VTK
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painter that performs LIC on the surface of arbitrary geometry. More...
#include <vtkSurfaceLICPainter.h>
Public Types | |
typedef vtkPainter | Superclass |
Public Types inherited from vtkPainter | |
enum | { VERTS = 0x1, LINES = 0x2, POLYS = 0x4, STRIPS = 0x8 } |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkSurfaceLICPainter * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | ReleaseGraphicsResources (vtkWindow *win) |
Release any graphics resources that are being consumed by this mapper. More... | |
virtual vtkDataObject * | GetOutput () |
Get the output data object from this painter. More... | |
virtual void | WriteTimerLog (const char *) |
Methods used for parallel benchmarks. More... | |
void | SetEnable (int val) |
Enable/Disable this painter. More... | |
virtual int | GetEnable () |
Enable/Disable this painter. More... | |
void | SetEnableOn () |
Enable/Disable this painter. More... | |
void | SetEnableOff () |
Enable/Disable this painter. More... | |
void | SetInputArrayToProcess (int fieldAssociation, const char *name) |
Set the vectors to used for applying LIC. More... | |
void | SetInputArrayToProcess (int fieldAssociation, int fieldAttributeType) |
Set the vectors to used for applying LIC. More... | |
void | SetNumberOfSteps (int val) |
Get/Set the number of integration steps in each direction. More... | |
virtual int | GetNumberOfSteps () |
Get/Set the number of integration steps in each direction. More... | |
void | SetStepSize (double val) |
Get/Set the step size (in pixels). More... | |
virtual double | GetStepSize () |
Get/Set the step size (in pixels). More... | |
void | SetNormalizeVectors (int val) |
Normalize vectors during integration. More... | |
virtual void | NormalizeVectorsOn () |
Normalize vectors during integration. More... | |
virtual void | NormalizeVectorsOff () |
Normalize vectors during integration. More... | |
virtual int | GetNormalizeVectors () |
Normalize vectors during integration. More... | |
void | SetMaskOnSurface (int val) |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface. More... | |
virtual void | MaskOnSurfaceOn () |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface. More... | |
virtual void | MaskOnSurfaceOff () |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface. More... | |
virtual int | GetMaskOnSurface () |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface. More... | |
void | SetMaskThreshold (double val) |
The MaskThreshold controls the rendering of fragments in stagnant regions of flow. More... | |
virtual double | GetMaskThreshold () |
The MaskThreshold controls the rendering of fragments in stagnant regions of flow. More... | |
void | SetMaskColor (double *val) |
The MaskColor is used on masked fragments. More... | |
void | SetMaskColor (double r, double g, double b) |
The MaskColor is used on masked fragments. More... | |
virtual double * | GetMaskColor () |
The MaskColor is used on masked fragments. More... | |
virtual void | GetMaskColor (double &, double &, double &) |
The MaskColor is used on masked fragments. More... | |
virtual void | GetMaskColor (double[3]) |
The MaskColor is used on masked fragments. More... | |
void | SetMaskIntensity (double val) |
The MaskIntensity controls the blending of the mask color and the geometry color. More... | |
virtual double | GetMaskIntensity () |
The MaskIntensity controls the blending of the mask color and the geometry color. More... | |
void | SetEnhancedLIC (int val) |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More... | |
virtual int | GetEnhancedLIC () |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More... | |
virtual void | EnhancedLICOn () |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More... | |
virtual void | EnhancedLICOff () |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More... | |
virtual double | GetLowLICContrastEnhancementFactor () |
This feature is used to fine tune the contrast enhancement. More... | |
virtual double | GetHighLICContrastEnhancementFactor () |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetLowLICContrastEnhancementFactor (double val) |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetHighLICContrastEnhancementFactor (double val) |
This feature is used to fine tune the contrast enhancement. More... | |
virtual double | GetLowColorContrastEnhancementFactor () |
This feature is used to fine tune the contrast enhancement. More... | |
virtual double | GetHighColorContrastEnhancementFactor () |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetLowColorContrastEnhancementFactor (double val) |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetHighColorContrastEnhancementFactor (double val) |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetAntiAlias (int val) |
Enable/Disable the anti-aliasing pass. More... | |
virtual void | AntiAliasOn () |
Enable/Disable the anti-aliasing pass. More... | |
virtual void | AntiAliasOff () |
Enable/Disable the anti-aliasing pass. More... | |
virtual int | GetAntiAlias () |
Enable/Disable the anti-aliasing pass. More... | |
void | SetLICIntensity (double val) |
Factor used when blend mode is set to COLOR_MODE_BLEND. More... | |
virtual double | GetLICIntensity () |
Factor used when blend mode is set to COLOR_MODE_BLEND. More... | |
