137 #include "vtkRenderingCoreModule.h"
139 VTK_ABI_NAMESPACE_BEGIN
182 vtkSetMacro(LayerNumber,
int);
183 vtkGetMacro(LayerNumber,
int);
218 vtkViewportCoordinateMacro(Position2);
286 VTK_ABI_NAMESPACE_END
a actor that draws 2D data
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkCoordinate * PositionCoordinate
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkMTimeType GetMTime() override
Return this objects MTime.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
double GetHeight()
Set/Get the height and width of the Actor2D.
static vtkActor2D * New()
Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at la...
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
virtual vtkCoordinate * GetActualPosition2Coordinate()
Return the actual vtkCoordinate reference that the mapper should use to position the actor.
void SetWidth(double w)
Set/Get the height and width of the Actor2D.
vtkProperty2D * GetProperty()
Returns this actor's vtkProperty2D.
virtual void SetProperty(vtkProperty2D *)
Set this vtkProp's vtkProperty2D.
vtkCoordinate * Position2Coordinate
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetHeight(double h)
Set/Get the height and width of the Actor2D.
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkActor2D.
void GetActors2D(vtkPropCollection *pc) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
double GetWidth()
Set/Get the height and width of the Actor2D.
virtual void SetMapper(vtkMapper2D *mapper)
Set/Get the vtkMapper2D which defines the data to be drawn.
virtual vtkCoordinate * GetActualPositionCoordinate()
Return the actual vtkCoordinate reference that the mapper should use to position the actor.
void SetDisplayPosition(int, int)
Set the Prop2D's position in display coordinates.
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
a simple class to control print indentation
abstract class specifies interface for objects which render 2D actors
abstract superclass for all actors, volumes and annotations
represent surface properties of a 2D image
Computes the portion of a dataset which is inside a selection.
abstract specification for Viewports
window superclass for vtkRenderWindow
struct Position_t Position
vtkTypeUInt32 vtkMTimeType