41 #ifndef vtkShadowMapPass_h
42 #define vtkShadowMapPass_h
44 #include "vtkRenderingOpenGLModule.h"
52 class vtkShadowMapPassTextures;
53 class vtkShadowMapPassLightCameras;
89 virtual void SetShadowMapBakerPass(
120 void BuildSpotLightIntensityMap();
sample an implicit function over a structured point set
vtkTimeStamp LastRenderTime
vtkShadowMapPassTextures * ShadowMaps
vtkRenderPass * OpaquePass
vtkShadowMapPassLightCameras * LightCameras
vtkRenderPass * CompositeRGBAPass
record modification and/or execution time
vtkImageExport * IntensityExporter
implicit function for an halo
Export VTK images to third-party systems.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
window superclass for vtkRenderWindow
vtkSampleFunction * IntensitySource
Context in which a vtkRenderPass will render.
vtkShadowMapBakerPass * ShadowMapBakerPass
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
internal class which encapsulates OpenGL frame buffer object.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
Implement a shadow mapping render pass.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
vtkTextureObject * IntensityMap
vtkShaderProgram2 * Program
Implement a builder of shadow map pass.