void | SetMapModeBias (double val) |
Factor used when blend mode is set to COLOR_MODE_MAP. More... | |
virtual double | GetMapModeBias () |
Factor used when blend mode is set to COLOR_MODE_MAP. More... | |
void | SetNoiseDataSet (vtkImageData *data) |
Set the data containing a noise array as active scalars. More... | |
vtkImageData * | GetNoiseDataSet () |
Set the data containing a noise array as active scalars. More... | |
void | SetGenerateNoiseTexture (int shouldGenerate) |
Set/Get the noise texture source. More... | |
virtual int | GetGenerateNoiseTexture () |
Set/Get the noise texture source. More... | |
void | SetNoiseTextureSize (int length) |
Set/Get the side length in pixels of the noise texture. More... | |
virtual int | GetNoiseTextureSize () |
Set/Get the side length in pixels of the noise texture. More... | |
void | SetNoiseGrainSize (int val) |
Set/Get the side length in pixels of the noise values in the noise texture. More... | |
virtual int | GetNoiseGrainSize () |
Set/Get the side length in pixels of the noise values in the noise texture. More... | |
void | SetMinNoiseValue (double val) |
Set/Get the minimum and mximum gray scale values that the generated noise can take on. More... | |
void | SetMaxNoiseValue (double val) |
Set/Get the minimum and mximum gray scale values that the generated noise can take on. More... | |
virtual double | GetMinNoiseValue () |
Set/Get the minimum and mximum gray scale values that the generated noise can take on. More... | |
virtual double | GetMaxNoiseValue () |
Set/Get the minimum and mximum gray scale values that the generated noise can take on. More... | |
void | SetNumberOfNoiseLevels (int val) |
Set/Get the number of discrete values a noise pixel may take on. More... | |
virtual int | GetNumberOfNoiseLevels () |
Set/Get the number of discrete values a noise pixel may take on. More... | |
void | SetImpulseNoiseProbability (double val) |
Control the density of of the noise. More... | |
virtual double | GetImpulseNoiseProbability () |
Control the density of of the noise. More... | |
void | SetImpulseNoiseBackgroundValue (double val) |
The color to use for untouched pixels when impulse noise probability < 1. More... | |
virtual double | GetImpulseNoiseBackgroundValue () |
The color to use for untouched pixels when impulse noise probability < 1. More... | |
void | SetNoiseGeneratorSeed (int val) |
Set/Get the seed value used by the random number generator. More... | |
virtual int | GetNoiseGeneratorSeed () |
Set/Get the seed value used by the random number generator. More... | |
Public Member Functions inherited from vtkPainter | |
vtkPainter * | NewInstance () const |
virtual void | Render (vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly) |
Generates rendering primitives of appropriate type(s). More... | |
virtual double | GetTimeToDraw () |
Get the time required to draw the geometry last time it was rendered. More... | |
virtual void | UpdateBounds (double bounds[6]) |
Expand or shrink the estimated bounds of the object based on the geometric transformations performed in the painter. More... | |
virtual vtkInformation * | GetInformation () |
Get/Set the information object associated with this painter. More... | |
virtual void | SetInformation (vtkInformation *) |
Get/Set the information object associated with this painter. More... | |
virtual vtkPainter * | GetDelegatePainter () |
Set/Get the painter to which this painter should propagare its draw calls. More... | |
virtual void | SetDelegatePainter (vtkPainter *) |
Set/Get the painter to which this painter should propagare its draw calls. More... | |
void | Register (vtkObjectBase *o) override |
Take part in garbage collection. More... | |
void | UnRegister (vtkObjectBase *o) override |
Take part in garbage collection. More... | |
virtual void | SetProgress (double) |
Set/Get the execution progress of a process object. More... | |
virtual double | GetProgress () |
Set/Get the execution progress of a process object. More... | |
void | SetInput (vtkDataObject *) |
Set the data object to paint. More... | |
virtual vtkDataObject * | GetInput () |
Set the data object to paint. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkSurfaceLICPainter * | New () |
static int | IsTypeOf (const char *type) |
static vtkSurfaceLICPainter * | SafeDownCast (vtkObjectBase *o) |
static bool | IsSupported (vtkRenderWindow *context) |
Returns true if the rendering context supports extensions needed by this painter. More... | |
Static Public Member Functions inherited from vtkPainter | |
static int | IsTypeOf (const char *type) |
static vtkPainter * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | STATIC_DATA () |
Keys used to specify control the behaviour of the painter. More... | |
static vtkInformationIntegerKey * | CONSERVE_MEMORY () |
Keys used to specify control the behaviour of the painter. More... | |
static vtkInformationIntegerKey * | HIGH_QUALITY () |
Keys used to specify control the behaviour of the painter. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkSurfaceLICPainter () | |
~vtkSurfaceLICPainter () | |
virtual void | ProcessInformation (vtkInformation *info) |
Called before RenderInternal() if the Information has been changed since the last time this method was called. More... | |
virtual void | GetGlobalMinMax (vtkPainterCommunicator *, float &, float &) |
