13 #ifndef vtkOBJImporterInternals_h 
   14 #define vtkOBJImporterInternals_h 
   42     return sqrt( amb[0]*amb[0]+amb[1]*amb[1]+amb[2]*amb[2] );
 
   46     return sqrt( diff[0]*diff[0]+diff[1]*diff[1]+diff[2]*diff[2] );
 
   50     return sqrt( spec[0]*spec[0]+spec[1]*spec[1]+spec[2]*spec[2] );
 
   59 struct vtkOBJImportedPolyDataWithMaterial;
 
   85     const char sep = 
'\\';
 
  134   void ReadVertices(
bool gotFirstUseMaterialTag, 
char *pLine, 
float xyz, 
int lineNr, const 
double v_scale, 
bool everything_ok, 
vtkPoints* 
points, const 
bool use_scale);
 
  137   ~vtkOBJPolyDataProcessor();
 
  146   int         SuccessParsingFiles;
 
  149   vtkOBJPolyDataProcessor(const vtkOBJPolyDataProcessor&) VTK_DELETE_FUNCTION;
 
  150   void operator=(const vtkOBJPolyDataProcessor&) VTK_DELETE_FUNCTION;
 
  156                                           vtkRenderer* renderer,
 
  157                                           vtkOBJPolyDataProcessor* reader );
 
void SetMTLfileName(const char *arg)
 
represents an object (geometry & properties) in a rendered scene 
 
const int MATERIAL_NAME_SIZE
 
const int OBJ_FILENAME_LENGTH
 
char texture_filename[OBJ_FILENAME_LENGTH]
 
std::vector< vtkOBJImportedPolyDataWithMaterial * > poly_list
 
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
This is called by the superclass. 
 
const char * GetClassName()
 
abstract specification for renderers 
 
Hold a reference to a vtkObjectBase instance. 
 
concrete dataset represents vertices, lines, polygons, and triangle strips 
 
void bindTexturedPolydataToRenderWindow(vtkRenderWindow *renderWindow, vtkRenderer *renderer, vtkOBJPolyDataProcessor *reader)
 
const std::string & GetMTLFileName() const 
 
std::vector< vtkOBJImportedMaterial * > ParseOBJandMTL(std::string filename, int &result_code)
 
const std::string & GetFileName() const 
 
std::string GetTextureFilename(int idx)
 
vtkOBJImportedMaterial * GetMaterial(int k)
 
Superclass for algorithms that produce only polydata as output. 
 
void SetFileName(const char *arg)
 
a simple class to control print indentation 
 
std::vector< std::string > outVector_of_textureFilnames
 
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection. 
 
std::vector< vtkSmartPointer< vtkActor > > actor_list
 
std::map< std::string, vtkOBJImportedMaterial * > mtlName_to_mtlData
 
create a window for renderers to draw into 
 
const std::string & GetTexturePath() const 
 
void SetTexturePath(const char *arg)
 
std::vector< vtkSmartPointer< vtkPolyData > > outVector_of_vtkPolyData
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses. 
 
void obj_set_material_defaults(vtkOBJImportedMaterial *mtl)
 
static vtkOBJPolyDataProcessor * New()
 
void ReadVertices(bool gotFirstUseMaterialTag, char *pLine, float xyz, int lineNr, const double v_scale, bool everything_ok, vtkPoints *points, const bool use_scale)
 
vtkPolyData * GetOutput()
Get the output data object for a port on this algorithm. 
 
represent and manipulate 3D points 
 
char name[MATERIAL_NAME_SIZE]