VTK  9.4.20250206
vtkProp3DFollower.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
25#ifndef vtkProp3DFollower_h
26#define vtkProp3DFollower_h
27
28#include "vtkProp3D.h"
29#include "vtkRenderingCoreModule.h" // For export macro
30
31VTK_ABI_NAMESPACE_BEGIN
32class vtkCamera;
33class vtkMapper;
34
35class VTKRENDERINGCORE_EXPORT vtkProp3DFollower : public vtkProp3D
36{
37public:
42
44
48 void PrintSelf(ostream& os, vtkIndent indent) override;
50
52
55 virtual void SetProp3D(vtkProp3D* prop);
56 virtual vtkProp3D* GetProp3D();
58
60
64 virtual void SetCamera(vtkCamera*);
65 vtkGetObjectMacro(Camera, vtkCamera);
67
69
74 int RenderOpaqueGeometry(vtkViewport* viewport) override;
76 int RenderVolumetricGeometry(vtkViewport* viewport) override;
78
83
88
93 void ComputeMatrix() override;
94
98 void ShallowCopy(vtkProp* prop) override;
99
103 double* GetBounds() override;
104
106
110 void InitPathTraversal() override;
113
114protected:
117
120
121 // Internal matrices to avoid New/Delete for performance reasons
123
124private:
125 vtkProp3DFollower(const vtkProp3DFollower&) = delete;
126 void operator=(const vtkProp3DFollower&) = delete;
127};
128
129VTK_ABI_NAMESPACE_END
130#endif
a list of nodes that form an assembly path
a virtual camera for 3D rendering
Definition vtkCamera.h:151
a simple class to control print indentation
Definition vtkIndent.h:108
abstract class specifies interface to map data to graphics primitives
Definition vtkMapper.h:98
represent and manipulate 4x4 transformation matrices
a vtkProp3D that always faces the camera
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
int RenderVolumetricGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
vtkAssemblyPath * GetNextPath() override
Overload vtkProp's method for setting up assembly paths.
static vtkProp3DFollower * New()
Creates a follower with no camera set.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources associated with this vtkProp3DFollower.
void InitPathTraversal() override
Overload vtkProp's method for setting up assembly paths.
int RenderOpaqueGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
void ComputeMatrix() override
Generate the matrix based on ivars.
double * GetBounds() override
Return the bounds of this vtkProp3D.
~vtkProp3DFollower() override
virtual void SetProp3D(vtkProp3D *prop)
Set/Get the vtkProp3D to control (i.e., face the camera).
void PrintSelf(ostream &os, vtkIndent indent) override
Standard VTK methods for type and printing.
void ShallowCopy(vtkProp *prop) override
Shallow copy of a follower.
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
vtkMatrix4x4 * InternalMatrix
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
virtual vtkProp3D * GetProp3D()
Set/Get the vtkProp3D to control (i.e., face the camera).
represents an 3D object for placement in a rendered scene
Definition vtkProp3D.h:89
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:66
abstract specification for Viewports
Definition vtkViewport.h:65
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
int vtkTypeBool
Definition vtkABI.h:64