Get the min/max across all ranks. More... | |
virtual void | StartTimerEvent (const char *) |
Methods used for parallel benchmarks. More... | |
virtual void | EndTimerEvent (const char *) |
virtual vtkPainterCommunicator * | CreateCommunicator (int) |
Creates a new communicator with/without the calling processes as indicated by the passed in flag, if not 0 the calling process is included in the new communicator. More... | |
void | CreateCommunicator () |
Creates a new communicator for internal use based on this rank's visible data. More... | |
void | GetBounds (vtkDataObject *data, double bounds[6]) |
Computes data bounds. More... | |
void | ReportReferences (vtkGarbageCollector *collector) override |
Take part in garbage collection. More... | |
void | UpdateNoiseImage (vtkRenderWindow *renWin) |
Updates the noise texture, downsampling by the requested sample rate. More... | |
virtual void | RenderInternal (vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly) |
Performs the actual rendering. More... | |
void | ValidateContext (vtkRenderer *renderer) |
Look for changes that would trigger stage updates. More... | |
bool | CanRenderSurfaceLIC (vtkActor *actor, int typeflags) |
Returns true when rendering LIC is possible. More... | |
bool | NeedToUpdateOutputData () |
Return false if stage can be skipped. More... | |
virtual bool | NeedToUpdateCommunicator () |
Return false if stage can be skipped. More... | |
bool | NeedToRenderGeometry (vtkRenderer *renderer, vtkActor *actor) |
Return false if stage can be skipped. More... | |
bool | NeedToGatherVectors () |
Return false if stage can be skipped. More... | |
bool | NeedToComputeLIC () |
Return false if stage can be skipped. More... | |
bool | NeedToColorLIC () |
Return false if stage can be skipped. More... | |
void | SetUpdateAll () |
Return false if stage can be skipped. More... | |
bool | PrepareOutput () |
resoucre allocators More... | |
void | InitializeResources () |
resoucre allocators More... | |
bool | VectorsToTCoords (vtkDataObject *dataObj) |
set tcoords with vectors More... | |
bool | VectorsToTCoords (vtkDataSet *dataObj) |
set tcoords with vectors More... | |
void | ClearTCoords (vtkDataSet *data) |
set tcoords with vectors More... | |
Protected Member Functions inherited from vtkPainter | |
vtkPainter () | |
~vtkPainter () | |
void | ReportReferences (vtkGarbageCollector *collector) override |
Take part in garbage collection. More... | |
void | UpdateDelegatePainter () |
Updates the delegate painter. More... | |
virtual void | PassInformation (vtkPainter *toPainter) |
Pass on the information and data (output) from the this to the argument painter. More... | |
virtual void | PrepareForRendering (vtkRenderer *, vtkActor *) |
Some subclasses may need to do some preprocessing before the actual rendering can be done eg. More... | |
virtual void | UpdateDelegateProgress (vtkPainter *delegate, double amount) |
Called when the delegate painter reports its progress. More... | |
virtual void | ObserverPainterProgress (vtkPainter *toObserve) |
Adds a progress event observer to toObserve. More... | |
void | UpdateProgress (double amount) |
Update the progress of the process object. More... | |
vtkAbstractArray * | GetInputArrayToProcess (int fieldAssociation, int fieldAttributeType, vtkDataSet *ds, bool *use_cell_data=0) |
Helper method to get input array to process. More... | |
vtkAbstractArray * | GetInputArrayToProcess (int fieldAssociation, const char *name, vtkDataSet *dsl, bool *use_cell_data=0) |
Helper method to get input array to process. More... | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
painter that performs LIC on the surface of arbitrary geometry.
vtkSurfaceLICPainter painter performs LIC on the surface of arbitrary geometry. Point vectors are used as the vector field for generating the LIC. The implementation was originallu based on "Image Space Based Visualization on Unsteady Flow on Surfaces" by Laramee, Jobard and Hauser appeared in proceedings of IEEE Visualization '03, pages 131-138.
Internal pipeline:
noise | [ PROJ (GAT) (COMP) LIC2D (SCAT) SHADE (CCE) DEP] | | vectors surface LIC
PROj - prject vectors onto surface GAT - gather data for compositing and guard pixel generation (parallel only) COMP - composite gathered data LIC2D - line intengral convolution, see vtkLineIntegralConvolution2D. SCAT - scatter result (parallel only, not all compositors use it) SHADE - combine LIC and scalar colors CCE - color contrast enhancement (optional) DEP - depth test and copy to back buffer
The result of each stage is cached in a texture so that during interaction a stage may be skipped if the user has not modified its paramters or input data.
The parallel parts of algorithm are implemented in vtkPSurfaceLICPainter. Note that for MPI enabled builds this class will be automatically created by the object factory.
Definition at line 73 of file vtkSurfaceLICPainter.h.
Definition at line 77 of file vtkSurfaceLICPainter.h.
anonymous enum |
Enable/Disable contrast and dynamic range correction stages.
Contrast enhancement can be enabled during LIC computations (See vtkLineINtegralComvolution2D) and after the scalar colors have been combined with the LIC.
The best appraoch for using this feature is to enable LIC enhancement, and only if the image is to dark or dull enable COLOR enhancement.
