VTK
9.3.20240329
Rendering
OpenGL2
vtkGaussianBlurPass.h
Go to the documentation of this file.
1
// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2
// SPDX-License-Identifier: BSD-3-Clause
40
#ifndef vtkGaussianBlurPass_h
41
#define vtkGaussianBlurPass_h
42
43
#include "
vtkImageProcessingPass.h
"
44
#include "vtkRenderingOpenGL2Module.h"
// For export macro
45
46
VTK_ABI_NAMESPACE_BEGIN
47
class
vtkDepthPeelingPassLayerList;
// Pimpl
48
class
vtkOpenGLFramebufferObject
;
49
class
vtkOpenGLHelper
;
50
class
vtkOpenGLRenderWindow
;
51
class
vtkTextureObject
;
52
53
class
VTKRENDERINGOPENGL2_EXPORT
vtkGaussianBlurPass
:
public
vtkImageProcessingPass
54
{
55
public
:
56
static
vtkGaussianBlurPass
*
New
();
57
vtkTypeMacro(
vtkGaussianBlurPass
,
vtkImageProcessingPass
);
58
void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
59
64
void
Render
(
const
vtkRenderState
* s)
override
;
65
71
void
ReleaseGraphicsResources
(
vtkWindow
* w)
override
;
72
73
protected
:
77
vtkGaussianBlurPass
();
78
82
~vtkGaussianBlurPass
()
override
;
83
87
vtkOpenGLFramebufferObject
*
FrameBufferObject
;
88
vtkTextureObject
*
Pass1
;
// render target for the scene
89
vtkTextureObject
*
Pass2
;
// render target for the horizontal pass
90
91
// Structures for the various cell types we render.
92
vtkOpenGLHelper
*
BlurProgram
;
93
94
private
:
95
vtkGaussianBlurPass
(
const
vtkGaussianBlurPass
&) =
delete
;
96
void
operator=(
const
vtkGaussianBlurPass
&) =
delete
;
97
};
98
99
VTK_ABI_NAMESPACE_END
100
#endif
vtkGaussianBlurPass
Implement a post-processing Gaussian blur render pass.
Definition:
vtkGaussianBlurPass.h:54
vtkGaussianBlurPass::~vtkGaussianBlurPass
~vtkGaussianBlurPass() override
Destructor.
vtkGaussianBlurPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkGaussianBlurPass::Render
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkGaussianBlurPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition:
vtkGaussianBlurPass.h:87
vtkGaussianBlurPass::Pass2
vtkTextureObject * Pass2
Definition:
vtkGaussianBlurPass.h:89
vtkGaussianBlurPass::New
static vtkGaussianBlurPass * New()
vtkGaussianBlurPass::Pass1
vtkTextureObject * Pass1
Definition:
vtkGaussianBlurPass.h:88
vtkGaussianBlurPass::BlurProgram
vtkOpenGLHelper * BlurProgram
Definition:
vtkGaussianBlurPass.h:92
vtkGaussianBlurPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkGaussianBlurPass::vtkGaussianBlurPass
vtkGaussianBlurPass()
Default constructor.
vtkImageProcessingPass
Convenient class for post-processing passes.
Definition:
vtkImageProcessingPass.h:28
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:108
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition:
vtkOpenGLFramebufferObject.h:174
vtkOpenGLHelper
Definition:
vtkOpenGLHelper.h:21
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:64
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:30
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:33
vtkWindow
window superclass for vtkRenderWindow
Definition:
vtkWindow.h:48
vtkImageProcessingPass.h
Generated on Fri Mar 29 2024 08:57:08 for VTK by
1.9.1