VTK  9.1.20211230
vtkProp3DFollower.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkProp3DFollower.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
34 #ifndef vtkProp3DFollower_h
35 #define vtkProp3DFollower_h
36 
37 #include "vtkProp3D.h"
38 #include "vtkRenderingCoreModule.h" // For export macro
39 
40 class vtkCamera;
41 class vtkMapper;
42 
43 class VTKRENDERINGCORE_EXPORT vtkProp3DFollower : public vtkProp3D
44 {
45 public:
50 
52 
55  vtkTypeMacro(vtkProp3DFollower, vtkProp3D);
56  void PrintSelf(ostream& os, vtkIndent indent) override;
58 
60 
63  virtual void SetProp3D(vtkProp3D* prop);
64  virtual vtkProp3D* GetProp3D();
66 
68 
72  virtual void SetCamera(vtkCamera*);
73  vtkGetObjectMacro(Camera, vtkCamera);
75 
77 
82  int RenderOpaqueGeometry(vtkViewport* viewport) override;
84  int RenderVolumetricGeometry(vtkViewport* viewport) override;
86 
91 
96 
101  void ComputeMatrix() override;
102 
106  void ShallowCopy(vtkProp* prop) override;
107 
111  double* GetBounds() override;
112 
114 
118  void InitPathTraversal() override;
121 
122 protected:
124  ~vtkProp3DFollower() override;
125 
128 
129  // Internal matrices to avoid New/Delete for performance reasons
131 
132 private:
133  vtkProp3DFollower(const vtkProp3DFollower&) = delete;
134  void operator=(const vtkProp3DFollower&) = delete;
135 };
136 
137 #endif
a list of nodes that form an assembly path
a virtual camera for 3D rendering
Definition: vtkCamera.h:155
a simple class to control print indentation
Definition: vtkIndent.h:113
abstract class specifies interface to map data to graphics primitives
Definition: vtkMapper.h:171
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:145
a vtkProp3D that always faces the camera
static vtkProp3DFollower * New()
Creates a follower with no camera set.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
int RenderVolumetricGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources associated with this vtkProp3DFollower.
void InitPathTraversal() override
Overload vtkProp's method for setting up assembly paths.
int RenderOpaqueGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
void ComputeMatrix() override
Generate the matrix based on ivars.
vtkAssemblyPath * GetNextPath() override
Overload vtkProp's method for setting up assembly paths.
~vtkProp3DFollower() override
virtual vtkProp3D * GetProp3D()
Set/Get the vtkProp3D to control (i.e., face the camera).
virtual void SetProp3D(vtkProp3D *prop)
Set/Get the vtkProp3D to control (i.e., face the camera).
double * GetBounds() override
Return the bounds of this vtkProp3D.
void PrintSelf(ostream &os, vtkIndent indent) override
Standard VTK methods for type and printing.
void ShallowCopy(vtkProp *prop) override
Shallow copy of a follower.
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
vtkMatrix4x4 * InternalMatrix
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:93
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:76
abstract specification for Viewports
Definition: vtkViewport.h:47
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39
int vtkTypeBool
Definition: vtkABI.h:69