VTK  9.7.20260805
vtkOpenGLTexture.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
13
14#ifndef vtkOpenGLTexture_h
15#define vtkOpenGLTexture_h
16
17#include "vtkRenderingOpenGL2Module.h" // For export macro
18#include "vtkTexture.h"
19#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
20#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
21
22VTK_ABI_NAMESPACE_BEGIN
23class vtkRenderWindow;
26
27class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpenGLTexture : public vtkTexture
28{
29public:
34 void PrintSelf(ostream& os, vtkIndent indent) override;
35
41 void Render(vtkRenderer* ren) override;
42
46 void Load(vtkRenderer*) override;
47
48 // Descsription:
49 // Clean up after the rendering is complete.
50 void PostRender(vtkRenderer*) override;
51
59
63 void CopyTexImage(int x, int y, int width, int height);
64
66
69 vtkGetMacro(IsDepthTexture, int);
70 vtkSetMacro(IsDepthTexture, int);
72
74
77 vtkGetMacro(TextureType, int);
78 vtkSetMacro(TextureType, int);
80
82 vtkGetObjectMacro(TextureObject, vtkTextureObject);
85
89 int GetTextureUnit() override;
90
97 int IsTranslucent() override;
98
99protected:
101 ~vtkOpenGLTexture() override;
102
104 vtkWeakPointer<vtkRenderWindow> RenderWindow; // RenderWindow used for previous render
105
108
112
113 // used when the texture exceeds the GL limit
114 unsigned char* ResampleToPowerOfTwo(
115 int& xsize, int& ysize, unsigned char* dptr, int bpp, int maxDimGL);
116
117private:
118 vtkOpenGLTexture(const vtkOpenGLTexture&) = delete;
119 void operator=(const vtkOpenGLTexture&) = delete;
120};
121
122#define vtkOpenGLTexture_OVERRIDE_ATTRIBUTES vtkOpenGLTexture::CreateOverrideAttributes()
123VTK_ABI_NAMESPACE_END
124#endif
a simple class to control print indentation
Definition vtkIndent.h:29
void Load(vtkRenderer *) override
Implement base class method.
int GetTextureUnit() override
Return the texture unit used for this texture.
void CopyTexImage(int x, int y, int width, int height)
copy the renderers read buffer into this texture
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
int IsTranslucent() override
Is this Texture Translucent?
unsigned char * ResampleToPowerOfTwo(int &xsize, int &ysize, unsigned char *dptr, int bpp, int maxDimGL)
static vtkOpenGLTexture * New()
void PostRender(vtkRenderer *) override
Cleans up after the texture rendering to restore the state of the graphics context.
void SetTextureObject(vtkTextureObject *)
void Render(vtkRenderer *ren) override
Renders a texture map.
vtkWeakPointer< vtkRenderWindow > RenderWindow
vtkTextureObject * TextureObject
vtkTimeStamp LoadTime
static vtkOverrideAttribute * CreateOverrideAttributes()
Attribute for vtkObjectFactory overrides.
create a window for renderers to draw into
abstract specification for renderers
Definition vtkRenderer.h:64
abstracts an OpenGL texture object.
record modification and/or execution time
a weak reference to a vtkObject.
window superclass for vtkRenderWindow
Definition vtkWindow.h:43
#define VTK_MARSHAL_EXCLUDE_REASON_IS_INTERNAL
#define VTK_MARSHALAUTO
#define VTK_MARSHALEXCLUDE(reason)
#define VTK_NEWINSTANCE