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vtkShadowMapPass Class Reference

Implement a shadow mapping render pass. More...

#include <vtkShadowMapPass.h>

Inheritance diagram for vtkShadowMapPass:
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Collaboration diagram for vtkShadowMapPass:
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Public Types

typedef vtkRenderPass Superclass
 
typedef vtkRenderPass Superclass
 
- Public Types inherited from vtkRenderPass
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkShadowMapPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void Render (const vtkRenderState *s)
 Perform rendering according to a render state s. More...
 
void ReleaseGraphicsResources (vtkWindow *w)
 Release graphics resources and ask components to release their own resources. More...
 
virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkShadowMapPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void Render (const vtkRenderState *s)
 Perform rendering according to a render state s. More...
 
void ReleaseGraphicsResources (vtkWindow *w)
 Release graphics resources and ask components to release their own resources. More...
 
std::vector< doubleShadowMapTransforms ()
 get the matricies for all the shadow maps. More...
 
std::vector< intGetShadowMapTextureUnits ()
 get the texture units for the shadow maps for each light. More...
 
std::string GetFragmentDeclaration ()
 Get the shader code to compute light factors based on a mappers vertexVC variable. More...
 
std::string GetFragmentImplementation ()
 
void SetUniforms (vtkShaderProgram *program)
 A mapper can call this to set the uniforms that this pass uses. More...
 
virtual vtkShadowMapBakerPassGetShadowMapBakerPass ()
 Pass that generates the shadow maps. More...
 
virtual void SetShadowMapBakerPass (vtkShadowMapBakerPass *shadowMapBakerPass)
 Pass that generates the shadow maps. More...
 
virtual vtkRenderPassGetOpaquePass ()
 Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). More...
 
virtual void SetOpaquePass (vtkRenderPass *opaquePass)
 Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). More...
 
virtual vtkShadowMapBakerPassGetShadowMapBakerPass ()
 Pass that generates the shadow maps. More...
 
virtual void SetShadowMapBakerPass (vtkShadowMapBakerPass *shadowMapBakerPass)
 Pass that generates the shadow maps. More...
 
virtual vtkRenderPassGetOpaqueSequence ()
 Pass that render the lights and opaque geometry Typically a sequence pass with a light pass and opaque pass. More...
 
virtual void SetOpaqueSequence (vtkRenderPass *opaqueSequence)
 Pass that render the lights and opaque geometry Typically a sequence pass with a light pass and opaque pass. More...
 
- Public Member Functions inherited from vtkRenderPass
vtkRenderPassNewInstance () const
 
virtual int GetNumberOfRenderedProps ()
 Number of props rendered at the last Render call. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkShadowMapPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkShadowMapPassSafeDownCast (vtkObjectBase *o)
 
static vtkShadowMapPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkShadowMapPassSafeDownCast (vtkObjectBase *o)
 
static vtkInformationObjectBaseKeyShadowMapPass ()
 this key will contain the shadow map pass More...
 
- Static Public Member Functions inherited from vtkRenderPass
static int IsTypeOf (const char *type)
 
static vtkRenderPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkShadowMapPass ()
 Default constructor. More...
 
virtual ~vtkShadowMapPass ()
 Destructor. More...
 
void BuildSpotLightIntensityMap ()
 Build the intensity map. More...
 
void CheckSupport (vtkOpenGLRenderWindow *w)
 Check if shadow mapping is supported by the current OpenGL context. More...
 
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkShadowMapPass ()
 Default constructor. More...
 
virtual ~vtkShadowMapPass ()
 Destructor. More...
 
void CheckSupport (vtkOpenGLRenderWindow *w)
 Check if shadow mapping is supported by the current OpenGL context. More...
 
void BuildShaderCode ()
 
- Protected Member Functions inherited from vtkRenderPass
 vtkRenderPass ()
 Default constructor. More...
 
virtual ~vtkRenderPass ()
 Destructor. More...
 
void UpdateCamera (vtkRenderer *renderer)
 Call UpdateCamera() on Renderer. More...
 
void ClearLights (vtkRenderer *renderer)
 Call ClearLights() on Renderer. More...
 
void UpdateLightGeometry (vtkRenderer *renderer)
 Call UpdateLightGeometry() on Renderer. More...
 
void UpdateLights (vtkRenderer *renderer)
 Call UpdateLights() on Renderer. More...
 
void UpdateGeometry (vtkRenderer *renderer)
 Call UpdateGeometry() on Renderer. More...
 
void SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value)
 Modify protected member LastRenderingUsedDepthPeeling on Renderer. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkShadowMapBakerPassShadowMapBakerPass
 
vtkRenderPassCompositeRGBAPass
 
vtkRenderPassOpaquePass
 
vtkFrameBufferObjectFrameBufferObject
 Graphics resources. More...
 
