53 #ifndef vtkQuadricLODActor_h
54 #define vtkQuadricLODActor_h
56 #include "vtkRenderingLODModule.h"
87 vtkGetMacro(DeferLODConstruction,
int);
100 vtkGetMacro(Static,
int);
126 vtkSetClampMacro(DataConfiguration,
int, UNKNOWN,XYZVOLUME);
127 vtkGetMacro(DataConfiguration,
int);
129 { this->SetDataConfiguration(UNKNOWN); }
131 { this->SetDataConfiguration(XLINE); }
133 { this->SetDataConfiguration(YLINE); }
135 { this->SetDataConfiguration(ZLINE); }
137 { this->SetDataConfiguration(XYPLANE); }
139 { this->SetDataConfiguration(YZPLANE); }
141 { this->SetDataConfiguration(XZPLANE); }
143 { this->SetDataConfiguration(XYZVOLUME); }
154 vtkSetClampMacro(CollapseDimensionRatio,
double, 0.0, 1.0);
155 vtkGetMacro(CollapseDimensionRatio,
double);
177 vtkSetClampMacro(MaximumDisplayListSize,
int, 1000,
VTK_INT_MAX);
178 vtkGetMacro(MaximumDisplayListSize,
int);
192 vtkSetClampMacro(PropType,
int, FOLLOWER, ACTOR);
193 vtkGetMacro(PropType,
int);
195 { this->SetPropType(FOLLOWER); }
197 { this->SetPropType(ACTOR); }
abstract superclass for all actors, volumes and annotations
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
double CachedInteractiveFrameRate
void SetDataConfigurationToYZPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
record modification and/or execution time
abstract specification for renderers
vtkQuadricClustering * LODFilter
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void SetPropTypeToFollower()
Indicate that this actor is actually a follower.
vtkPolyDataMapper * LODMapper
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
window superclass for vtkRenderWindow
void SetDataConfigurationToXYZVolume()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToXYPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
a simple class to control print indentation
a virtual camera for 3D rendering
void SetPropTypeToActor()
Indicate that this actor is actually a follower.
int MaximumDisplayListSize
abstract class specifies interface to map data to graphics primitives
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
map vtkPolyData to graphics primitives
void SetDataConfigurationToXLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
void SetDataConfigurationToYLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToZLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToXZPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
double CollapseDimensionRatio
void SetDataConfigurationToUnknown()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
a specific level-of-detail strategy using the quadric clustering decimation algorithm ...
void ShallowCopy(vtkProp *prop)
Shallow copy of an actor.
reduce the number of triangles in a mesh