50 #ifndef vtkTexturedButtonRepresentation_h
51 #define vtkTexturedButtonRepresentation_h
53 #include "vtkInteractionWidgetsModule.h"
60 class vtkTextureArray;
98 vtkGetMacro(FollowCamera,
int);
186 void CreateDefaultProperties();
abstract superclass for all actors, volumes and annotations
represents an object (geometry & properties) in a rendered scene
vtkProperty * SelectingProperty
abstract specification for Viewports
represent surface properties of a geometric object
vtkProperty * HoveringProperty
defines a representation for a vtkButtonWidget
concrete dataset represents vertices, lines, polygons, and triangle strips
Proxy object to connect input/output ports.
window superclass for vtkRenderWindow
vtkPolyDataMapper * Mapper
a simple class to control print indentation
topologically and geometrically regular array of data
handles properties associated with a texture map
vtkTextureArray * TextureArray
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
ray-cast cell picker for all kinds of Prop3Ds
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...