vtkShadowMapPassTextures * ShadowMaps
 
vtkShadowMapPassLightCameras * LightCameras
 
vtkShaderProgram2Program
 
vtkTextureObjectIntensityMap
 
vtkSampleFunctionIntensitySource
 
vtkImageExportIntensityExporter
 
vtkImplicitHaloHalo
 
vtkTimeStamp LastRenderTime
 
vtkRenderPassOpaqueSequence
 
std::string FragmentDeclaration
 
std::string FragmentImplementation
 
std::vector< intShadowTextureUnits
 
std::vector< doubleShadowTransforms
 
std::vector< floatShadowAttenuation
 
- Protected Attributes inherited from vtkRenderPass
int NumberOfRenderedProps
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

Implement a shadow mapping render pass.

Render the opaque polygonal geometry of a scene with shadow maps (a technique to render hard shadows in hardware).

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

Its delegate is usually set to a vtkOpaquePass.

Implementation:
The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects with the OCCLUDER property keys. The second pass is to render the opaque objects with the RECEIVER keys.
See also
vtkRenderPass, vtkOpaquePass

Render the opaque polygonal geometry of a scene with shadow maps (a technique to render hard shadows in hardware).

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

Its delegate is usually set to a vtkOpaquePass.

Implementation:
The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects with the OCCLUDER property keys. The second pass is to render the opaque objects with the RECEIVER keys.
See also
vtkRenderPass, vtkOpaquePass
Tests:
vtkShadowMapPass (Tests)

Definition at line 61 of file vtkShadowMapPass.h.

Member Typedef Documentation

Definition at line 65 of file vtkShadowMapPass.h.

Definition at line 67 of file vtkShadowMapPass.h.

Constructor & Destructor Documentation

vtkShadowMapPass::vtkShadowMapPass ( )
protected

Default constructor.

DelegatetPass is set to NULL.

virtual vtkShadowMapPass::~vtkShadowMapPass ( )
protectedvirtual

Destructor.

vtkShadowMapPass::vtkShadowMapPass ( )
protected

Default constructor.

DelegatetPass is set to NULL.

virtual vtkShadowMapPass::~vtkShadowMapPass ( )
protectedvirtual

Destructor.

Member Function Documentation

static vtkShadowMapPass* vtkShadowMapPass::New ( )
static
static int vtkShadowMapPass::IsTypeOf ( const char *  type)
static
virtual int vtkShadowMapPass::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

static vtkShadowMapPass* vtkShadowMapPass::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkShadowMapPass::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderPass.

vtkShadowMapPass* vtkShadowMapPass::NewInstance ( ) const
void vtkShadowMapPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

virtual void vtkShadowMapPass::Render ( const vtkRenderState s)
virtual

Perform rendering according to a render state s.

Precondition
s_exists: s!=0

Implements vtkRenderPass.

void vtkShadowMapPass::ReleaseGraphicsResources ( vtkWindow w)
virtual

Release graphics resources and ask components to release their own resources.

Precondition
w_exists: w!=0

Reimplemented from vtkRenderPass.

virtual vtkShadowMapBakerPass* vtkShadowMapPass::GetShadowMapBakerPass ( )
virtual

Pass that generates the shadow maps.

the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

virtual void vtkShadowMapPass::SetShadowMapBakerPass ( vtkShadowMapBakerPass shadowMapBakerPass)
virtual

Pass that generates the shadow maps.

the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

virtual vtkRenderPass* vtkShadowMapPass::GetOpaquePass ( )
virtual

Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T).

Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.

virtual void vtkShadowMapPass::SetOpaquePass ( vtkRenderPass opaquePass)
virtual

Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T).

Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.

void vtkShadowMapPass::BuildSpotLightIntensityMap ( )
protected

Build the intensity map.

void vtkShadowMapPass::CheckSupport ( vtkOpenGLRenderWindow w)
protected

Check if shadow mapping is supported by the current OpenGL context.

Precondition
w_exists: w!=0
static vtkShadowMapPass* vtkShadowMapPass::New ( )
static
static int vtkShadowMapPass::IsTypeOf ( const char *  type)
static
virtual int vtkShadowMapPass::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

static vtkShadowMapPass* vtkShadowMapPass::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkShadowMapPass::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderPass.

vtkShadowMapPass* vtkShadowMapPass::NewInstance ( ) const
void vtkShadowMapPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

virtual void vtkShadowMapPass::Render ( const vtkRenderState s)
virtual

Perform rendering according to a render state s.

Precondition
s_exists: s!=0

Implements vtkRenderPass.

void vtkShadowMapPass::ReleaseGraphicsResources ( vtkWindow w)
virtual

Release graphics resources and ask components to release their own resources.

