52 #ifndef vtkRIBExporter_h
53 #define vtkRIBExporter_h
55 #include "vtkIOExportModule.h"
79 vtkSetVector2Macro(Size,
int);
80 vtkGetVectorMacro(Size,
int,2);
87 vtkSetVector2Macro(PixelSamples,
int);
88 vtkGetVectorMacro(PixelSamples,
int,2);
96 vtkSetStringMacro(FilePrefix);
104 vtkSetStringMacro(TexturePrefix);
137 vtkSetClampMacro(ExportArrays,
int, 0, 1);
139 vtkGetMacro(ExportArrays,
int);
160 void WriteTrailer ();
164 void WriteLight (
vtkLight *aLight,
int count);
165 void WriteAmbientLight (
int count);
182 void ModifyArrayName(
char *newname,
const char*
name);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
int ExportArrays
This variable defines whether the arrays are exported or not.
virtual void WriteData()=0
represent surface properties of a geometric object
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
handles properties associated with a texture map
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into RenderMan RIB format.