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26 #ifndef vtkOrderIndependentTranslucentPass_h
27 #define vtkOrderIndependentTranslucentPass_h
30 #include "vtkRenderingOpenGL2Module.h"
66 virtual void SetTranslucentPass(
vtkRenderPass* translucentPass);
vtkOpenGLQuadHelper * FinalBlend
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkTextureObject * TranslucentZTexture
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkRenderPass * TranslucentPass
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
int ViewportX
Cache viewport values for depth peeling.
window superclass for vtkRenderWindow
Implement OIT rendering using average color.
vtkTextureObject * TranslucentRTexture
a simple class to control print indentation
abstracts an OpenGL texture object.
virtual bool PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)
Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources.
abstract superclass for all actors, volumes and annotations
vtkTextureObject * TranslucentRGBATexture
Abstract render pass with shader modifications.
Context in which a vtkRenderPass will render.
vtkOpenGLFramebufferObject * Framebuffer
abstract class specifies interface to map data
Perform part of the rendering of a vtkRenderer.