Precondition
w_exists: w!=0

Reimplemented from vtkRenderPass.

virtual vtkShadowMapBakerPass* vtkShadowMapPass::GetShadowMapBakerPass ( )
virtual

Pass that generates the shadow maps.

the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

virtual void vtkShadowMapPass::SetShadowMapBakerPass ( vtkShadowMapBakerPass shadowMapBakerPass)
virtual

Pass that generates the shadow maps.

the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.

virtual vtkRenderPass* vtkShadowMapPass::GetOpaqueSequence ( )
virtual

Pass that render the lights and opaque geometry Typically a sequence pass with a light pass and opaque pass.

virtual void vtkShadowMapPass::SetOpaqueSequence ( vtkRenderPass opaqueSequence)
virtual

Pass that render the lights and opaque geometry Typically a sequence pass with a light pass and opaque pass.

std::vector<double> vtkShadowMapPass::ShadowMapTransforms ( )
inline

get the matricies for all the shadow maps.

Definition at line 108 of file vtkShadowMapPass.h.

std::vector<int> vtkShadowMapPass::GetShadowMapTextureUnits ( )
inline

get the texture units for the shadow maps for each light.

If a light does not cast a shadow it is set to -1

Definition at line 116 of file vtkShadowMapPass.h.

static vtkInformationObjectBaseKey* vtkShadowMapPass::ShadowMapPass ( )
static

this key will contain the shadow map pass

std::string vtkShadowMapPass::GetFragmentDeclaration ( )
inline

Get the shader code to compute light factors based on a mappers vertexVC variable.

Definition at line 128 of file vtkShadowMapPass.h.

std::string vtkShadowMapPass::GetFragmentImplementation ( )
inline

Definition at line 130 of file vtkShadowMapPass.h.

void vtkShadowMapPass::SetUniforms ( vtkShaderProgram program)

A mapper can call this to set the uniforms that this pass uses.

void vtkShadowMapPass::CheckSupport ( vtkOpenGLRenderWindow w)
protected

Check if shadow mapping is supported by the current OpenGL context.

Precondition
w_exists: w!=0
void vtkShadowMapPass::BuildShaderCode ( )
protected

Member Data Documentation

vtkShadowMapBakerPass * vtkShadowMapPass::ShadowMapBakerPass
protected

Definition at line 128 of file vtkShadowMapPass.h.

vtkRenderPass * vtkShadowMapPass::CompositeRGBAPass
protected

Definition at line 129 of file vtkShadowMapPass.h.

vtkRenderPass* vtkShadowMapPass::OpaquePass
protected

Definition at line 131 of file vtkShadowMapPass.h.

vtkFrameBufferObject * vtkShadowMapPass::FrameBufferObject
protected

Graphics resources.

Definition at line 136 of file vtkShadowMapPass.h.

vtkShadowMapPassTextures * vtkShadowMapPass::ShadowMaps
protected

Definition at line 138 of file vtkShadowMapPass.h.

vtkShadowMapPassLightCameras * vtkShadowMapPass::LightCameras
protected

Definition at line 139 of file vtkShadowMapPass.h.

vtkShaderProgram2* vtkShadowMapPass::Program
protected

Definition at line 140 of file vtkShadowMapPass.h.

vtkTextureObject* vtkShadowMapPass::IntensityMap
protected

Definition at line 142 of file vtkShadowMapPass.h.

vtkSampleFunction* vtkShadowMapPass::IntensitySource
protected

Definition at line 144 of file vtkShadowMapPass.h.

vtkImageExport* vtkShadowMapPass::IntensityExporter
protected

Definition at line 145 of file vtkShadowMapPass.h.

vtkImplicitHalo* vtkShadowMapPass::Halo
protected

Definition at line 146 of file vtkShadowMapPass.h.

vtkTimeStamp vtkShadowMapPass::LastRenderTime
protected

Definition at line 148 of file vtkShadowMapPass.h.

vtkRenderPass* vtkShadowMapPass::OpaqueSequence
protected

Definition at line 159 of file vtkShadowMapPass.h.

std::string vtkShadowMapPass::FragmentDeclaration
protected

Definition at line 173 of file vtkShadowMapPass.h.

std::string vtkShadowMapPass::FragmentImplementation
protected

Definition at line 174 of file vtkShadowMapPass.h.

std::vector<int> vtkShadowMapPass::ShadowTextureUnits
protected

Definition at line 175 of file vtkShadowMapPass.h.

std::vector<double> vtkShadowMapPass::ShadowTransforms
protected

Definition at line 176 of file vtkShadowMapPass.h.

std::vector<float> vtkShadowMapPass::ShadowAttenuation
protected

Definition at line 177 of file vtkShadowMapPass.h.


The documentation for this class was generated from the following file: