61 #ifndef vtkImageViewer2_h
62 #define vtkImageViewer2_h
64 #include "vtkInteractionImageModule.h"
88 virtual const char *GetWindowName();
93 virtual void Render(
void);
110 SLICE_ORIENTATION_YZ = 0,
111 SLICE_ORIENTATION_XZ = 1,
112 SLICE_ORIENTATION_XY = 2
115 vtkGetMacro(SliceOrientation,
int);
129 vtkGetMacro(Slice,
int);
130 virtual void SetSlice(
int s);
145 virtual void UpdateDisplayExtent();
152 virtual int GetSliceMin();
153 virtual int GetSliceMax();
155 { this->GetSliceRange(range[0], range[1]); }
156 virtual void GetSliceRange(
int &min,
int &
max);
157 virtual int* GetSliceRange();
164 virtual double GetColorWindow();
165 virtual double GetColorLevel();
166 virtual void SetColorWindow(
double s);
167 virtual void SetColorLevel(
double s);
174 virtual void SetDisplayId(
void *a);
175 virtual void SetWindowId(
void *a);
176 virtual void SetParentId(
void *a);
183 virtual int* GetPosition();
184 virtual void SetPosition(
int a,
int b);
192 virtual int* GetSize();
193 virtual void SetSize(
int a,
int b);
228 virtual void SetOffScreenRendering(
int);
229 virtual int GetOffScreenRendering();
237 virtual void InstallPipeline();
238 virtual void UnInstallPipeline();
251 virtual void UpdateOrientation();
256 friend class vtkImageViewer2Callback;
abstract base class for most VTK objects
vtkImageMapToWindowLevelColors * WindowLevel
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetSliceOrientationToXY()
vtkRenderWindowInteractor * Interactor
map the input image through a lookup table and window / level it
virtual void SetRenderWindow(vtkRenderWindow *renwin)
abstract specification for renderers
virtual void SetPosition(int a[2])
Set/Get the position in screen coordinates of the rendering window.
Proxy object to connect input/output ports.
interactive manipulation of the camera specialized for images
platform-independent render window interaction including picking and frame rate control.
vtkImageActor * ImageActor
Superclass for all sources, filters, and sinks in VTK.
draw an image in a rendered 3D scene
a simple class to control print indentation
topologically and geometrically regular array of data
virtual void SetSize(int a[2])
Set/Get the size of the window in screen coordinates in pixels.
vtkWeakPointer< vtkRenderWindow > RenderWindow
create a window for renderers to draw into
vtkRenderWindow * RenderWindow
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void GetSliceRange(int range[2])
Return the minimum and maximum slice values (depending on the orientation this can be in X...
virtual void SetSliceOrientationToXZ()
vtkInteractorStyleImage * InteractorStyle
virtual void SetSliceOrientationToYZ()