VTK  9.3.20231204
vtkResliceCursorActor.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
15 #ifndef vtkResliceCursorActor_h
16 #define vtkResliceCursorActor_h
17 
18 #include "vtkInteractionWidgetsModule.h" // For export macro
19 #include "vtkProp3D.h"
20 
21 VTK_ABI_NAMESPACE_BEGIN
22 class vtkResliceCursor;
24 class vtkPolyDataMapper;
25 class vtkActor;
26 class vtkProperty;
27 class vtkBoundingBox;
28 
29 class VTKINTERACTIONWIDGETS_EXPORT vtkResliceCursorActor : public vtkProp3D
30 {
31 
32 public:
34 
39  void PrintSelf(ostream& os, vtkIndent indent) override;
41 
43 
46  vtkGetObjectMacro(CursorAlgorithm, vtkResliceCursorPolyDataAlgorithm);
48 
52  int RenderOpaqueGeometry(vtkViewport* viewport) override;
53 
58 
65 
69  double* GetBounds() override;
70 
74  vtkMTimeType GetMTime() override;
75 
77 
83 
88 
92  virtual void SetUserMatrix(vtkMatrix4x4* matrix);
93 
94 protected:
97 
98  void UpdateViewProps(vtkViewport* v = nullptr);
100 
102  vtkPolyDataMapper* CursorCenterlineMapper[3];
103  vtkActor* CursorCenterlineActor[3];
104  vtkPolyDataMapper* CursorThickSlabMapper[3];
105  vtkActor* CursorThickSlabActor[3];
106  vtkProperty* CenterlineProperty[3];
107  vtkProperty* ThickSlabProperty[3];
108 
109 private:
111  void operator=(const vtkResliceCursorActor&) = delete;
112 };
113 
114 VTK_ABI_NAMESPACE_END
115 #endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:150
Fast, simple class for representing and operating on 3D bounds.
a simple class to control print indentation
Definition: vtkIndent.h:108
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:140
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:88
represent surface properties of a geometric object
Definition: vtkProperty.h:166
Represent a reslice cursor.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
virtual void SetUserMatrix(vtkMatrix4x4 *matrix)
Set the user matrix on all the internal actors.
static vtkResliceCursorActor * New()
Standard VTK methods.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
vtkProperty * GetCenterlineProperty(int i)
Get property of the internal actor.
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its algorithm.
vtkResliceCursorPolyDataAlgorithm * CursorAlgorithm
void UpdateHoleSize(vtkViewport *v)
vtkActor * GetCenterlineActor(int axis)
Get the centerline actor along a particular axis.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
~vtkResliceCursorActor() override
void UpdateViewProps(vtkViewport *v=nullptr)
vtkProperty * GetThickSlabProperty(int i)
Get property of the internal actor.
void PrintSelf(ostream &os, vtkIndent indent) override
Standard VTK methods.
generates a 2D reslice cursor polydata
Geometry for a reslice cursor.
abstract specification for Viewports
Definition: vtkViewport.h:64
window superclass for vtkRenderWindow
Definition: vtkWindow.h:47
int vtkTypeBool
Definition: vtkABI.h:64
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:270