Both stages are implemented by a histogram stretching algorithm. During LIC stages the contrast enhancement is applied to gray scale LIC image. During the scalar coloring stage the contrast enhancement is applied to the lightness channel of the color image in HSL color space. The histogram stretching is implemented as follows:
L = (L-m)/(M-m)
where, L is the fragment intensity/lightness, m is the intensity/lightness to map to 0, M is the intensity/lightness to map to 1. The default values of m and M are the min and max taken over all fragments.
This increase the dynamic range and contrast in the LIC'd image, both of which are natuarly attenuated by the convolution proccess.
Values
ENHANCE_CONTRAST_OFF – don't enhance LIC or scalar colors ENHANCE_CONTRAST_LIC – enhance in LIC high-pass input and output ENHANCE_CONTRAST_COLOR – enhance after scalars are combined with LIC ENHANCE_CONTRAST_BOTH – enhance in LIC stages and after scalar colors
This feature is disabled by default.
Enumerator | |
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ENHANCE_CONTRAST_OFF | |
ENHANCE_CONTRAST_LIC | |
ENHANCE_CONTRAST_COLOR | |
ENHANCE_CONTRAST_BOTH |
Definition at line 251 of file vtkSurfaceLICPainter.h.
anonymous enum |
Set/Get the color mode.
The color mode controls how scalar colors are combined with the LIC in the final image. The BLEND mode combines scalar colors with LIC intensities with proportional blending controled by the LICIntensity parameter. The MAP mode combines scalar colors with LIC, by multiplication the HSL represntation of color's lightness.
The default is COLOR_MODE_BLEND.
Enumerator | |
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COLOR_MODE_BLEND | |
COLOR_MODE_MAP |
Definition at line 311 of file vtkSurfaceLICPainter.h.
anonymous enum |
Select the statistical distribution of randomly generated noise values.
With uniform noise there is greater control over the range of values in the noise texture. The Default is NOISE_TYPE_GAUSSIAN.
Enumerator | |
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NOISE_TYPE_UNIFORM | |
NOISE_TYPE_GAUSSIAN | |
NOISE_TYPE_PERLIN |
Definition at line 385 of file vtkSurfaceLICPainter.h.
anonymous enum |
Control the screen space decomposition where LIC is computed.
Enumerator | |
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COMPOSITE_INPLACE | |
COMPOSITE_INPLACE_DISJOINT | |
COMPOSITE_BALANCED | |
COMPOSITE_AUTO |
Definition at line 463 of file vtkSurfaceLICPainter.h.
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protected |
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protected |
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static |
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPainter.
Reimplemented in vtkPSurfaceLICPainter.
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Reimplemented from vtkPainter.
Reimplemented in vtkPSurfaceLICPainter.
vtkSurfaceLICPainter* vtkSurfaceLICPainter::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkPainter.
Reimplemented in vtkPSurfaceLICPainter.
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Release any graphics resources that are being consumed by this mapper.
The parameter window could be used to determine which graphic resources to release. In this case, releases the display lists.
Reimplemented from vtkPainter.
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Get the output data object from this painter.
Overridden to pass the input points (or cells) vectors as the tcoords to the deletage painters. This is required by the internal GLSL shader programs used for generating LIC.
Reimplemented from vtkPainter.
void vtkSurfaceLICPainter::SetEnable | ( | int | val | ) |
Enable/Disable this painter.
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Enable/Disable this painter.
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Enable/Disable this painter.
Definition at line 101 of file vtkSurfaceLICPainter.h.
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Enable/Disable this painter.
Definition at line 102 of file vtkSurfaceLICPainter.h.
void vtkSurfaceLICPainter::SetInputArrayToProcess | ( | int | fieldAssociation, |
const char * | name | ||
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Set the vectors to used for applying LIC.
By default point vectors are used. Arguments are same as those passed to vtkAlgorithm::SetInputArrayToProcess except the first 3 arguments i.e. idx, port, connection.
Set the vectors to used for applying LIC.
By default point vectors are used. Arguments are same as those passed to vtkAlgorithm::SetInputArrayToProcess except the first 3 arguments i.e. idx, port, connection.
void vtkSurfaceLICPainter::SetNumberOfSteps | ( | int | val | ) |
Get/Set the number of integration steps in each direction.
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Get/Set the number of integration steps in each direction.
void vtkSurfaceLICPainter::SetStepSize | ( | double | val | ) |
Get/Set the step size (in pixels).
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Get/Set the step size (in pixels).
void vtkSurfaceLICPainter::SetNormalizeVectors | ( | int | val | ) |
Normalize vectors during integration.
When set(the default) the input vector field is normalized during integration, and each integration occurs over the same arclength. When not set each integration occurs over an arc length proportional to the field magnitude as is customary in traditional numerical methods. See, "Imaging Vector Fields Using Line Integral Convolution" for an axample where normalization is used. See, "Image Space Based Visualization of Unsteady Flow on Surfaces" for an example of where no normalization is used.
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Normalize vectors during integration.
When set(the default) the input vector field is normalized during integration, and each integration occurs over the same arclength. When not set each integration occurs over an arc length proportional to the field magnitude as is customary in traditional numerical methods. See, "Imaging Vector Fields Using Line Integral Convolution" for an axample where normalization is used. See, "Image Space Based Visualization of Unsteady Flow on Surfaces" for an example of where no normalization is used.
