. More...
 
void AddShaderVariable (const char *name, int v)
 Methods to provide to add shader variables from tcl. More...
 
void AddShaderVariable (const char *name, float v)
 Methods to provide to add shader variables from tcl. More...
 
void AddShaderVariable (const char *name, double v)
 Methods to provide to add shader variables from tcl. More...
 
void AddShaderVariable (const char *name, int v1, int v2)
 Methods to provide to add shader variables from tcl. More...
 
void AddShaderVariable (const char *name, float v1, float v2)
 Methods to provide to add shader variables from tcl. More...
 
void AddShaderVariable (const char *name, double v1, double v2)
 Methods to provide to add shader variables from tcl. More...
 
void AddShaderVariable (const char *name, int v1, int v2, int v3)
 Methods to provide to add shader variables from tcl. More...
 
void AddShaderVariable (const char *name, float v1, float v2, float v3)
 Methods to provide to add shader variables from tcl. More...
 
void AddShaderVariable (const char *name, double v1, double v2, double v3)
 Methods to provide to add shader variables from tcl. More...
 
void SetTexture (const char *name, vtkTexture *texture)
 Set/Get the texture object to control rendering texture maps. More...
 
vtkTextureGetTexture (const char *name)
 Set/Get the texture object to control rendering texture maps. More...
 
void SetTexture (int unit, vtkTexture *texture)
 Set/Get the texture object to control rendering texture maps. More...
 
vtkTextureGetTexture (int unit)
 Set/Get the texture object to control rendering texture maps. More...
 
void RemoveTexture (int unit)
 Set/Get the texture object to control rendering texture maps. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkRIBPropertyNew ()
 
static int IsTypeOf (const char *type)
 
static vtkRIBPropertySafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkProperty
static int IsTypeOf (const char *type)
 
static vtkPropertySafeDownCast (vtkObjectBase *o)
 
static vtkPropertyNew ()
 Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkRIBProperty ()
 
 ~vtkRIBProperty ()
 
void Render (vtkActor *a, vtkRenderer *ren)
 This method causes the property to set up whatever is required for its instance variables. More...
 
- Protected Member Functions inherited from vtkProperty
 vtkProperty ()
 
 ~vtkProperty ()
 
virtual void SetMaterialName (const char *)
 
vtkTextureGetTextureAtIndex (int index)
 
int GetTextureUnitAtIndex (int index)
 
int GetTextureUnit (const char *name)
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkPropertyProperty
 
char * SurfaceShader
 
char * DisplacementShader
 
char * Declarations
 
char * SurfaceShaderParameters
 
char * DisplacementShaderParameters
 
bool SurfaceShaderUsesDefaultParameters
 
- Protected Attributes inherited from vtkProperty
double Color [3]
 
double AmbientColor [3]
 
double DiffuseColor [3]
 
double SpecularColor [3]
 
double EdgeColor [3]
 
double Ambient
 
double Diffuse
 
double Specular
 
double SpecularPower
 
double Opacity
 
float PointSize
 
float LineWidth
 
int LineStipplePattern
 
int LineStippleRepeatFactor
 
int Interpolation
 
int Representation
 
int EdgeVisibility
 
int BackfaceCulling
 
int FrontfaceCulling
 
bool Lighting
 
bool RenderPointsAsSpheres
 
bool RenderLinesAsTubes
 
int Shading
 
char * MaterialName
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Static Protected Member Functions inherited from vtkProperty
static void ComputeCompositeColor (double result[3], double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3])
 Computes composite color. More...
 

Detailed Description

RIP Property.

vtkRIBProperty is a subclass of vtkProperty that allows the user to specify named shaders for use with RenderMan. Both surface and displacement shaders can be specified. Parameters for the shaders can be declared and set.

See also
vtkRIBExporter vtkRIBLight
Tests:
vtkRIBProperty (Tests)

Definition at line 39 of file vtkRIBProperty.h.

Member Typedef Documentation

Definition at line 43 of file vtkRIBProperty.h.

