119 #ifndef vtkHardwareSelector_h
120 #define vtkHardwareSelector_h
123 #include "vtkRenderingCoreModule.h"
127 VTK_ABI_NAMESPACE_BEGIN
177 vtkSetVector4Macro(Area,
unsigned int);
178 vtkGetVector4Macro(Area,
unsigned int);
192 vtkSetMacro(FieldAssociation,
int);
193 vtkGetMacro(FieldAssociation,
int);
202 vtkSetMacro(UseProcessIdFromData,
bool);
203 vtkGetMacro(UseProcessIdFromData,
bool);
229 return this->GetPixelInformation(display_position, 0);
233 unsigned int temp[2];
234 return this->GetPixelInformation(display_position, maxDist, temp);
237 const unsigned int display_position[2],
int maxDist,
unsigned int selected_position[2]);
278 vtkGetMacro(ActorPassOnly,
bool);
279 vtkSetMacro(ActorPassOnly,
bool);
289 vtkGetMacro(CaptureZValues,
bool);
290 vtkSetMacro(CaptureZValues,
bool);
306 vtkSetMacro(ProcessID,
int);
307 vtkGetMacro(ProcessID,
int);
314 vtkGetVector3Macro(PropColorValue,
float);
315 vtkSetVector3Macro(PropColorValue,
float);
323 vtkGetMacro(CurrentPass,
int);
337 return GenerateSelection(r[0], r[1], r[2], r[3]);
340 unsigned int x1,
unsigned int y1,
unsigned int x2,
unsigned int y2);
382 MAX_KNOWN_PASS = CELL_ID_HIGH24,
383 MIN_KNOWN_PASS = ACTOR_PASS
393 tcoord[0] =
static_cast<float>((
id & 0xff) / 255.0);
394 tcoord[1] =
static_cast<float>(((
id & 0xff00) >> 8) / 255.0);
395 tcoord[2] =
static_cast<float>(((
id & 0xff0000) >> 16) / 255.0);
432 unsigned char rgb[3];
449 int Convert(
unsigned int pos[2],
unsigned char* pb) {
return this->
Convert(pos[0], pos[1], pb); }
450 int Convert(
int xx,
int yy,
unsigned char* pb)
456 int offset = (yy *
static_cast<int>(this->Area[2] - this->Area[0] + 1) + xx) * 3;
457 unsigned char rgb[3];
511 unsigned int Area[4];
519 unsigned char* PixBuffer[10];
520 unsigned char* RawPixBuffer[10];
526 float PropColorValue[3];
537 vtkInternals* Internals;
540 VTK_ABI_NAMESPACE_END
static vtkHardwareSelector * New()
int Convert(unsigned long offset, unsigned char *pb)
vtkIdType MaximumCellId
Clears all pixel buffers.
virtual void BeginRenderProp()
Called by the mapper before and after rendering each prop.
virtual void UpdateMaximumPointId(vtkIdType attribid)
Called by any vtkMapper or vtkProp subclass to indicate the maximum cell or point attribute ID it use...
virtual void SavePixelBuffer(int passNo)
virtual void EndRenderProp(vtkRenderWindow *)=0
vtkRenderer * Renderer
Clears all pixel buffers.
virtual void EndRenderProp()
Called by the mapper before and after rendering each prop.
unsigned char * GetRawPixelBuffer(int passNo)
It is possible to use the vtkHardwareSelector for a custom picking.
virtual void SetRenderer(vtkRenderer *)
Get/Set the renderer to perform the selection on.
virtual vtkSelection * GenerateSelection(unsigned int r[4])
PixelInformation GetPixelInformation(const unsigned int display_position[2], int maxDist)
It is possible to use the vtkHardwareSelector for a custom picking.
vtkIdType GetID(int low24, int mid24, int high16)
virtual vtkSelection * GenerateSelection(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2)
virtual PixelInformation GetPixelInformation(const unsigned int display_position[2], int maxDist, unsigned int selected_position[2])
It is possible to use the vtkHardwareSelector for a custom picking.
virtual void ProcessPixelBuffers()
vtkProp * GetPropFromID(int id)
returns the prop associated with a ID.
vtkIdType MaximumPointId
Clears all pixel buffers.
int FieldAssociation
Clears all pixel buffers.
~vtkHardwareSelector() override
void ReleasePixBuffers()
Clears all pixel buffers.
virtual void BeginSelection()
virtual void UpdateMaximumCellId(vtkIdType attribid)
Called by any vtkMapper or vtkProp subclass to indicate the maximum cell or point attribute ID it use...
virtual void PreCapturePass(int pass)
virtual bool PassRequired(int pass)
Returns is the pass indicated is needed.
int Convert(int xx, int yy, unsigned char *pb)
pos must be relative to the lower-left corner of this->Area.
virtual void PostCapturePass(int pass)
bool UseProcessIdFromData
Clears all pixel buffers.
bool IsPropHit(int propid)
After the ACTOR_PASS this return true or false depending upon whether the prop was hit in the ACTOR_P...
void SetPropColorValue(vtkIdType val)
Get/Set the color to be used by the prop when drawing.
std::string PassTypeToString(PassTypes type)
Convert a PassTypes enum value to a human readable string.
virtual int GetPropID(int idx, vtkProp *vtkNotUsed(prop))
Return a unique ID for the prop.
int Render(vtkRenderer *renderer, vtkProp **propArray, int propArrayCount)
Called by vtkRenderer to render the selection pass.
void BuildPropHitList(unsigned char *rgbData)
static void Convert(vtkIdType id, float tcoord[3])
int Convert(unsigned int pos[2], unsigned char *pb)
pos must be relative to the lower-left corner of this->Area.
PixelInformation GetPixelInformation(const unsigned int display_position[2])
It is possible to use the vtkHardwareSelector for a custom picking.
virtual void RenderCompositeIndex(unsigned int index)
Called by any vtkMapper or vtkProp subclass to render a composite-index.
virtual void EndSelection()
virtual vtkSelection * GeneratePolygonSelection(int *polygonPoints, vtkIdType count)
Generates the vtkSelection from pixel buffers.
virtual void BeginRenderProp(vtkRenderWindow *)=0
double GetZValue(int propid)
void ClearBuffers()
It is possible to use the vtkHardwareSelector for a custom picking.
vtkSelection * Select()
Perform the selection.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual bool CaptureBuffers()
It is possible to use the vtkHardwareSelector for a custom picking.
virtual vtkSelection * GenerateSelection()
Generates the vtkSelection from pixel buffers.
unsigned char * GetPixelBuffer(int passNo)
It is possible to use the vtkHardwareSelector for a custom picking.
virtual void RenderProcessId(unsigned int processid)
Called by any vtkMapper or subclass to render process id.
a simple class to control print indentation
abstract base class for most VTK objects
abstract superclass for all actors, volumes and annotations
create a window for renderers to draw into
abstract specification for renderers
data object that represents a "selection" in VTK.
abstracts an OpenGL texture object.