VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkActor2D Class Reference

a actor that draws 2D data More...

#include <vtkActor2D.h>

Inheritance diagram for vtkActor2D:
[legend]
Collaboration diagram for vtkActor2D:
[legend]

Public Types

typedef vtkProp Superclass
 
- Public Types inherited from vtkProp
typedef vtkObject Superclass
 

Public Member Functions

void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkActor2DNewInstance () const
 
int RenderOverlay (vtkViewport *viewport) override
 Support the standard render methods. More...
 
int RenderOpaqueGeometry (vtkViewport *viewport) override
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. More...
 
int RenderTranslucentPolygonalGeometry (vtkViewport *viewport) override
 
vtkTypeBool HasTranslucentPolygonalGeometry () override
 Does this prop have some translucent polygonal geometry? More...
 
virtual void SetMapper (vtkMapper2D *mapper)
 Set/Get the vtkMapper2D which defines the data to be drawn. More...
 
virtual vtkMapper2DGetMapper ()
 
virtual void SetLayerNumber (int)
 Set/Get the layer number in the overlay planes into which to render. More...
 
virtual int GetLayerNumber ()
 
vtkProperty2DGetProperty ()
 Returns this actor's vtkProperty2D. More...
 
virtual void SetProperty (vtkProperty2D *)
 Set this vtkProp's vtkProperty2D. More...
 
virtual vtkCoordinateGetPositionCoordinate ()
 Get the PositionCoordinate instance of vtkCoordinate. More...
 
virtual void SetPosition (float x[2])
 
virtual void SetPosition (float x, float y)
 
virtual floatGetPosition ()
 
void SetDisplayPosition (int, int)
 Set the Prop2D's position in display coordinates. More...
 
virtual vtkCoordinateGetPosition2Coordinate ()
 Access the Position2 instance variable. More...
 
virtual void SetPosition2 (float x[2])
 
virtual void SetPosition2 (float x, float y)
 
virtual floatGetPosition2 ()
 
void SetWidth (double w)
 Set/Get the height and width of the Actor2D. More...
 
double GetWidth ()
 
void SetHeight (double h)
 
double GetHeight ()
 
vtkMTimeType GetMTime () override
 Return this objects MTime. More...
 
void GetActors2D (vtkPropCollection *pc) override
 For some exporters and other other operations we must be able to collect all the actors or volumes. More...
 
void ShallowCopy (vtkProp *prop) override
 Shallow copy of this vtkActor2D. More...
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this actor. More...
 
virtual vtkCoordinateGetActualPositionCoordinate (void)
 Return the actual vtkCoordinate reference that the mapper should use to position the actor. More...
 
virtual vtkCoordinateGetActualPosition2Coordinate (void)
 Return the actual vtkCoordinate reference that the mapper should use to position the actor. More...
 
- Public Member Functions inherited from vtkProp
vtkPropNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void GetActors (vtkPropCollection *)
 For some exporters and other other operations we must be able to collect all the actors or volumes. More...
 
virtual void GetVolumes (vtkPropCollection *)
 
virtual void SetVisibility (vtkTypeBool)
 Set/Get visibility of this vtkProp. More...
 
virtual vtkTypeBool GetVisibility ()
 
virtual void VisibilityOn ()
 
virtual void VisibilityOff ()
 
virtual void SetPickable (vtkTypeBool)
 Set/Get the pickable instance variable. More...
 
virtual vtkTypeBool GetPickable ()
 
virtual void PickableOn ()
 
virtual void PickableOff ()
 
virtual void Pick ()
 Method fires PickEvent if the prop is picked. More...
 
virtual void SetDragable (vtkTypeBool)
 Set/Get the value of the dragable instance variable. More...
 
virtual vtkTypeBool GetDragable ()
 
virtual void DragableOn ()
 
virtual void DragableOff ()
 
virtual vtkMTimeType GetRedrawMTime ()
 Return the mtime of anything that would cause the rendered image to appear differently. More...
 
