VTK
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Implement a builder of shadow map pass. More...
#include <vtkShadowMapBakerPass.h>
Public Types | |
typedef vtkRenderPass | Superclass |
typedef vtkRenderPass | Superclass |
Public Types inherited from vtkRenderPass | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkShadowMapBakerPass * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | Render (const vtkRenderState *s) |
Perform rendering according to a render state s . More... | |
void | ReleaseGraphicsResources (vtkWindow *w) |
Release graphics resources and ask components to release their own resources. More... | |
bool | GetHasShadows () |
INTERNAL USE ONLY. More... | |
bool | LightCreatesShadow (vtkLight *l) |
INTERNAL USE ONLY. More... | |
vtkShadowMapBakerPassTextures * | GetShadowMaps () |
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. More... | |
vtkShadowMapBakerPassLightCameras * | GetLightCameras () |
INTERNAL USE ONLY. More... | |
bool | GetNeedUpdate () |
INTERNAL USE ONLY. More... | |
void | SetUpToDate () |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkShadowMapBakerPass * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | Render (const vtkRenderState *s) |
Perform rendering according to a render state s . More... | |
void | ReleaseGraphicsResources (vtkWindow *w) |
Release graphics resources and ask components to release their own resources. More... | |
bool | GetHasShadows () |
INTERNAL USE ONLY. More... | |
bool | LightCreatesShadow (vtkLight *l) |
INTERNAL USE ONLY. More... | |
std::vector< vtkSmartPointer< vtkTextureObject > > * | GetShadowMaps () |
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. More... | |
std::vector< vtkSmartPointer< vtkCamera > > * | GetLightCameras () |
INTERNAL USE ONLY. More... | |
bool | GetNeedUpdate () |
INTERNAL USE ONLY. More... | |
void | SetUpToDate () |
virtual vtkRenderPass * | GetOpaquePass () |
Delegate for rendering the opaque polygonal geometry. More... | |
virtual void | SetOpaquePass (vtkRenderPass *opaquePass) |
Delegate for rendering the opaque polygonal geometry. More... | |
virtual vtkRenderPass * | GetCompositeZPass () |
Delegate for compositing of the shadow maps across processors. More... | |
virtual void | SetCompositeZPass (vtkRenderPass *compositeZPass) |
Delegate for compositing of the shadow maps across processors. More... | |
virtual void | SetResolution (unsigned int) |
Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). More... | |
virtual unsigned int | GetResolution () |
Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). More... | |
virtual void | SetPolygonOffsetFactor (float) |
Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). More... | |
virtual float | GetPolygonOffsetFactor () |
Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). More... | |
virtual void | SetPolygonOffsetUnits (float) |
Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). More... | |
virtual float | GetPolygonOffsetUnits () |
Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). More... | |
virtual vtkRenderPass * | GetOpaqueSequence () |
Delegate for rendering the camera, lights, and opaque geometry. More... | |
virtual void | SetOpaqueSequence (vtkRenderPass *opaqueSequence) |
Delegate for rendering the camera, lights, and opaque geometry. More... | |
virtual vtkRenderPass * | GetCompositeZPass () |
Delegate for compositing of the shadow maps across processors. More... | |
virtual void | SetCompositeZPass (vtkRenderPass *compositeZPass) |
Delegate for compositing of the shadow maps across processors. More... | |
virtual void | SetResolution (unsigned int) |
Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). More... | |
virtual unsigned int | GetResolution () |
Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). More... | |
Public Member Functions inherited from vtkRenderPass | |
vtkRenderPass * | NewInstance () const |
virtual int | GetNumberOfRenderedProps () |
Number of props rendered at the last Render call. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkShadowMapBakerPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkShadowMapBakerPass * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | OCCLUDER () |
If this key exists on the PropertyKeys of a prop, the prop is viewed as a light occluder (ie it casts shadows). More... | |
static vtkInformationIntegerKey * | RECEIVER () |
static vtkShadowMapBakerPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkShadowMapBakerPass * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkRenderPass | |
static int | IsTypeOf (const char *type) |
static vtkRenderPass * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkShadowMapBakerPass () | |
Default constructor. More... | |
virtual | ~vtkShadowMapBakerPass () |
Destructor. More... | |
void | PointNearFar (double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized) |
Helper method to compute the mNearest point in a given direction. More... | |
void | BoxNearFar (double *bb, double *pt, double *dir, double &mNear, double &mFar) |
Compute the min/max of the projection of a box in a given direction. More... | |
void | BuildCameraLight (vtkLight *light, double *boundingBox, vtkCamera *lcamera) |
Build a camera from spot light parameters. More... | |
void | CheckSupport (vtkOpenGLRenderWindow *w) |
Check if shadow mapping is supported by the current OpenGL context. More... | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkShadowMapBakerPass () | |
Default constructor. More... | |
virtual | ~vtkShadowMapBakerPass () |
Destructor. More... | |
void | PointNearFar (double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized) |
Helper method to compute the mNearest point in a given direction. More... | |
void | BoxNearFar (double *bb, double *pt, double *dir, double &mNear, double &mFar) |
Compute the min/max of the projection of a box in a given direction. More... | |
void | BuildCameraLight (vtkLight *light, double *boundingBox, vtkCamera *lcamera) |
Build a camera from spot light parameters. More... | |
void | CheckSupport (vtkOpenGLRenderWindow *w) |
Check if shadow mapping is supported by the current OpenGL context. More... | |
Protected Member Functions inherited from vtkRenderPass | |
vtkRenderPass () | |
Default constructor. More... | |
virtual | ~vtkRenderPass () |
Destructor. More... | |
void | UpdateCamera (vtkRenderer *renderer) |
Call UpdateCamera() on Renderer. More... | |
void | ClearLights (vtkRenderer *renderer) |
Call ClearLights() on Renderer. More... | |
void | UpdateLightGeometry (vtkRenderer *renderer) |
Call UpdateLightGeometry() on Renderer. More... | |
void | UpdateLights (vtkRenderer *renderer) |
Call UpdateLights() on Renderer. More... | |
void | UpdateGeometry (vtkRenderer *renderer) |
Call UpdateGeometry() on Renderer. More... | |
void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
Modify protected member LastRenderingUsedDepthPeeling on Renderer. More... | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkRenderPass * | OpaquePass |
vtkRenderPass * | CompositeZPass |
unsigned int | Resolution |
float | PolygonOffsetFactor |
float | PolygonOffsetUnits |
bool | HasShadows |
vtkFrameBufferObject * | FrameBufferObject |
Graphics resources. More... | |
vtkShadowMapBakerPassTextures * | ShadowMaps |
vtkShadowMapBakerPassLightCameras * | LightCameras |
vtkTimeStamp | LastRenderTime |
bool | NeedUpdate |
vtkRenderPass * | OpaqueSequence |
std::vector< vtkSmartPointer< vtkTextureObject > > * | ShadowMaps |
std::vector< vtkSmartPointer< vtkCamera > > * | LightCameras |
Protected Attributes inherited from vtkRenderPass | |
int | NumberOfRenderedProps |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Implement a builder of shadow map pass.
Bake a list of shadow maps, once per spot light. It work in conjunction with the vtkShadowMapPass, which uses the shadow maps for rendering the opaque geometry (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
Bake a list of shadow maps, once per spot light. It work in conjunction with the vtkShadowMapPass, which uses the shadow maps for rendering the opaque geometry (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
Definition at line 57 of file vtkShadowMapBakerPass.h.
Definition at line 61 of file vtkShadowMapBakerPass.h.
Definition at line 63 of file vtkShadowMapBakerPass.h.
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Default constructor.
DelegatetPass is set to NULL.
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Destructor.
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Default constructor.
DelegatetPass is set to NULL.
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Destructor.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
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Reimplemented from vtkRenderPass.
vtkShadowMapBakerPass* vtkShadowMapBakerPass::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
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If this key exists on the PropertyKeys of a prop, the prop is viewed as a light occluder (ie it casts shadows).
This key is not mutually exclusive with the RECEIVER() key.
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Perform rendering according to a render state s
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Implements vtkRenderPass.
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Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
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Delegate for rendering the opaque polygonal geometry.
If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass. Initial value is a NULL pointer.
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Delegate for rendering the opaque polygonal geometry.
If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass. Initial value is a NULL pointer.
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Delegate for compositing of the shadow maps across processors.
If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.
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Delegate for compositing of the shadow maps across processors.
If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.
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Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square).
Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.
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Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square).
Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.
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Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112).
This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetUnits to solve self-shadowing. Valid values can be either positive or negative. Initial value is 1.1f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 3.1f works well with the regression test.
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Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112).
This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetUnits to solve self-shadowing. Valid values can be either positive or negative. Initial value is 1.1f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 3.1f works well with the regression test.
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Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112).
This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetFactor to solve self-shadowing. Valid values can be either positive or negative. Initial value is 4.0f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 10.0f works well with the regression test.
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Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112).
This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetFactor to solve self-shadowing. Valid values can be either positive or negative. Initial value is 4.0f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 10.0f works well with the regression test.
bool vtkShadowMapBakerPass::GetHasShadows | ( | ) |
INTERNAL USE ONLY.
Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Tell if there is at least one shadow. Initial value is false.
bool vtkShadowMapBakerPass::LightCreatesShadow | ( | vtkLight * | l | ) |
INTERNAL USE ONLY.
Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Tell if the light `l' can create shadows. The light has to not be a head light and to be directional or positional with an angle less than 180 degrees.
vtkShadowMapBakerPassTextures* vtkShadowMapBakerPass::GetShadowMaps | ( | ) |
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Give access to the baked shadow maps.
vtkShadowMapBakerPassLightCameras* vtkShadowMapBakerPass::GetLightCameras | ( | ) |
INTERNAL USE ONLY.
Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Give access the cameras builds from the ligths.
bool vtkShadowMapBakerPass::GetNeedUpdate | ( | ) |
INTERNAL USE ONLY.
Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Do the shadows need to be updated? Value changed by vtkShadowMapBakerPass and used by vtkShadowMapPass. Initial value is true.
void vtkShadowMapBakerPass::SetUpToDate | ( | ) |
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Helper method to compute the mNearest point in a given direction.
To be called several times, with initialized = false the first time. v: point pt: origin of the direction dir: direction
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Compute the min/max of the projection of a box in a given direction.
bb: bounding box pt: origin of the direction dir: direction
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Build a camera from spot light parameters.
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Check if shadow mapping is supported by the current OpenGL context.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
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Reimplemented from vtkRenderPass.
vtkShadowMapBakerPass* vtkShadowMapBakerPass::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
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Perform rendering according to a render state s
.
Implements vtkRenderPass.
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Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
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Delegate for rendering the camera, lights, and opaque geometry.
If it is NULL, nothing will be rendered and a warning will be emitted. It defaults to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass.
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Delegate for rendering the camera, lights, and opaque geometry.
If it is NULL, nothing will be rendered and a warning will be emitted. It defaults to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass.
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Delegate for compositing of the shadow maps across processors.
If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.
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Delegate for compositing of the shadow maps across processors.
If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.
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virtual |
Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square).
Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.
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Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square).
Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.
bool vtkShadowMapBakerPass::GetHasShadows | ( | ) |
INTERNAL USE ONLY.
Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Tell if there is at least one shadow. Initial value is false.
bool vtkShadowMapBakerPass::LightCreatesShadow | ( | vtkLight * | l | ) |
INTERNAL USE ONLY.
Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Tell if the light `l' can create shadows. The light has to not be a head light and to be directional or positional with an angle less than 180 degrees.
std::vector<vtkSmartPointer<vtkTextureObject> >* vtkShadowMapBakerPass::GetShadowMaps | ( | ) |
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Give access to the baked shadow maps.
std::vector<vtkSmartPointer<vtkCamera> >* vtkShadowMapBakerPass::GetLightCameras | ( | ) |
INTERNAL USE ONLY.
Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Give access the cameras builds from the ligths.
bool vtkShadowMapBakerPass::GetNeedUpdate | ( | ) |
INTERNAL USE ONLY.
Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
Do the shadows need to be updated? Value changed by vtkShadowMapBakerPass and used by vtkShadowMapPass. Initial value is true.
void vtkShadowMapBakerPass::SetUpToDate | ( | ) |
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Helper method to compute the mNearest point in a given direction.
To be called several times, with initialized = false the first time. v: point pt: origin of the direction dir: direction
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Compute the min/max of the projection of a box in a given direction.
bb: bounding box pt: origin of the direction dir: direction
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Build a camera from spot light parameters.
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Check if shadow mapping is supported by the current OpenGL context.
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Definition at line 259 of file vtkShadowMapBakerPass.h.
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Definition at line 261 of file vtkShadowMapBakerPass.h.
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Definition at line 263 of file vtkShadowMapBakerPass.h.
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Definition at line 265 of file vtkShadowMapBakerPass.h.
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Definition at line 266 of file vtkShadowMapBakerPass.h.
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Definition at line 268 of file vtkShadowMapBakerPass.h.
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Graphics resources.
Definition at line 273 of file vtkShadowMapBakerPass.h.
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Definition at line 275 of file vtkShadowMapBakerPass.h.
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Definition at line 276 of file vtkShadowMapBakerPass.h.
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Definition at line 279 of file vtkShadowMapBakerPass.h.
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Definition at line 280 of file vtkShadowMapBakerPass.h.
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Definition at line 216 of file vtkShadowMapBakerPass.h.
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Definition at line 229 of file vtkShadowMapBakerPass.h.
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Definition at line 230 of file vtkShadowMapBakerPass.h.