145#include "vtkRenderingCoreModule.h"  
  149VTK_ABI_NAMESPACE_BEGIN
 
  154#define VTK_LIGHT_TYPE_HEADLIGHT 1 
  155#define VTK_LIGHT_TYPE_CAMERA_LIGHT 2 
  156#define VTK_LIGHT_TYPE_SCENE_LIGHT 3 
  197  vtkSetVector3Macro(AmbientColor, 
double);
 
  198  vtkGetVectorMacro(AmbientColor, 
double, 3);
 
  199  vtkSetVector3Macro(DiffuseColor, 
double);
 
  200  vtkGetVectorMacro(DiffuseColor, 
double, 3);
 
  201  vtkSetVector3Macro(SpecularColor, 
double);
 
  202  vtkGetVectorMacro(SpecularColor, 
double, 3);
 
  215  vtkSetVector3Macro(Position, 
double);
 
  216  vtkGetVectorMacro(Position, 
double, 3);
 
  228  vtkSetVector3Macro(FocalPoint, 
double);
 
  229  vtkGetVectorMacro(FocalPoint, 
double, 3);
 
  237  vtkSetMacro(Intensity, 
double);
 
  238  vtkGetMacro(Intensity, 
double);
 
  263  vtkSetClampMacro(Exponent, 
double, 0.0, 128.0);
 
  264  vtkGetMacro(Exponent, 
double);
 
  275  vtkSetMacro(ConeAngle, 
double);
 
  276  vtkGetMacro(ConeAngle, 
double);
 
  284  vtkSetVector3Macro(AttenuationValues, 
double);
 
  285  vtkGetVectorMacro(AttenuationValues, 
double, 3);
 
  313  void GetTransformedFocalPoint(
double& x, 
double& y, 
double& z);
 
  314  void GetTransformedFocalPoint(
double a[3]);
 
  321  void TransformPoint(
double a[3], 
double b[3]);
 
  326  void TransformVector(
double a[3], 
double b[3]);
 
  335  void SetDirectionAngle(
double elevation, 
double azimuth);
 
  364  vtkGetMacro(LightType, 
int);
 
  387  vtkSetMacro(ShadowAttenuation, 
float);
 
  388  vtkGetMacro(ShadowAttenuation, 
float);
 
  403  double FocalPoint[3];
 
  406  double AmbientColor[3];
 
  407  double DiffuseColor[3];
 
  408  double SpecularColor[3];
 
  413  double AttenuationValues[3];
 
  415  double TransformedFocalPointReturn[3];
 
  416  double TransformedPositionReturn[3];
 
  425  void operator=(
const vtkLight&) = 
delete;
 
a simple class to control print indentation
 
a virtual light for 3D rendering
 
void SetDirectionAngle(const double ang[2])
Set the position and focal point of a light based on elevation and azimuth.
 
int LightTypeIsHeadlight()
Query the type of the light.
 
void SetLightTypeToHeadlight()
Set/Get the type of the light.
 
virtual void SetLightType(int)
Set/Get the type of the light.
 
virtual void SetTransformMatrix(vtkMatrix4x4 *)
Set/Get the light's transformation matrix.
 
void SetFocalPoint(const float *a)
Set/Get the point at which the light is shining.
 
void SetColor(const double a[3])
Set/Get the color of the light.
 
void GetTransformedPosition(double &x, double &y, double &z)
Get the position of the light, modified by the transformation matrix (if it exists).
 
int LightTypeIsSceneLight()
Query the type of the light.
 
double * GetTransformedPosition()
Get the position of the light, modified by the transformation matrix (if it exists).
 
virtual vtkLight * ShallowClone()
Create a new light object with the same light parameters than the current object (any ivar from the s...
 
void SetPosition(const float *a)
Set/Get the position of the light.
 
vtkInformation * Information
 
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the light.
 
void SetLightTypeToSceneLight()
Set/Get the type of the light.
 
static vtkLight * New()
Create a light with the focal point at the origin and its position set to (0,0,1).
 
vtkMatrix4x4 * TransformMatrix
 
void SetLightTypeToCameraLight()
Set/Get the type of the light.
 
virtual void Render(vtkRenderer *, int)
Abstract interface to renderer.
 
void DeepCopy(vtkLight *light)
Perform deep copy of this light.
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
void SetColor(double, double, double)
Set/Get the color of the light.
 
void GetTransformedPosition(double a[3])
Get the position of the light, modified by the transformation matrix (if it exists).
 
int LightTypeIsCameraLight()
Query the type of the light.
 
represent and manipulate 4x4 transformation matrices
 
abstract base class for most VTK objects
 
abstract specification for renderers
 
#define VTK_LIGHT_TYPE_SCENE_LIGHT
 
#define VTK_LIGHT_TYPE_CAMERA_LIGHT
 
#define VTK_LIGHT_TYPE_HEADLIGHT
 
#define VTK_SIZEHINT(...)