virtual void SetUseBounds (bool)
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual bool GetUseBounds ()
 
virtual void UseBoundsOn ()
 
virtual void UseBoundsOff ()
 
virtual doubleGetBounds ()
 Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
virtual void InitPathTraversal ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual vtkAssemblyPathGetNextPath ()
 
virtual int GetNumberOfPaths ()
 
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
 These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
 
virtual vtkMatrix4x4GetMatrix ()
 
virtual vtkInformationGetPropertyKeys ()
 Set/Get property keys. More...
 
virtual void SetPropertyKeys (vtkInformation *keys)
 
virtual bool HasKeys (vtkInformation *requiredKeys)
 Tells if the prop has all the required keys. More...
 
virtual int RenderVolumetricGeometry (vtkViewport *)
 
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the opaque geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the volumetric geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
 Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
 
virtual vtkTypeBool HasOpaqueGeometry ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry. More...
 
virtual double GetEstimatedRenderTime (vtkViewport *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
 
virtual double GetEstimatedRenderTime ()
 
virtual void SetEstimatedRenderTime (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
 
virtual void RestoreEstimatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
 
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
 
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
 
virtual double GetAllocatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
 
void SetRenderTimeMultiplier (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
 
virtual double GetRenderTimeMultiplier ()
 
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
 
virtual bool GetSupportsSelection ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
 
virtual void ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &)
 allows a prop to update a selections color buffers More...
 
virtual int GetNumberOfConsumers ()
 Get the number of consumers. More...
 
void AddConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
void RemoveConsumer (vtkObject *c)
 
vtkObjectGetConsumer (int i)
 
int IsConsumer (vtkObject *c)
 
virtual void SetShaderProperty (vtkShaderProperty *property)
 Set/Get the shader property. More...
 
virtual vtkShaderPropertyGetShaderProperty ()
 
virtual bool IsRenderingTranslucentPolygonalGeometry ()
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 

Static Public Member Functions

static vtkTypeBool IsTypeOf (const char *type)
 
static vtkActor2DSafeDownCast (vtkObjectBase *o)
 
static vtkActor2DNew ()
 Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0. More...
 
- Static Public Member Functions inherited from vtkProp
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkPropSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyGeneralTextureUnit ()
 Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
static vtkInformationDoubleVectorKeyGeneralTextureTransform ()
 Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkActor2D ()
 
 ~vtkActor2D () override
 
- Protected Member Functions inherited from vtkProp
 vtkProp ()
 
 ~vtkProp () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkMapper2DMapper
 
int LayerNumber
 
vtkProperty2DProperty
 
vtkCoordinatePositionCoordinate
 
vtkCoordinatePosition2Coordinate
 
- Protected Attributes inherited from vtkProp
vtkTypeBool Visibility
 
vtkTypeBool Pickable
 
vtkTypeBool Dragable
 
bool UseBounds
 
double AllocatedRenderTime
 
double EstimatedRenderTime
 
double SavedEstimatedRenderTime
 
double RenderTimeMultiplier
 
int NumberOfConsumers
 
vtkObject ** Consumers
 
vtkAssemblyPathsPaths
 
vtkInformationPropertyKeys
 
vtkShaderPropertyShaderProperty
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

a actor that draws 2D data

vtkActor2D is similar to vtkActor, but it is made to be used with two dimensional images and annotation. vtkActor2D has a position but does not use a transformation matrix like vtkActor (see the superclass vtkProp for information on positioning vtkActor2D). vtkActor2D has a reference to a vtkMapper2D object which does the rendering.

See also
vtkProp vtkMapper2D vtkProperty2D
Examples:
vtkActor2D (Examples)
Tests:
vtkActor2D (Tests)

Definition at line 45 of file vtkActor2D.h.

Member Typedef Documentation

◆ Superclass

Definition at line 49 of file vtkActor2D.h.

Constructor & Destructor Documentation

◆ vtkActor2D()

vtkActor2D::vtkActor2D ( )
protected

◆ ~vtkActor2D()

vtkActor2D::~vtkActor2D ( )
overrideprotected

Member Function Documentation

◆ PrintSelf()

void vtkActor2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Reimplemented in vtkTextActor, vtkTexturedActor2D, vtkScaledTextActor, and vtkOpenGLTextActor.

◆ IsTypeOf()

static vtkTypeBool vtkActor2D::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkActor2D::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkXYPlotActor, vtkParallelCoordinatesActor, vtkScalarBarActor, vtkSpiderPlotActor, vtkCaptionActor2D, vtkAxisActor2D, vtkCubeAxesActor2D, vtkLegendBoxActor, vtkLeaderActor2D, vtkPieChartActor, vtkBarChartActor, vtkTextActor, vtkCornerAnnotation, vtkTexturedActor2D, vtkScaledTextActor, and vtkOpenGLTextActor.

◆ SafeDownCast()

static vtkActor2D* vtkActor2D::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase* vtkActor2D::NewInstanceInternal ( ) const
protectedvirtual

◆ NewInstance()

vtkActor2D* vtkActor2D::NewInstance ( ) const

◆ New()

static vtkActor2D* vtkActor2D::New ( )
static

Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0.

◆ RenderOverlay()

int vtkActor2D::RenderOverlay ( vtkViewport viewport)
overridevirtual

Support the standard render methods.

Reimplemented from vtkProp.

Reimplemented in vtkTextActor, vtkTexturedActor2D, and vtkOpenGLTextActor.

◆ RenderOpaqueGeometry()

int vtkActor2D::RenderOpaqueGeometry ( vtkViewport )
overridevirtual

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves.

There are four key render methods in vtk and they correspond to four different points in the rendering cycle. Any given prop may implement one or more of these methods. The first method is intended for rendering all opaque geometry. The second method is intended for rendering all translucent polygonal geometry. The third one is intended for rendering all translucent volumetric geometry. Most of the volume rendering mappers draw their results during this third method. The last method is to render any 2D annotation or overlays. Each of these methods return an integer value indicating whether or not this render method was applied to this data.

Reimplemented from vtkProp.

Reimplemented in vtkTextActor, and vtkTexturedActor2D.

◆ RenderTranslucentPolygonalGeometry()

int vtkActor2D::RenderTranslucentPolygonalGeometry ( vtkViewport viewport)
overridevirtual

Reimplemented from vtkProp.

Reimplemented in vtkTexturedActor2D, and vtkTextActor.

◆ HasTranslucentPolygonalGeometry()

vtkTypeBool vtkActor2D::HasTranslucentPolygonalGeometry ( )
overridevirtual

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkProp.

Reimplemented in vtkTextActor.

◆ SetMapper()

virtual void vtkActor2D::SetMapper ( vtkMapper2D mapper)
virtual

Set/Get the vtkMapper2D which defines the data to be drawn.

◆ GetMapper()

virtual vtkMapper2D* vtkActor2D::GetMapper ( )
virtual

◆ SetLayerNumber()

virtual void vtkActor2D::SetLayerNumber ( int  )
virtual

Set/Get the layer number in the overlay planes into which to render.

◆ GetLayerNumber()

virtual int vtkActor2D::GetLayerNumber ( )
virtual

◆ GetProperty()

vtkProperty2D* vtkActor2D::GetProperty ( )

Returns this actor's vtkProperty2D.

Creates a property if one doesn't already exist.

◆ SetProperty()

virtual void vtkActor2D::SetProperty ( vtkProperty2D )
virtual

Set this vtkProp's vtkProperty2D.

◆ GetPositionCoordinate()

virtual vtkCoordinate* vtkActor2D::GetPositionCoordinate ( )
virtual

Get the PositionCoordinate instance of vtkCoordinate.

This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D

◆ SetPosition() [1/2]

virtual void vtkActor2D::SetPosition ( float  x[2])
virtual

◆ SetPosition() [2/2]

virtual void vtkActor2D::SetPosition ( float  x,
float  y 
)
virtual

◆ GetPosition()

virtual float* vtkActor2D::GetPosition ( )
virtual

◆ SetDisplayPosition()

void vtkActor2D::SetDisplayPosition ( int  ,
int   
)

Set the Prop2D's position in display coordinates.

◆ GetPosition2Coordinate()

virtual vtkCoordinate* vtkActor2D::GetPosition2Coordinate ( )
virtual

Access the Position2 instance variable.

This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable

◆ SetPosition2() [1/2]

virtual void vtkActor2D::SetPosition2 ( float  x[2])
virtual

◆ SetPosition2() [2/2]

virtual void vtkActor2D::SetPosition2 ( float  x,
float  y 
)
virtual

◆ GetPosition2()

virtual float* vtkActor2D::GetPosition2 ( )
virtual

◆ SetWidth()

void vtkActor2D::SetWidth ( double  w)

Set/Get the height and width of the Actor2D.

The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.

◆ GetWidth()

double vtkActor2D::GetWidth ( )

◆ SetHeight()

void vtkActor2D::SetHeight ( double  h)

◆ GetHeight()

double vtkActor2D::GetHeight ( )

◆ GetMTime()

vtkMTimeType vtkActor2D::GetMTime ( )
overridevirtual

Return this objects MTime.

Reimplemented from vtkObject.

Reimplemented in vtkTexturedActor2D.

◆ GetActors2D()

void vtkActor2D::GetActors2D ( vtkPropCollection pc)
overridevirtual

For some exporters and other other operations we must be able to collect all the actors or volumes.

These methods are used in that process.

Reimplemented from vtkProp.

◆ ShallowCopy()

void vtkActor2D::ShallowCopy ( vtkProp prop)
overridevirtual

Shallow copy of this vtkActor2D.

Overloads the virtual vtkProp method.

Reimplemented from vtkProp.

Reimplemented in vtkTexturedActor2D, and vtkTextActor.

◆ ReleaseGraphicsResources()

void vtkActor2D::ReleaseGraphicsResources ( vtkWindow )
overridevirtual

Release any graphics resources that are being consumed by this actor.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkProp.

Reimplemented in vtkTexturedActor2D, and vtkTextActor.

◆ GetActualPositionCoordinate()

virtual vtkCoordinate* vtkActor2D::GetActualPositionCoordinate ( void  )
inlinevirtual

Return the actual vtkCoordinate reference that the mapper should use to position the actor.

This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.

Definition at line 164 of file vtkActor2D.h.

◆ GetActualPosition2Coordinate()

virtual vtkCoordinate* vtkActor2D::GetActualPosition2Coordinate ( void  )
inlinevirtual

Return the actual vtkCoordinate reference that the mapper should use to position the actor.

This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.

Definition at line 172 of file vtkActor2D.h.

Member Data Documentation

◆ Mapper

vtkMapper2D* vtkActor2D::Mapper
protected

Definition at line 179 of file vtkActor2D.h.

◆ LayerNumber

int vtkActor2D::LayerNumber
protected

Definition at line 180 of file vtkActor2D.h.

◆ Property

vtkProperty2D* vtkActor2D::Property
protected

Definition at line 181 of file vtkActor2D.h.

◆ PositionCoordinate

vtkCoordinate* vtkActor2D::PositionCoordinate
protected

Definition at line 182 of file vtkActor2D.h.

◆ Position2Coordinate

vtkCoordinate* vtkActor2D::Position2Coordinate
protected

Definition at line 183 of file vtkActor2D.h.


The documentation for this class was generated from the following file: