35 #ifndef vtkInteractorStyleSwitch_h
36 #define vtkInteractorStyleSwitch_h
38 #include "vtkInteractionStyleModule.h"
41 #define VTKIS_JOYSTICK 0
42 #define VTKIS_TRACKBALL 1
44 #define VTKIS_CAMERA 0
77 void SetCurrentStyleToJoystickActor();
78 void SetCurrentStyleToJoystickCamera();
79 void SetCurrentStyleToTrackballActor();
80 void SetCurrentStyleToTrackballCamera();
81 void SetCurrentStyleToMultiTouchCamera();
103 void SetCurrentStyle();
virtual void SetInteractor(vtkRenderWindowInteractor *interactor)
Set/Get the Interactor wrapper being controlled by this object.
interactive manipulation of the camera
virtual void SetAutoAdjustCameraClippingRange(int)
If AutoAdjustCameraClippingRange is on, then before each render the camera clipping range will be adj...
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
vtkInteractorStyleMultiTouchCamera * MultiTouchCamera
multitouch manipulation of the camera
vtkInteractorStyleTrackballCamera * TrackballCamera
platform-independent render window interaction including picking and frame rate control.
vtkInteractorStyleJoystickCamera * JoystickCamera
static vtkInteractorStyleSwitchBase * New()
virtual void SetDefaultRenderer(vtkRenderer *)
Set/Get the default renderer to use when activating the interactor observer.
a simple class to control print indentation
manipulate objects in the scene independently of one another
vtkInteractorStyleTrackballActor * TrackballActor
manipulate objects in the scene independent of each other
vtkInteractorStyle * CurrentStyle
virtual void SetCurrentRenderer(vtkRenderer *)
Set/Get the current renderer.
virtual void OnChar()
OnChar is triggered when an ASCII key is pressed.
vtkInteractorStyleJoystickActor * JoystickActor
provide event-driven interface to the rendering window (defines trackball mode)
interactive manipulation of the camera
class to swap between interactory styles