Constructor & Destructor Documentation

vtkRIBProperty::vtkRIBProperty ( )
protected
vtkRIBProperty::~vtkRIBProperty ( )
protected

Member Function Documentation

static vtkRIBProperty* vtkRIBProperty::New ( )
static
static int vtkRIBProperty::IsTypeOf ( const char *  type)
static
virtual int vtkRIBProperty::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProperty.

static vtkRIBProperty* vtkRIBProperty::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkRIBProperty::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkProperty.

vtkRIBProperty* vtkRIBProperty::NewInstance ( ) const
void vtkRIBProperty::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

virtual void vtkRIBProperty::SetSurfaceShaderUsesDefaultParameters ( bool  )
virtual

If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods.

If false, all surface shader parameters must be specified

virtual bool vtkRIBProperty::GetSurfaceShaderUsesDefaultParameters ( )
virtual

If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods.

If false, all surface shader parameters must be specified

virtual void vtkRIBProperty::SurfaceShaderUsesDefaultParametersOn ( )
virtual

If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods.

If false, all surface shader parameters must be specified

virtual void vtkRIBProperty::SurfaceShaderUsesDefaultParametersOff ( )
virtual

If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods.

If false, all surface shader parameters must be specified

virtual void vtkRIBProperty::SetSurfaceShader ( const char *  )
virtual

Specify the name of a surface shader.

virtual char* vtkRIBProperty::GetSurfaceShader ( )
virtual

Specify the name of a surface shader.

virtual void vtkRIBProperty::SetDisplacementShader ( const char *  )
virtual

Specify the name of a displacement shader.

virtual char* vtkRIBProperty::GetDisplacementShader ( )
virtual

Specify the name of a displacement shader.

void vtkRIBProperty::SetVariable ( const char *  variable,
const char *  declaration 
)

Specify declarations for variables.

void vtkRIBProperty::AddVariable ( const char *  variable,
const char *  declaration 
)

Specify declarations for variables.

char* vtkRIBProperty::GetDeclarations ( )

Get variable declarations.

void vtkRIBProperty::SetParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for variables.

DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.

void vtkRIBProperty::AddParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for variables.

DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.

void vtkRIBProperty::SetSurfaceShaderParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for surface shader parameters.

void vtkRIBProperty::AddSurfaceShaderParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for surface shader parameters.

void vtkRIBProperty::SetDisplacementShaderParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for displacement shader parameters.

void vtkRIBProperty::AddDisplacementShaderParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for displacement shader parameters.

char* vtkRIBProperty::GetParameters ( )

Get parameters.

char* vtkRIBProperty::GetSurfaceShaderParameters ( )

Get parameters.

char* vtkRIBProperty::GetDisplacementShaderParameters ( )

Get parameters.

void vtkRIBProperty::Render ( vtkActor ,
vtkRenderer  
)
protectedvirtual

This method causes the property to set up whatever is required for its instance variables.

This is actually handled by a subclass of vtkProperty, which is created automatically. This method includes the invoking actor as an argument which can be used by property devices that require the actor.

Reimplemented from vtkProperty.

Member Data Documentation

vtkProperty* vtkRIBProperty::Property
protected

Definition at line 131 of file vtkRIBProperty.h.

char* vtkRIBProperty::SurfaceShader
protected

Definition at line 132 of file vtkRIBProperty.h.

char* vtkRIBProperty::DisplacementShader
protected

Definition at line 133 of file vtkRIBProperty.h.

char* vtkRIBProperty::Declarations
protected

Definition at line 134 of file vtkRIBProperty.h.

char* vtkRIBProperty::SurfaceShaderParameters
protected

Definition at line 135 of file vtkRIBProperty.h.

char* vtkRIBProperty::DisplacementShaderParameters
protected

Definition at line 136 of file vtkRIBProperty.h.

bool vtkRIBProperty::SurfaceShaderUsesDefaultParameters
protected

Definition at line 137 of file vtkRIBProperty.h.


The documentation for this class was generated from the following file: