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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkQuadricLODActor Class Reference

a specific level-of-detail strategy using the quadric clustering decimation algorithm More...

#include <vtkQuadricLODActor.h>

Inheritance diagram for vtkQuadricLODActor:
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Collaboration diagram for vtkQuadricLODActor:
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Public Types

enum  DataConfigurationEnum {
  UNKNOWN = 0, XLINE, YLINE, ZLINE,
  XYPLANE, XZPLANE, YZPLANE, XYZVOLUME
}
 
enum  PropTypeEnum { FOLLOWER = 0, ACTOR }
 
- Public Types inherited from vtkActor
typedef vtkProp3D Superclass
 
- Public Types inherited from vtkProp3D
typedef vtkProp Superclass
 
- Public Types inherited from vtkProp
typedef vtkObject Superclass
 

Public Member Functions

virtual void Render (vtkRenderer *, vtkMapper *)
 This causes the actor to be rendered. More...
 
int RenderOpaqueGeometry (vtkViewport *viewport)
 This method is used internally by the rendering process. More...
 
void ReleaseGraphicsResources (vtkWindow *)
 Release any graphics resources that are being consumed by this actor. More...
 
void ShallowCopy (vtkProp *prop)
 Shallow copy of an LOD actor. More...
 
virtual void SetDeferLODConstruction (int)
 Specify whether to build the LOD immediately (i.e., on the first render) or to wait until the LOD is requested in a subsequent render. More...
 
virtual int GetDeferLODConstruction ()
 Specify whether to build the LOD immediately (i.e., on the first render) or to wait until the LOD is requested in a subsequent render. More...
 
virtual void DeferLODConstructionOn ()
 Specify whether to build the LOD immediately (i.e., on the first render) or to wait until the LOD is requested in a subsequent render. More...
 
virtual void DeferLODConstructionOff ()
 Specify whether to build the LOD immediately (i.e., on the first render) or to wait until the LOD is requested in a subsequent render. More...
 
virtual void SetStatic (int)
 Turn on/off a flag to control whether the underlying pipeline is static. More...
 
virtual int GetStatic ()
 Turn on/off a flag to control whether the underlying pipeline is static. More...
 
virtual void StaticOn ()
 Turn on/off a flag to control whether the underlying pipeline is static. More...
 
virtual void StaticOff ()
 Turn on/off a flag to control whether the underlying pipeline is static. More...
 
virtual void SetDataConfiguration (int)
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
virtual int GetDataConfiguration ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
void SetDataConfigurationToUnknown ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
void SetDataConfigurationToXLine ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
void SetDataConfigurationToYLine ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
void SetDataConfigurationToZLine ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
void SetDataConfigurationToXYPlane ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
void SetDataConfigurationToYZPlane ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
void SetDataConfigurationToXZPlane ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
void SetDataConfigurationToXYZVolume ()
 Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data. More...
 
virtual void SetCollapseDimensionRatio (double)
 If the data configuration is set to UNKNOWN, this class attempts to figure out the dimensionality of the data using CollapseDimensionRatio. More...
 
virtual double GetCollapseDimensionRatio ()
 If the data configuration is set to UNKNOWN, this class attempts to figure out the dimensionality of the data using CollapseDimensionRatio. More...
 
void SetLODFilter (vtkQuadricClustering *lodFilter)
 This class will create a vtkQuadricClustering algorithm automatically. More...
 
virtual vtkQuadricClusteringGetLODFilter ()
 This class will create a vtkQuadricClustering algorithm automatically. More...
 
virtual void SetMaximumDisplayListSize (int)
 Specify the maximum display list size. More...
 
virtual int GetMaximumDisplayListSize ()
 Specify the maximum display list size. More...
 
virtual void SetPropType (int)
 Indicate that this actor is actually a follower. More...
 
virtual int GetPropType ()
 Indicate that this actor is actually a follower. More...
 
void SetPropTypeToFollower ()
 Indicate that this actor is actually a follower. More...
 
void SetPropTypeToActor ()
 Indicate that this actor is actually a follower. More...
 
void SetCamera (vtkCamera *)
 Set/Get the camera to follow. More...
 
virtual vtkCameraGetCamera ()
 Set/Get the camera to follow. More...
 
- Public Member Functions inherited from vtkActor
vtkActorNewInstance () const
 
virtual void GetActors (vtkPropCollection *)
 For some exporters and other other operations we must be able to collect all the actors or volumes. More...
 
virtual int HasTranslucentPolygonalGeometry ()
 Does this prop have some translucent polygonal geometry? More...
 
virtual vtkPropertyMakeProperty ()
 Create a new property suitable for use with this type of Actor. More...
 
virtual void SetMapper (vtkMapper *)
 This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. More...
 
void GetBounds (double bounds[6])
 Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
doubleGetBounds ()
 Return a reference to the Prop3D's composite transform. More...
 
virtual void ApplyProperties ()
 Apply the current properties to all parts that compose this actor. More...
 
vtkMTimeType GetMTime ()
 Get the actors mtime plus consider its properties and texture if set. More...
 
virtual vtkMTimeType GetRedrawMTime ()
 Return the mtime of anything that would cause the rendered image to appear differently. More...
 
virtual bool GetSupportsSelection ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
 
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *viewport)
 Support the standard render methods. More...
 
void SetProperty (vtkProperty *lut)
 Set/Get the property object that controls this actors surface properties. More...
 
vtkPropertyGetProperty ()
 Set/Get the property object that controls this actors surface properties. More...
 
void SetBackfaceProperty (vtkProperty *lut)
 Set/Get the property object that controls this actors backface surface properties. More...
 
virtual vtkPropertyGetBackfaceProperty ()
 Set/Get the property object that controls this actors backface surface properties. More...
 
virtual void SetTexture (vtkTexture *)
 Set/Get the texture object to control rendering texture maps. More...
 
virtual vtkTextureGetTexture ()
 Set/Get the texture object to control rendering texture maps. More...
 
virtual vtkMapperGetMapper ()
 Returns the Mapper that this actor is getting its data from. More...
 
virtual bool GetForceOpaque ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void SetForceOpaque (bool)
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceOpaqueOn ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceOpaqueOff ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual bool GetForceTranslucent ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void SetForceTranslucent (bool)
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceTranslucentOn ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceTranslucentOff ()
 Force the actor to be treated as opaque or translucent. More...
 
- Public Member Functions inherited from vtkProp3D
vtkProp3DNewInstance () const
 
virtual void SetPosition (double pos[3])
 
virtual doubleGetPosition ()
 
virtual void GetPosition (double data[3])
 
void AddPosition (double deltaPosition[3])
 
void AddPosition (double deltaX, double deltaY, double deltaZ)
 
void SetScale (double s)
 Method to set the scale isotropically. More...
 
doubleGetCenter ()
 Get the center of the bounding box in world coordinates. More...
 
doubleGetXRange ()
 Get the Prop3D's x range in world coordinates. More...
 
doubleGetYRange ()
 Get the Prop3D's y range in world coordinates. More...
 
doubleGetZRange ()
 Get the Prop3D's z range in world coordinates. More...
 
double GetLength ()
 Get the length of the diagonal of the bounding box. More...
 
void RotateX (double)
 Rotate the Prop3D in degrees about the X axis using the right hand rule. More...
 
void RotateY (double)
 Rotate the Prop3D in degrees about the Y axis using the right hand rule. More...
 
void RotateZ (double)
 Rotate the Prop3D in degrees about the Z axis using the right hand rule. More...
 
void RotateWXYZ (double w, double x, double y, double z)
 Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More...
 
void SetOrientation (double x, double y, double z)
 Sets the orientation of the Prop3D. More...
 
void SetOrientation (double orientation[3])
 Sets the orientation of the Prop3D. More...
 
doubleGetOrientationWXYZ ()
 Returns the WXYZ orientation of the Prop3D. More...
 
void AddOrientation (double x, double y, double z)
 Add to the current orientation. More...
 
void AddOrientation (double orentation[3])
 Add to the current orientation. More...
 
void PokeMatrix (vtkMatrix4x4 *matrix)
 This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More...
 