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Normalize vectors during integration.
When set(the default) the input vector field is normalized during integration, and each integration occurs over the same arclength. When not set each integration occurs over an arc length proportional to the field magnitude as is customary in traditional numerical methods. See, "Imaging Vector Fields Using Line Integral Convolution" for an axample where normalization is used. See, "Image Space Based Visualization of Unsteady Flow on Surfaces" for an example of where no normalization is used.
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Normalize vectors during integration.
When set(the default) the input vector field is normalized during integration, and each integration occurs over the same arclength. When not set each integration occurs over an arc length proportional to the field magnitude as is customary in traditional numerical methods. See, "Imaging Vector Fields Using Line Integral Convolution" for an axample where normalization is used. See, "Image Space Based Visualization of Unsteady Flow on Surfaces" for an example of where no normalization is used.
void vtkSurfaceLICPainter::SetMaskOnSurface | ( | int | val | ) |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface.
When not set the original un-projected un-transformed |V| is used.
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When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface.
When not set the original un-projected un-transformed |V| is used.
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When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface.
When not set the original un-projected un-transformed |V| is used.
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When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface.
When not set the original un-projected un-transformed |V| is used.
void vtkSurfaceLICPainter::SetMaskThreshold | ( | double | val | ) |
The MaskThreshold controls the rendering of fragments in stagnant regions of flow.
// In these regions LIC noise texture will be masked, where |V| < MaskThreshold is satisifed. The masking process blends a the MaskColor with the scalar color of the surface proportional to MaskIntesnsity. See MaskIntensity for more information on the blending algorithm. This blending allows one control over the masking process so that masked fragments may be: highlighted (by setting a unique mask color and mask intensity > 0), made invisible with and without passing the un-convolved noise texture (by setting mask intensity 0), made to blend into the LIC.
MaskThreshold units are in the original vector space. Note that the threshold can be applied to the original vector field or to the surface projected vector field. See MaskOnSurface.
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The MaskThreshold controls the rendering of fragments in stagnant regions of flow.
// In these regions LIC noise texture will be masked, where |V| < MaskThreshold is satisifed. The masking process blends a the MaskColor with the scalar color of the surface proportional to MaskIntesnsity. See MaskIntensity for more information on the blending algorithm. This blending allows one control over the masking process so that masked fragments may be: highlighted (by setting a unique mask color and mask intensity > 0), made invisible with and without passing the un-convolved noise texture (by setting mask intensity 0), made to blend into the LIC.
MaskThreshold units are in the original vector space. Note that the threshold can be applied to the original vector field or to the surface projected vector field. See MaskOnSurface.
void vtkSurfaceLICPainter::SetMaskColor | ( | double * | val | ) |
The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
Definition at line 188 of file vtkSurfaceLICPainter.h.
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The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
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The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
void vtkSurfaceLICPainter::SetMaskIntensity | ( | double | val | ) |
The MaskIntensity controls the blending of the mask color and the geometry color.
The color of masked fragments is given by:
c = maskColor * maskIntensity + geomColor * (1 - maskIntensity)
The default value of 0.0 results in the geometry color being used.
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The MaskIntensity controls the blending of the mask color and the geometry color.
The color of masked fragments is given by:
c = maskColor * maskIntensity + geomColor * (1 - maskIntensity)
The default value of 0.0 results in the geometry color being used.
void vtkSurfaceLICPainter::SetEnhancedLIC | ( | int | val | ) |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.
Edge enhancedment is made by a simple Laplace convolution.
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EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.
Edge enhancedment is made by a simple Laplace convolution.
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EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.
Edge enhancedment is made by a simple Laplace convolution.
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EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.
Edge enhancedment is made by a simple Laplace convolution.
void vtkSurfaceLICPainter::SetEnhanceContrast | ( | int | val | ) |
Enable/Disable contrast and dynamic range correction stages.
Contrast enhancement can be enabled during LIC computations (See vtkLineINtegralComvolution2D) and after the scalar colors have been combined with the LIC.
The best appraoch for using this feature is to enable LIC enhancement, and only if the image is to dark or dull enable COLOR enhancement.
Both stages are implemented by a histogram stretching algorithm. During LIC stages the contrast enhancement is applied to gray scale LIC image. During the scalar coloring stage the contrast enhancement is applied to the lightness channel of the color image in HSL color space. The histogram stretching is implemented as follows:
L = (L-m)/(M-m)
where, L is the fragment intensity/lightness, m is the intensity/lightness to map to 0, M is the intensity/lightness to map to 1. The default values of m and M are the min and max taken over all fragments.
This increase the dynamic range and contrast in the LIC'd image, both of which are natuarly attenuated by the convolution proccess.
Values
ENHANCE_CONTRAST_OFF – don't enhance LIC or scalar colors ENHANCE_CONTRAST_LIC – enhance in LIC high-pass input and output ENHANCE_CONTRAST_COLOR – enhance after scalars are combined with LIC ENHANCE_CONTRAST_BOTH – enhance in LIC stages and after scalar colors
This feature is disabled by default.
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Enable/Disable contrast and dynamic range correction stages.
Contrast enhancement can be enabled during LIC computations (See vtkLineINtegralComvolution2D) and after the scalar colors have been combined with the LIC.
The best appraoch for using this feature is to enable LIC enhancement, and only if the image is to dark or dull enable COLOR enhancement.
Both stages are implemented by a histogram stretching algorithm. During LIC stages the contrast enhancement is applied to gray scale LIC image. During the scalar coloring stage the contrast enhancement is applied to the lightness channel of the color image in HSL color space. The histogram stretching is implemented as follows:
L = (L-m)/(M-m)
where, L is the fragment intensity/lightness, m is the intensity/lightness to map to 0, M is the intensity/lightness to map to 1. The default values of m and M are the min and max taken over all fragments.
This increase the dynamic range and contrast in the LIC'd image, both of which are natuarly attenuated by the convolution proccess.
Values
ENHANCE_CONTRAST_OFF – don't enhance LIC or scalar colors ENHANCE_CONTRAST_LIC – enhance in LIC high-pass input and output ENHANCE_CONTRAST_COLOR – enhance after scalars are combined with LIC ENHANCE_CONTRAST_BOTH – enhance in LIC stages and after scalar colors
This feature is disabled by default.
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This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
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This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICPainter::SetLowLICContrastEnhancementFactor | ( | double | val | ) |
This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICPainter::SetHighLICContrastEnhancementFactor | ( | double | val | ) |
This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
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This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
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This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICPainter::SetLowColorContrastEnhancementFactor | ( | double | val | ) |
This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICPainter::SetHighColorContrastEnhancementFactor | ( | double | val | ) |
This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICPainter::SetAntiAlias | ( | int | val | ) |
Enable/Disable the anti-aliasing pass.
This optional pass (disabled by default) can be enabled to reduce jagged patterns in the final LIC image. Values greater than 0 control the number of iterations, 1 is typically sufficient.
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Enable/Disable the anti-aliasing pass.
This optional pass (disabled by default) can be enabled to reduce jagged patterns in the final LIC image. Values greater than 0 control the number of iterations, 1 is typically sufficient.
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Enable/Disable the anti-aliasing pass.
This optional pass (disabled by default) can be enabled to reduce jagged patterns in the final LIC image. Values greater than 0 control the number of iterations, 1 is typically sufficient.
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Enable/Disable the anti-aliasing pass.
This optional pass (disabled by default) can be enabled to reduce jagged patterns in the final LIC image. Values greater than 0 control the number of iterations, 1 is typically sufficient.
void vtkSurfaceLICPainter::SetColorMode | ( | int | val | ) |
Set/Get the color mode.
The color mode controls how scalar colors are combined with the LIC in the final image. The BLEND mode combines scalar colors with LIC intensities with proportional blending controled by the LICIntensity parameter. The MAP mode combines scalar colors with LIC, by multiplication the HSL represntation of color's lightness.
The default is COLOR_MODE_BLEND.
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Set/Get the color mode.
The color mode controls how scalar colors are combined with the LIC in the final image. The BLEND mode combines scalar colors with LIC intensities with proportional blending controled by the LICIntensity parameter. The MAP mode combines scalar colors with LIC, by multiplication the HSL represntation of color's lightness.
The default is COLOR_MODE_BLEND.
void vtkSurfaceLICPainter::SetLICIntensity | ( | double | val | ) |
Factor used when blend mode is set to COLOR_MODE_BLEND.
This controls the contribution of the LIC in the final output image as follows:
c = LIC * LICIntensity + scalar * (1 - LICIntensity);
0.0 produces same result as disabling LIC altogether, while 1.0 implies show LIC result alone.
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Factor used when blend mode is set to COLOR_MODE_BLEND.
This controls the contribution of the LIC in the final output image as follows:
c = LIC * LICIntensity + scalar * (1 - LICIntensity);
0.0 produces same result as disabling LIC altogether, while 1.0 implies show LIC result alone.
void vtkSurfaceLICPainter::SetMapModeBias | ( | double | val | ) |
Factor used when blend mode is set to COLOR_MODE_MAP.
This adds a bias to the LIC image. The purpose of this is to adjust the brightness when a brighter image is desired. The default of 0.0 results in no change. Values gretaer than 0.0 will brighten the image while values less than 0.0 darken the image.
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Factor used when blend mode is set to COLOR_MODE_MAP.
This adds a bias to the LIC image. The purpose of this is to adjust the brightness when a brighter image is desired. The default of 0.0 results in no change. Values gretaer than 0.0 will brighten the image while values less than 0.0 darken the image.
void vtkSurfaceLICPainter::SetNoiseDataSet | ( | vtkImageData * | data | ) |
Set the data containing a noise array as active scalars.
Active scalars array will be converted into a texture for use as noise in the LIC process. Noise datasets are expected to be gray scale.
vtkImageData* vtkSurfaceLICPainter::GetNoiseDataSet | ( | ) |
Set the data containing a noise array as active scalars.
Active scalars array will be converted into a texture for use as noise in the LIC process. Noise datasets are expected to be gray scale.
void vtkSurfaceLICPainter::SetGenerateNoiseTexture | ( | int | shouldGenerate | ) |
Set/Get the noise texture source.
When not set the default 200x200 white noise texture is used (see VTKData/Data/Data/noise.png). When set a noise texture is generated based on the following parameters:
NoiseType - select noise type. Gaussian, Uniform, etc NoiseTextureSize - number of pixels in square noise texture(side) NoiseGrainSize - number of pixels each noise value spans(side) MinNoiseValue - minimum noise color >=0 && < MaxNoiseValue MaxNoiseValue - maximum noise color <=1 ** > MinNoiseValue NumberOfNoiseLevels - number of discrete noise colors ImpulseNoiseProbability - impulse noise is generated when < 1 ImpulseNoiseBackgroundValue - the background color for untouched pixels NoiseGeneratorSeed - seed the random number generators
Changing the noise texture gives one greater control over the look of the final image. The default is 0 which results in the use of a static 200x200 Gaussian noise texture. See VTKData/Data/Data/noise.png.
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Set/Get the noise texture source.
When not set the default 200x200 white noise texture is used (see VTKData/Data/Data/noise.png). When set a noise texture is generated based on the following parameters:
NoiseType - select noise type. Gaussian, Uniform, etc NoiseTextureSize - number of pixels in square noise texture(side) NoiseGrainSize - number of pixels each noise value spans(side) MinNoiseValue - minimum noise color >=0 && < MaxNoiseValue MaxNoiseValue - maximum noise color <=1 ** > MinNoiseValue NumberOfNoiseLevels - number of discrete noise colors ImpulseNoiseProbability - impulse noise is generated when < 1 ImpulseNoiseBackgroundValue - the background color for untouched pixels NoiseGeneratorSeed - seed the random number generators
Changing the noise texture gives one greater control over the look of the final image. The default is 0 which results in the use of a static 200x200 Gaussian noise texture. See VTKData/Data/Data/noise.png.
void vtkSurfaceLICPainter::SetNoiseType | ( | int | type | ) |
Select the statistical distribution of randomly generated noise values.
With uniform noise there is greater control over the range of values in the noise texture. The Default is NOISE_TYPE_GAUSSIAN.
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Select the statistical distribution of randomly generated noise values.
With uniform noise there is greater control over the range of values in the noise texture. The Default is NOISE_TYPE_GAUSSIAN.
void vtkSurfaceLICPainter::SetNoiseTextureSize | ( | int | length | ) |
Set/Get the side length in pixels of the noise texture.
The texture will be length^2 pixels in area.
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Set/Get the side length in pixels of the noise texture.
The texture will be length^2 pixels in area.
void vtkSurfaceLICPainter::SetNoiseGrainSize | ( | int | val | ) |
Set/Get the side length in pixels of the noise values in the noise texture.
Each noise value will be length^2 pixels in area.
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Set/Get the side length in pixels of the noise values in the noise texture.
Each noise value will be length^2 pixels in area.
void vtkSurfaceLICPainter::SetMinNoiseValue | ( | double | val | ) |
Set/Get the minimum and mximum gray scale values that the generated noise can take on.
The generated noise will be in the range of MinNoiseValue to MaxNoiseValue. Values are clamped within 0 to 1. MinNoiseValue must be less than MaxNoiseValue.
void vtkSurfaceLICPainter::SetMaxNoiseValue | ( | double | val | ) |
Set/Get the minimum and mximum gray scale values that the generated noise can take on.
The generated noise will be in the range of MinNoiseValue to MaxNoiseValue. Values are clamped within 0 to 1. MinNoiseValue must be less than MaxNoiseValue.
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Set/Get the minimum and mximum gray scale values that the generated noise can take on.
The generated noise will be in the range of MinNoiseValue to MaxNoiseValue. Values are clamped within 0 to 1. MinNoiseValue must be less than MaxNoiseValue.
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Set/Get the minimum and mximum gray scale values that the generated noise can take on.
The generated noise will be in the range of MinNoiseValue to MaxNoiseValue. Values are clamped within 0 to 1. MinNoiseValue must be less than MaxNoiseValue.
void vtkSurfaceLICPainter::SetNumberOfNoiseLevels | ( | int | val | ) |
Set/Get the number of discrete values a noise pixel may take on.
Default 1024.
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Set/Get the number of discrete values a noise pixel may take on.
Default 1024.
void vtkSurfaceLICPainter::SetImpulseNoiseProbability | ( | double | val | ) |
Control the density of of the noise.
A value of 1.0 produces uniform random noise while values < 1.0 produce impulse noise with the given probabilty.
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Control the density of of the noise.
A value of 1.0 produces uniform random noise while values < 1.0 produce impulse noise with the given probabilty.
void vtkSurfaceLICPainter::SetImpulseNoiseBackgroundValue | ( | double | val | ) |
The color to use for untouched pixels when impulse noise probability < 1.
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The color to use for untouched pixels when impulse noise probability < 1.
void vtkSurfaceLICPainter::SetNoiseGeneratorSeed | ( | int | val | ) |
Set/Get the seed value used by the random number generator.
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Set/Get the seed value used by the random number generator.
void vtkSurfaceLICPainter::SetCompositeStrategy | ( | int | val | ) |
Control the screen space decomposition where LIC is computed.
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Control the screen space decomposition where LIC is computed.
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Returns true if the rendering context supports extensions needed by this painter.
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Methods used for parallel benchmarks.
Use cmake to define vtkSurfaceLICPainterTIME to enable benchmarks. During each update timing information is stored, it can be written to disk by calling WriteLog.
Reimplemented in vtkPSurfaceLICPainter.
Definition at line 485 of file vtkSurfaceLICPainter.h.
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Called before RenderInternal() if the Information has been changed since the last time this method was called.
We use this to detect when LUT has changed.
Reimplemented from vtkPainter.
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Get the min/max across all ranks.
min/max are in/out. In serial operation this is a no-op, in parallel it is a global collective reduction.
Reimplemented in vtkPSurfaceLICPainter.
Definition at line 503 of file vtkSurfaceLICPainter.h.
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Methods used for parallel benchmarks.
Use cmake to define vtkSurfaceLICPainterTIME to enable benchmarks. During each update timing information is stored, it can be written to disk by calling WriteLog.
Reimplemented in vtkPSurfaceLICPainter.
Definition at line 511 of file vtkSurfaceLICPainter.h.
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Reimplemented in vtkPSurfaceLICPainter.
Definition at line 512 of file vtkSurfaceLICPainter.h.
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Creates a new communicator with/without the calling processes as indicated by the passed in flag, if not 0 the calling process is included in the new communicator.
In parallel this call is mpi collective on the world communicator. In serial this is a no-op.
Reimplemented in vtkPSurfaceLICPainter.
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Creates a new communicator for internal use based on this rank's visible data.
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Computes data bounds.
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Take part in garbage collection.
Reimplemented from vtkObjectBase.
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Updates the noise texture, downsampling by the requested sample rate.
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Performs the actual rendering.
Subclasses may override this method. default implementation merely call a Render on the DelegatePainter, if any. When RenderInternal() is called, it is assured that the DelegatePainter is in sync with this painter i.e. UpdateDelegatePainter() has been called.
Reimplemented from vtkPainter.
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Look for changes that would trigger stage updates.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
Reimplemented in vtkPSurfaceLICPainter.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
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resoucre allocators
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resoucre allocators
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set tcoords with vectors
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set tcoords with vectors
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set tcoords with vectors
Returns true when rendering LIC is possible.
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Definition at line 599 of file vtkSurfaceLICPainter.h.
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Definition at line 600 of file vtkSurfaceLICPainter.h.
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Definition at line 601 of file vtkSurfaceLICPainter.h.
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Definition at line 603 of file vtkSurfaceLICPainter.h.
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Definition at line 604 of file vtkSurfaceLICPainter.h.
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Definition at line 605 of file vtkSurfaceLICPainter.h.
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Definition at line 606 of file vtkSurfaceLICPainter.h.
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Definition at line 607 of file vtkSurfaceLICPainter.h.
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Definition at line 608 of file vtkSurfaceLICPainter.h.
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Definition at line 609 of file vtkSurfaceLICPainter.h.
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Definition at line 611 of file vtkSurfaceLICPainter.h.
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Definition at line 612 of file vtkSurfaceLICPainter.h.
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Definition at line 613 of file vtkSurfaceLICPainter.h.
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Definition at line 614 of file vtkSurfaceLICPainter.h.
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Definition at line 616 of file vtkSurfaceLICPainter.h.
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Definition at line 617 of file vtkSurfaceLICPainter.h.
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Definition at line 618 of file vtkSurfaceLICPainter.h.
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Definition at line 620 of file vtkSurfaceLICPainter.h.
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Definition at line 621 of file vtkSurfaceLICPainter.h.
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Definition at line 622 of file vtkSurfaceLICPainter.h.
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Definition at line 623 of file vtkSurfaceLICPainter.h.
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Definition at line 624 of file vtkSurfaceLICPainter.h.
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Definition at line 625 of file vtkSurfaceLICPainter.h.
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Definition at line 626 of file vtkSurfaceLICPainter.h.
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Definition at line 627 of file vtkSurfaceLICPainter.h.
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Definition at line 628 of file vtkSurfaceLICPainter.h.
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Definition at line 629 of file vtkSurfaceLICPainter.h.
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Definition at line 631 of file vtkSurfaceLICPainter.h.
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Definition at line 632 of file vtkSurfaceLICPainter.h.
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Definition at line 633 of file vtkSurfaceLICPainter.h.
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Definition at line 635 of file vtkSurfaceLICPainter.h.
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Definition at line 636 of file vtkSurfaceLICPainter.h.