47 #ifndef vtkRenderWindow_h
48 #define vtkRenderWindow_h
50 #include "vtkRenderingCoreModule.h"
63 #define VTK_STEREO_CRYSTAL_EYES 1
64 #define VTK_STEREO_RED_BLUE 2
65 #define VTK_STEREO_INTERLACED 3
66 #define VTK_STEREO_LEFT 4
67 #define VTK_STEREO_RIGHT 5
68 #define VTK_STEREO_DRESDEN 6
69 #define VTK_STEREO_ANAGLYPH 7
70 #define VTK_STEREO_CHECKERBOARD 8
71 #define VTK_STEREO_SPLITVIEWPORT_HORIZONTAL 9
72 #define VTK_STEREO_FAKE 10
74 #define VTK_CURSOR_DEFAULT 0
75 #define VTK_CURSOR_ARROW 1
76 #define VTK_CURSOR_SIZENE 2
77 #define VTK_CURSOR_SIZENW 3
78 #define VTK_CURSOR_SIZESW 4
79 #define VTK_CURSOR_SIZESE 5
80 #define VTK_CURSOR_SIZENS 6
81 #define VTK_CURSOR_SIZEWE 7
82 #define VTK_CURSOR_SIZEALL 8
83 #define VTK_CURSOR_HAND 9
84 #define VTK_CURSOR_CROSSHAIR 10
117 static const char *GetRenderLibrary();
122 virtual const char *GetRenderingBackend();
142 vtkGetMacro(CapturingGL2PSSpecialProps,
int);
154 virtual void Start() = 0;
159 virtual void Finalize() = 0;
165 virtual void Frame() = 0;
171 virtual void WaitForCompletion()=0;
177 virtual void CopyResultFrame();
193 virtual void HideCursor() = 0;
194 virtual void ShowCursor() = 0;
203 vtkGetMacro(CurrentCursor,
int);
210 virtual void SetFullScreen(
int) = 0;
211 vtkGetMacro(FullScreen,
int);
222 vtkGetMacro(Borders,
int);
231 vtkGetMacro(StereoCapableWindow,
int);
233 virtual void SetStereoCapableWindow(
int capable);
240 vtkGetMacro(StereoRender,
int);
241 void SetStereoRender(
int stereo);
250 vtkGetMacro(AlphaBitPlanes,
int);
260 vtkGetMacro(PointSmoothing,
int);
270 vtkGetMacro(LineSmoothing,
int);
280 vtkGetMacro(PolygonSmoothing,
int);
303 vtkGetMacro(StereoType,
int);
327 const char *GetStereoTypeAsString();
333 virtual void StereoUpdate();
339 virtual void StereoMidpoint();
345 virtual void StereoRenderComplete();
355 vtkSetClampMacro(AnaglyphColorSaturation,
float, 0.0f, 1.0f);
356 vtkGetMacro(AnaglyphColorSaturation,
float);
374 vtkSetVector2Macro(AnaglyphColorMask,
int);
375 vtkGetVectorMacro(AnaglyphColorMask,
int,2);
383 virtual void WindowRemap() = 0;
390 vtkGetMacro(SwapBuffers,
int);
407 virtual int SetPixelData(
int x,
int y,
int x2,
int y2,
unsigned char *
data,
409 virtual int SetPixelData(
int x,
int y,
int x2,
int y2,
421 virtual float *GetRGBAPixelData(
int x,
int y,
int x2,
int y2,
int front) = 0;
422 virtual int GetRGBAPixelData(
int x,
int y,
int x2,
int y2,
int front,
424 virtual int SetRGBAPixelData(
int x,
int y,
int x2,
int y2,
float *,
425 int front,
int blend=0) = 0;
426 virtual int SetRGBAPixelData(
int,
int,
int,
int,
vtkFloatArray*,
427 int,
int blend=0) = 0;
428 virtual void ReleaseRGBAPixelData(
float *
data)=0;
429 virtual unsigned char *GetRGBACharPixelData(
int x,
int y,
int x2,
int y2,
431 virtual int GetRGBACharPixelData(
int x,
int y,
int x2,
int y2,
int front,
433 virtual int SetRGBACharPixelData(
int x,
int y,
int x2,
int y2,
434 unsigned char *
data,
int front,
436 virtual int SetRGBACharPixelData(
int x,
int y,
int x2,
int y2,
447 virtual float *GetZbufferData(
int x,
int y,
int x2,
int y2) = 0;
448 virtual int GetZbufferData(
int x,
int y,
int x2,
int y2,
float *z) = 0;
449 virtual int GetZbufferData(
int x,
int y,
int x2,
int y2,
451 virtual int SetZbufferData(
int x,
int y,
int x2,
int y2,
float *z) = 0;
452 virtual int SetZbufferData(
int x,
int y,
int x2,
int y2,
457 this->GetZbufferData(x, y, x, y, &value);
468 vtkGetMacro(AAFrames,
int);
480 vtkGetMacro(FDFrames,
int);
481 virtual void SetFDFrames (
int fdFrames);
492 vtkGetMacro(UseConstantFDOffsets,
int);
505 vtkGetMacro(SubFrames,
int);
506 virtual void SetSubFrames(
int subFrames);
513 vtkGetMacro(NeverRendered,
int);
521 vtkGetMacro(AbortRender,
int);
523 vtkGetMacro(InAbortCheck,
int);
525 virtual int CheckAbortStatus();
528 vtkGetMacro(IsPicking,
int);
538 virtual int GetEventPending() = 0;
559 virtual void SetDesiredUpdateRate(
double);
560 vtkGetMacro(DesiredUpdateRate,
double);
570 vtkGetMacro(NumberOfLayers,
int);
571 vtkSetClampMacro(NumberOfLayers,
int, 1,
VTK_INT_MAX);
598 virtual void SetNextWindowId(
void *) = 0;
606 virtual void SetNextWindowInfo(
char *) = 0;
626 virtual bool IsCurrent()=0;
662 virtual int GetDepthBufferSize() = 0;
668 virtual int GetColorBufferSizes(
int *rgba) = 0;
684 vtkGetMacro(MultiSamples,
int);
692 vtkGetMacro(StencilCapable,
int);
704 vtkGetMacro(DeviceIndex,
int);
730 virtual void DoStereoRender();
731 virtual void DoFDRender();
732 virtual void DoAARender();
754 double *ConstantFDOffsets[2];
768 int AnaglyphColorMask[2];
abstract superclass for all actors, volumes and annotations
virtual void SetForceMakeCurrent()
If called, allow MakeCurrent() to skip cache-check when called.
void SetStereoTypeToRight()
Set/Get what type of stereo rendering to use.
virtual void * GetGenericDrawable()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual void SetDisplayId(void *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual int SetUseOffScreenBuffers(bool)
Create and bind offscreen rendering buffers without destroying the current OpenGL context...
void SetStereoTypeToFake()
Set/Get what type of stereo rendering to use.
float AnaglyphColorSaturation
#define VTK_STEREO_CHECKERBOARD
float * AccumulationBuffer
vtkPainterDeviceAdapter * PainterDeviceAdapter
dynamic, self-adjusting array of float
void SetStereoTypeToSplitViewportHorizontal()
Set/Get what type of stereo rendering to use.
#define VTK_STEREO_DRESDEN
void SetStereoTypeToAnaglyph()
Set/Get what type of stereo rendering to use.
#define VTK_STEREO_RED_BLUE
abstract specification for renderers
virtual void SetParentInfo(char *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual void * GetGenericContext()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
#define VTK_STEREO_INTERLACED
void SetStereoTypeToCrystalEyes()
Set/Get what type of stereo rendering to use.
window superclass for vtkRenderWindow
unsigned char * ResultFrame
platform-independent render window interaction including picking and frame rate control.
virtual const char * ReportCapabilities()
Get report of capabilities for the render window.
virtual int IsDirect()
Is this render window using hardware acceleration? 0-false, 1-true.
virtual int SupportsOpenGL()
Does this render window support OpenGL? 0-false, 1-true.
An adapter between a vtkPainter and a rendering device.
virtual int CheckInRenderStatus()
Are we rendering at the moment.
virtual void UnRegister(vtkObjectBase *o)
Decrease the reference count (release by another object).
void SetStereoTypeToRedBlue()
Set/Get what type of stereo rendering to use.
double AbortCheckTime
The universal time since the last abort check occurred.
unsigned int AccumulationBufferSize
a simple class to control print indentation
void SetStereoTypeToCheckerboard()
Set/Get what type of stereo rendering to use.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
float GetZbufferDataAtPoint(int x, int y)
Set/Get the zbuffer data from the frame buffer.
void SetStereoTypeToInterlaced()
Set/Get what type of stereo rendering to use.
virtual void SetWindowId(void *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual void SetCursorPosition(int, int)
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to di...
abstract base class for most VTK objects
virtual void MakeCurrent()
Make the window current.
#define VTK_STEREO_CRYSTAL_EYES
vtkRendererCollection * GetRenderers()
Return the collection of renderers in the render window.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
dynamic, self-adjusting array of unsigned char
virtual void SetParentId(void *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
void SetStereoTypeToDresden()
Set/Get what type of stereo rendering to use.
virtual void SetWindowInfo(char *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
create a window for renderers to draw into
#define VTK_STEREO_SPLITVIEWPORT_HORIZONTAL
virtual bool InitializeFromCurrentContext()
Initialize the render window from the information associated with the currently activated OpenGL cont...
virtual void ClearInRenderStatus()
Clear status (after an exception was thrown for example)
create and manipulate unsorted lists of objects
virtual void * GetGenericDisplayId()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
int CapturingGL2PSSpecialProps
vtkRenderWindowInteractor * Interactor
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual bool GetUseOffScreenBuffers()
unsigned char * StereoBuffer
virtual void * GetGenericParentId()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual int GetNumberOfDevices()
Returns the number of devices (graphics cards) on a system.
virtual void Render()=0
Ask each viewport owned by this Window to render its image and synchronize this process.
void SetStereoTypeToLeft()
Set/Get what type of stereo rendering to use.
#define VTK_STEREO_ANAGLYPH
virtual bool IsDrawable()
Test if the window has a valid drawable.
virtual void * GetGenericWindowId()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
vtkRendererCollection * Renderers