50 #ifndef vtkTexturedButtonRepresentation_h 
   51 #define vtkTexturedButtonRepresentation_h 
   53 #include "vtkInteractionWidgetsModule.h"  
   60 class vtkTextureArray; 
 
   98   vtkGetMacro(FollowCamera,
int);
 
  186   void CreateDefaultProperties();
 
abstract superclass for all actors, volumes and annotations 
 
represents an object (geometry & properties) in a rendered scene 
 
vtkProperty * SelectingProperty
 
abstract specification for Viewports 
 
represent surface properties of a geometric object 
 
vtkProperty * HoveringProperty
 
defines a representation for a vtkButtonWidget 
 
concrete dataset represents vertices, lines, polygons, and triangle strips 
 
Proxy object to connect input/output ports. 
 
window superclass for vtkRenderWindow 
 
vtkPolyDataMapper * Mapper
 
a simple class to control print indentation 
 
topologically and geometrically regular array of data 
 
handles properties associated with a texture map 
 
vtkTextureArray * TextureArray
 
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection. 
 
map vtkPolyData to graphics primitives 
 
a subclass of actor that always faces the camera 
 
ray-cast cell picker for all kinds of Prop3Ds 
 
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection. 
 
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...