10#ifndef vtkOpenGLImageAlgorithmHelper_h
11#define vtkOpenGLImageAlgorithmHelper_h
14#include "vtkRenderingOpenGL2Module.h"
19VTK_ABI_NAMESPACE_BEGIN
46 vtkImageData* outData, VTK_FUTURE_CONST
int outExt[6],
const char* vertexCode,
47 const char* fragmentCode,
const char* geometryCode);
topologically and geometrically regular array of data
a simple class to control print indentation
virtual ~vtkOpenGLImageAlgorithmCallback()=default
virtual void InitializeShaderUniforms(vtkShaderProgram *)
vtkOpenGLImageAlgorithmCallback()=default
virtual void UpdateShaderUniforms(vtkShaderProgram *, int)
void Execute(vtkOpenGLImageAlgorithmCallback *cb, vtkImageData *inImage, vtkDataArray *inData, vtkImageData *outData, VTK_FUTURE_CONST int outExt[6], const char *vertexCode, const char *fragmentCode, const char *geometryCode)
vtkSmartPointer< vtkOpenGLRenderWindow > RenderWindow
~vtkOpenGLImageAlgorithmHelper() override
vtkOpenGLImageAlgorithmHelper()
void SetRenderWindow(vtkRenderWindow *renWin)
Set the render window to get the OpenGL resources from.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkOpenGLImageAlgorithmHelper * New()
create a window for renderers to draw into
The ShaderProgram uses one or more Shader objects.
Hold a reference to a vtkObjectBase instance.