void InitPathTraversal ()
 Overload vtkProp's method for setting up assembly paths. More...
 
vtkMTimeType GetMTime ()
 Get the vtkProp3D's mtime. More...
 
vtkMTimeType GetUserTransformMatrixMTime ()
 Get the modified time of the user matrix or user transform. More...
 
virtual void ComputeMatrix ()
 Generate the matrix based on ivars. More...
 
virtual void SetPosition (double x, double y, double z)
 Set/Get/Add the position of the Prop3D in world coordinates. More...
 
virtual void SetOrigin (double x, double y, double z)
 Set/Get the origin of the Prop3D. More...
 
virtual void SetOrigin (const double pos[3])
 Set/Get the origin of the Prop3D. More...
 
virtual doubleGetOrigin ()
 Set/Get the origin of the Prop3D. More...
 
virtual void GetOrigin (double data[3])
 Set/Get the origin of the Prop3D. More...
 
virtual void SetScale (double x, double y, double z)
 Set/Get the scale of the actor. More...
 
virtual void SetScale (double scale[3])
 Set/Get the scale of the actor. More...
 
virtual doubleGetScale ()
 Set/Get the scale of the actor. More...
 
virtual void GetScale (double data[3])
 Set/Get the scale of the actor. More...
 
void SetUserTransform (vtkLinearTransform *transform)
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
 
virtual vtkLinearTransformGetUserTransform ()
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
 
void SetUserMatrix (vtkMatrix4x4 *matrix)
 The UserMatrix can be used in place of UserTransform. More...
 
vtkMatrix4x4GetUserMatrix ()
 The UserMatrix can be used in place of UserTransform. More...
 
virtual void GetMatrix (vtkMatrix4x4 *m)
 Return a reference to the Prop3D's 4x4 composite matrix. More...
 
virtual void GetMatrix (double m[16])
 Return a reference to the Prop3D's 4x4 composite matrix. More...
 
void GetBounds (double bounds[6])
 Return a reference to the Prop3D's composite transform. More...
 
doubleGetOrientation ()
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
 
void GetOrientation (double orentation[3])
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
 
vtkMatrix4x4GetMatrix ()
 Get a pointer to an internal vtkMatrix4x4. More...
 
virtual int GetIsIdentity ()
 Is the matrix for this actor identity. More...
 
- Public Member Functions inherited from vtkProp
vtkPropNewInstance () const
 
virtual void GetActors2D (vtkPropCollection *)
 
virtual void GetVolumes (vtkPropCollection *)
 
virtual void Pick ()
 Method fires PickEvent if the prop is picked. More...
 
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
 These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
 
virtual bool HasKeys (vtkInformation *requiredKeys)
 Tells if the prop has all the required keys. More...
 
virtual int RenderVolumetricGeometry (vtkViewport *)
 
virtual int RenderOverlay (vtkViewport *)
 
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the opaque geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the volumetric geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
 Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
 
virtual double GetEstimatedRenderTime (vtkViewport *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
 
virtual double GetEstimatedRenderTime ()
 
virtual void SetEstimatedRenderTime (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
 
virtual void RestoreEstimatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
 
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
 
void SetRenderTimeMultiplier (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
 
virtual double GetRenderTimeMultiplier ()
 
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
 
virtual void SetVisibility (int)
 Set/Get visibility of this vtkProp. More...
 
virtual int GetVisibility ()
 Set/Get visibility of this vtkProp. More...
 
virtual void VisibilityOn ()
 Set/Get visibility of this vtkProp. More...
 
virtual void VisibilityOff ()
 Set/Get visibility of this vtkProp. More...
 
virtual void SetPickable (int)
 Set/Get the pickable instance variable. More...
 
virtual int GetPickable ()
 Set/Get the pickable instance variable. More...
 
virtual void PickableOn ()
 Set/Get the pickable instance variable. More...
 
virtual void PickableOff ()
 Set/Get the pickable instance variable. More...
 
virtual void SetDragable (int)
 Set/Get the value of the dragable instance variable. More...
 
virtual int GetDragable ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void DragableOn ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void DragableOff ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void SetUseBounds (bool)
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual bool GetUseBounds ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void UseBoundsOn ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void UseBoundsOff ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual vtkAssemblyPathGetNextPath ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual int GetNumberOfPaths ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual vtkInformationGetPropertyKeys ()
 Set/Get property keys. More...
 
virtual void SetPropertyKeys (vtkInformation *keys)
 Set/Get property keys. More...
 
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
 
virtual double GetAllocatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
 
virtual int GetNumberOfConsumers ()
 Get the number of consumers. More...
 
void AddConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
void RemoveConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
vtkObjectGetConsumer (int i)
 Add or remove or get or check a consumer,. More...
 
int IsConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkQuadricLODActorNew ()
 Creates a vtkQuadricLODActor. More...
 
- Static Public Member Functions inherited from vtkActor
static int IsTypeOf (const char *type)
 
static vtkActorSafeDownCast (vtkObjectBase *o)
 
static vtkActorNew ()
 Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). More...
 
- Static Public Member Functions inherited from vtkProp3D
static int IsTypeOf (const char *type)
 
static vtkProp3DSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkProp
static int IsTypeOf (const char *type)
 
static vtkPropSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyGeneralTextureUnit ()
 Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
static vtkInformationDoubleVectorKeyGeneralTextureTransform ()
 Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

 vtkQuadricLODActor ()
 
 ~vtkQuadricLODActor ()
 
vtkIdType GetDisplayListSize (vtkPolyData *pd)
 
- Protected Member Functions inherited from vtkActor
 vtkActor ()
 
 ~vtkActor ()
 
int GetIsOpaque ()
 
- Protected Member Functions inherited from vtkProp3D
 vtkProp3D ()
 
 ~vtkProp3D ()
 
- Protected Member Functions inherited from vtkProp
 vtkProp ()
 
 ~vtkProp ()
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkActorLODActor
 
vtkPolyDataMapperLODMapper
 
double CachedInteractiveFrameRate
 
vtkQuadricClusteringLODFilter
 
int Static
 
double CollapseDimensionRatio
 
int DataConfiguration
 
int PropType
 
vtkCameraCamera
 
int MaximumDisplayListSize
 
int DeferLODConstruction
 
vtkTimeStamp BuildTime
 
- Protected Attributes inherited from vtkActor
bool ForceOpaque
 
bool ForceTranslucent
 
vtkPropertyProperty
 
vtkPropertyBackfaceProperty
 
vtkTextureTexture
 
vtkMapperMapper
 
double MapperBounds [6]
 
vtkTimeStamp BoundsMTime
 
- Protected Attributes inherited from vtkProp3D
vtkLinearTransformUserTransform
 
vtkMatrix4x4UserMatrix
 
vtkMatrix4x4Matrix
 
vtkTimeStamp MatrixMTime
 
double Origin [3]
 
double Position [3]
 
double Orientation [3]
 
double Scale [3]
 
double Center [3]
 
vtkTransformTransform
 
double Bounds [6]
 
vtkProp3DCachedProp3D
 
int IsIdentity
 
- Protected Attributes inherited from vtkProp
int Visibility
 
int Pickable
 
int Dragable
 
bool UseBounds
 
double AllocatedRenderTime
 
double EstimatedRenderTime
 
double SavedEstimatedRenderTime
 
double RenderTimeMultiplier
 
int NumberOfConsumers
 
vtkObject ** Consumers
 
vtkAssemblyPathsPaths
 
vtkInformationPropertyKeys
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 
typedef vtkActor Superclass
 Standard class methods. More...
 
static int IsTypeOf (const char *type)
 Standard class methods. More...
 
static vtkQuadricLODActorSafeDownCast (vtkObjectBase *o)
 Standard class methods. More...
 
virtual int IsA (const char *type)
 Standard class methods. More...
 
vtkQuadricLODActorNewInstance () const
 Standard class methods. More...
 
void PrintSelf (ostream &os, vtkIndent indent)
 Standard class methods. More...
 
virtual vtkObjectBaseNewInstanceInternal () const
 Standard class methods. More...
 

Detailed Description

a specific level-of-detail strategy using the quadric clustering decimation algorithm

vtkQuadricLODActor implements a specific strategy for level-of-detail using the vtkQuadricClustering decimation algorithm. It supports only two levels of detail: full resolution and a decimated version. The decimated LOD is generated using a tuned strategy to produce output consistent with the requested interactive frame rate (i.e., the vtkRenderWindowInteractor's DesiredUpdateRate). It also makes use of display lists for performance, and adjusts the vtkQuadricClustering algorithm to take into account the dimensionality of the data (e.g., 2D, x-y surfaces may be binned into n x n x 1 to reduce extra polygons in the z-direction). Finally, the filter may optionally be set in "Static" mode (this works with the vtkMapper::SetStatic() method). `Enabling Static results in a one time execution of the Mapper's pipeline. After that, the pipeline no longer updated (unless manually forced to do so).

Warning
By default the algorithm is set up to pre-compute the LODs. That is, on the first render (whether a full resolution render or interactive render) the LOD is computed. This behavior can be changed so that the LOD construction is deferred until the first interactive render. Either way, when the LOD is constructed, the user may notice a short pause.
This class can be used as a direct replacement for vtkActor. It may also be used as a replacement for vtkFollower's (the ability to track a camera is provided).
See also
vtkLODActor vtkQuadricClustering
Tests:
vtkQuadricLODActor (Tests)

Definition at line 64 of file vtkQuadricLODActor.h.

Member Typedef Documentation

Standard class methods.

Definition at line 76 of file vtkQuadricLODActor.h.

Member Enumeration Documentation

Enumerator
UNKNOWN 
XLINE 
YLINE 
ZLINE 
XYPLANE 
XZPLANE 
YZPLANE 
XYZVOLUME 

Definition at line 104 of file vtkQuadricLODActor.h.

Enumerator
FOLLOWER 
ACTOR 

Definition at line 181 of file vtkQuadricLODActor.h.

Constructor & Destructor Documentation

vtkQuadricLODActor::vtkQuadricLODActor ( )
protected
vtkQuadricLODActor::~vtkQuadricLODActor ( )
protected

Member Function Documentation

static vtkQuadricLODActor* vtkQuadricLODActor::New ( )
static

Creates a vtkQuadricLODActor.

static int vtkQuadricLODActor::IsTypeOf ( const char *  type)
static

Standard class methods.

virtual int vtkQuadricLODActor::IsA ( const char *  type)
virtual

Standard class methods.

Reimplemented from vtkActor.

static vtkQuadricLODActor* vtkQuadricLODActor::SafeDownCast ( vtkObjectBase o)
static

Standard class methods.

virtual vtkObjectBase* vtkQuadricLODActor::NewInstanceInternal ( ) const
protectedvirtual

Standard class methods.

Reimplemented from vtkActor.

vtkQuadricLODActor* vtkQuadricLODActor::NewInstance ( ) const

Standard class methods.

void vtkQuadricLODActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Standard class methods.

Reimplemented from vtkActor.

virtual void vtkQuadricLODActor::SetDeferLODConstruction ( int  )
virtual

Specify whether to build the LOD immediately (i.e., on the first render) or to wait until the LOD is requested in a subsequent render.

By default, LOD construction is not deferred (DeferLODConstruction is false).

virtual int vtkQuadricLODActor::GetDeferLODConstruction ( )
virtual

Specify whether to build the LOD immediately (i.e., on the first render) or to wait until the LOD is requested in a subsequent render.

By default, LOD construction is not deferred (DeferLODConstruction is false).

virtual void vtkQuadricLODActor::DeferLODConstructionOn ( )
virtual

Specify whether to build the LOD immediately (i.e., on the first render) or to wait until the LOD is requested in a subsequent render.

By default, LOD construction is not deferred (DeferLODConstruction is false).

virtual void vtkQuadricLODActor::DeferLODConstructionOff ( )
virtual

Specify whether to build the LOD immediately (i.e., on the first render) or to wait until the LOD is requested in a subsequent render.

By default, LOD construction is not deferred (DeferLODConstruction is false).

virtual void vtkQuadricLODActor::SetStatic ( int  )
virtual

Turn on/off a flag to control whether the underlying pipeline is static.

If static, this means that the data pipeline executes once and then not again until the user manually modifies this class. By default, Static is off because trying to debug this is tricky, and you should only use it when you know what you are doing.

virtual int vtkQuadricLODActor::GetStatic ( )
virtual

Turn on/off a flag to control whether the underlying pipeline is static.

If static, this means that the data pipeline executes once and then not again until the user manually modifies this class. By default, Static is off because trying to debug this is tricky, and you should only use it when you know what you are doing.

virtual void vtkQuadricLODActor::StaticOn ( )
virtual

Turn on/off a flag to control whether the underlying pipeline is static.

If static, this means that the data pipeline executes once and then not again until the user manually modifies this class. By default, Static is off because trying to debug this is tricky, and you should only use it when you know what you are doing.

virtual void vtkQuadricLODActor::StaticOff ( )
virtual

Turn on/off a flag to control whether the underlying pipeline is static.

If static, this means that the data pipeline executes once and then not again until the user manually modifies this class. By default, Static is off because trying to debug this is tricky, and you should only use it when you know what you are doing.

virtual void vtkQuadricLODActor::SetDataConfiguration ( int  )
virtual

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

virtual int vtkQuadricLODActor::GetDataConfiguration ( )
virtual

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

void vtkQuadricLODActor::SetDataConfigurationToUnknown ( )
inline

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

Definition at line 128 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetDataConfigurationToXLine ( )
inline

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

Definition at line 130 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetDataConfigurationToYLine ( )
inline

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

Definition at line 132 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetDataConfigurationToZLine ( )
inline

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

Definition at line 134 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetDataConfigurationToXYPlane ( )
inline

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

Definition at line 136 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetDataConfigurationToYZPlane ( )
inline

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

Definition at line 138 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetDataConfigurationToXZPlane ( )
inline

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

Definition at line 140 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetDataConfigurationToXYZVolume ( )
inline

Force the binning of the quadric clustering according to application knowledge relative to the dimension of the data.

For example, if you know your data lies in a 2D x-y plane, the performance of the quadric clustering algorithm can be greatly improved by indicating this (i.e., the number of resulting triangles, and the quality of the decimation version is better). Setting this parameter forces the binning to be configured consistent with the dimnesionality of the data, and the collapse dimension ratio is ignored. Specifying the value of DataConfiguration to UNKNOWN (the default value) means that the class will attempt to figure the dimension of the class automatically using the CollapseDimensionRatio ivar.

Definition at line 142 of file vtkQuadricLODActor.h.

virtual void vtkQuadricLODActor::SetCollapseDimensionRatio ( double  )
virtual

If the data configuration is set to UNKNOWN, this class attempts to figure out the dimensionality of the data using CollapseDimensionRatio.

This ivar is the ratio of short edge of the input bounding box to its long edge, which is then used to collapse the data dimension (and set the quadric bin size in that direction to one). By default, this value is 0.05.

virtual double vtkQuadricLODActor::GetCollapseDimensionRatio ( )
virtual

If the data configuration is set to UNKNOWN, this class attempts to figure out the dimensionality of the data using CollapseDimensionRatio.

This ivar is the ratio of short edge of the input bounding box to its long edge, which is then used to collapse the data dimension (and set the quadric bin size in that direction to one). By default, this value is 0.05.

void vtkQuadricLODActor::SetLODFilter ( vtkQuadricClustering lodFilter)

This class will create a vtkQuadricClustering algorithm automatically.

However, if you would like to specify the filter to use, or to access it and configure it, these method provide access to the filter.

virtual vtkQuadricClustering* vtkQuadricLODActor::GetLODFilter ( )
virtual

This class will create a vtkQuadricClustering algorithm automatically.

However, if you would like to specify the filter to use, or to access it and configure it, these method provide access to the filter.

virtual void vtkQuadricLODActor::SetMaximumDisplayListSize ( int  )
virtual

Specify the maximum display list size.

This variable is used to determine whether to use display lists (ImmediateModeRenderingOff) or not. Controlling display list size is important to prevent program crashes (i.e., overly large display lists on some graphics hardware will cause faults). The display list size is the length of the vtkCellArray representing the topology of the input vtkPolyData.

virtual int vtkQuadricLODActor::GetMaximumDisplayListSize ( )
virtual

Specify the maximum display list size.

This variable is used to determine whether to use display lists (ImmediateModeRenderingOff) or not. Controlling display list size is important to prevent program crashes (i.e., overly large display lists on some graphics hardware will cause faults). The display list size is the length of the vtkCellArray representing the topology of the input vtkPolyData.

virtual void vtkQuadricLODActor::SetPropType ( int  )
virtual

Indicate that this actor is actually a follower.

By default, the prop type is a vtkActor.

virtual int vtkQuadricLODActor::GetPropType ( )
virtual

Indicate that this actor is actually a follower.

By default, the prop type is a vtkActor.

void vtkQuadricLODActor::SetPropTypeToFollower ( )
inline

Indicate that this actor is actually a follower.

By default, the prop type is a vtkActor.

Definition at line 194 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetPropTypeToActor ( )
inline

Indicate that this actor is actually a follower.

By default, the prop type is a vtkActor.

Definition at line 196 of file vtkQuadricLODActor.h.

void vtkQuadricLODActor::SetCamera ( vtkCamera )

Set/Get the camera to follow.

This method is only applicable when the prop type is set to a vtkFollower.

virtual vtkCamera* vtkQuadricLODActor::GetCamera ( )
virtual

Set/Get the camera to follow.

This method is only applicable when the prop type is set to a vtkFollower.

virtual void vtkQuadricLODActor::Render ( vtkRenderer ,
vtkMapper  
)
virtual

This causes the actor to be rendered.

Depending on the frame rate request, it will use either a full resolution render or an interactive render (i.e., it will use the decimated geometry).

Reimplemented from vtkActor.

int vtkQuadricLODActor::RenderOpaqueGeometry ( vtkViewport viewport)
virtual

This method is used internally by the rendering process.

We overide the superclass method to properly set the estimated render time.

Reimplemented from vtkActor.

void vtkQuadricLODActor::ReleaseGraphicsResources ( vtkWindow )
virtual

Release any graphics resources that are being consumed by this actor.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor.

void vtkQuadricLODActor::ShallowCopy ( vtkProp prop)
virtual

Shallow copy of an LOD actor.

Overloads the virtual vtkProp method.

Reimplemented from vtkActor.

vtkIdType vtkQuadricLODActor::GetDisplayListSize ( vtkPolyData pd)
protected

Member Data Documentation

vtkActor* vtkQuadricLODActor::LODActor
protected

Definition at line 239 of file vtkQuadricLODActor.h.

vtkPolyDataMapper* vtkQuadricLODActor::LODMapper
protected

Definition at line 240 of file vtkQuadricLODActor.h.

double vtkQuadricLODActor::CachedInteractiveFrameRate
protected

Definition at line 243 of file vtkQuadricLODActor.h.

vtkQuadricClustering* vtkQuadricLODActor::LODFilter
protected

Definition at line 246 of file vtkQuadricLODActor.h.

int vtkQuadricLODActor::Static
protected

Definition at line 249 of file vtkQuadricLODActor.h.

double vtkQuadricLODActor::CollapseDimensionRatio
protected

Definition at line 252 of file vtkQuadricLODActor.h.

int vtkQuadricLODActor::DataConfiguration
protected

Definition at line 253 of file vtkQuadricLODActor.h.

int vtkQuadricLODActor::PropType
protected

Definition at line 256 of file vtkQuadricLODActor.h.

vtkCamera* vtkQuadricLODActor::Camera
protected

Definition at line 257 of file vtkQuadricLODActor.h.

int vtkQuadricLODActor::MaximumDisplayListSize
protected

Definition at line 261 of file vtkQuadricLODActor.h.

int vtkQuadricLODActor::DeferLODConstruction
protected

Definition at line 264 of file vtkQuadricLODActor.h.

vtkTimeStamp vtkQuadricLODActor::BuildTime
protected

Definition at line 267 of file vtkQuadricLODActor.h.


The documentation for this class was generated from the following file: