VTK
9.4.20241108
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represents an object (geometry & properties) in a rendered scene More...
#include <vtkActor.h>
Public Types | |
typedef vtkProp3D | Superclass |
Public Types inherited from vtkProp3D | |
typedef vtkProp | Superclass |
enum | CoordinateSystems { WORLD = 0 , PHYSICAL = 1 , DEVICE = 2 } |
Specify the coordinate system that this prop is relative to. More... | |
Public Types inherited from vtkProp | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkActor * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | GetActors (vtkPropCollection *) override |
For some exporters and other other operations we must be able to collect all the actors or volumes. | |
virtual void | Render (vtkRenderer *, vtkMapper *) |
This causes the actor to be rendered. | |
void | ShallowCopy (vtkProp *prop) override |
Shallow copy of an actor. | |
void | ReleaseGraphicsResources (vtkWindow *) override |
Release any graphics resources that are being consumed by this actor. | |
virtual vtkProperty * | MakeProperty () |
Create a new property suitable for use with this type of Actor. | |
virtual void | SetMapper (vtkMapper *) |
This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. | |
double * | GetBounds () override |
Return a reference to the Prop3D's composite transform. | |
virtual void | ApplyProperties () |
Apply the current properties to all parts that compose this actor. | |
vtkMTimeType | GetMTime () override |
Get the actors mtime plus consider its properties and texture if set. | |
vtkMTimeType | GetRedrawMTime () override |
Return the mtime of anything that would cause the rendered image to appear differently. | |
bool | GetSupportsSelection () override |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. | |
void | ProcessSelectorPixelBuffers (vtkHardwareSelector *sel, std::vector< unsigned int > &pixeloffsets) override |
allows a prop to update a selections color buffers Default just forwards to the Mapper | |
void | GetBounds (double bounds[6]) |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). | |
double * | GetBounds () override=0 |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). | |
int | RenderOpaqueGeometry (vtkViewport *viewport) override |
Support the standard render methods. | |
int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) override |
Support the standard render methods. | |
vtkTypeBool | HasTranslucentPolygonalGeometry () override |
Does this prop have some opaque/translucent polygonal geometry? | |
vtkTypeBool | HasOpaqueGeometry () override |
Does this prop have some opaque/translucent polygonal geometry? | |
void | SetProperty (vtkProperty *lut) |
Set/Get the property object that controls this actors surface properties. | |
vtkProperty * | GetProperty () |
Set/Get the property object that controls this actors surface properties. | |
void | SetBackfaceProperty (vtkProperty *lut) |
Set/Get the property object that controls this actors backface surface properties. | |
virtual vtkProperty * | GetBackfaceProperty () |
Set/Get the property object that controls this actors backface surface properties. | |
virtual void | SetTexture (vtkTexture *) |
Set/Get the texture object to control rendering texture maps. | |
virtual vtkTexture * | GetTexture () |
Set/Get the texture object to control rendering texture maps. | |
virtual vtkMapper * | GetMapper () |
Returns the Mapper that this actor is getting its data from. | |
virtual bool | GetForceOpaque () |
Force the actor to be treated as opaque or translucent. | |
virtual void | SetForceOpaque (bool) |
Force the actor to be treated as opaque or translucent. | |
virtual void | ForceOpaqueOn () |
Force the actor to be treated as opaque or translucent. | |
virtual void | ForceOpaqueOff () |
Force the actor to be treated as opaque or translucent. | |
virtual bool | GetForceTranslucent () |
Force the actor to be treated as opaque or translucent. | |
virtual void | SetForceTranslucent (bool) |
Force the actor to be treated as opaque or translucent. | |
virtual void | ForceTranslucentOn () |
Force the actor to be treated as opaque or translucent. | |
virtual void | ForceTranslucentOff () |
Force the actor to be treated as opaque or translucent. | |
bool | IsRenderingTranslucentPolygonalGeometry () override |
void | SetIsRenderingTranslucentPolygonalGeometry (bool val) |
Public Member Functions inherited from vtkProp3D | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkProp3D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | ShallowCopy (vtkProp *prop) override |
Shallow copy of this vtkProp3D. | |
virtual void | SetPosition (double pos[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | AddPosition (double deltaPosition[3]) |
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
void | SetScale (double s) |
Method to set the scale isotropically. | |
virtual void | SetPropertiesFromModelToWorldMatrix (vtkMatrix4x4 *modelToWorld) |
Set the position, scale, orientation from a provided model to world matrix. | |
double * | GetCenter () |
Get the center of the bounding box in world coordinates. | |
double * | GetXRange () |
Get the Prop3D's x range in world coordinates. | |
double * | GetYRange () |
Get the Prop3D's y range in world coordinates. | |
double * | GetZRange () |
Get the Prop3D's z range in world coordinates. | |
double | GetLength () |
Get the length of the diagonal of the bounding box. | |
void | RotateX (double) |
Rotate the Prop3D in degrees about the X axis using the right hand rule. | |
void | RotateY (double) |
Rotate the Prop3D in degrees about the Y axis using the right hand rule. | |
void | RotateZ (double) |
Rotate the Prop3D in degrees about the Z axis using the right hand rule. | |
void | RotateWXYZ (double w, double x, double y, double z) |
Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. | |
void | SetOrientation (double x, double y, double z) |
Sets the orientation of the Prop3D. | |
void | SetOrientation (double orientation[3]) |
Sets the orientation of the Prop3D. | |
double * | GetOrientationWXYZ () |
Returns the WXYZ orientation of the Prop3D. | |
void | AddOrientation (double x, double y, double z) |
Add to the current orientation. | |
void | AddOrientation (double orentation[3]) |
Add to the current orientation. | |
void | PokeMatrix (vtkMatrix4x4 *matrix) override |
This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. | |
void | InitPathTraversal () override |
Overload vtkProp's method for setting up assembly paths. | |
vtkMTimeType | GetMTime () override |
Get the vtkProp3D's mtime. | |
vtkMTimeType | GetUserTransformMatrixMTime () |
Get the modified time of the user matrix or user transform. | |
virtual void | SetPosition (double x, double y, double z) |
Set/Get/Add the position of the Prop3D in world coordinates. | |
virtual void | SetOrigin (double x, double y, double z) |
Set/Get the origin of the Prop3D. | |
virtual void | SetOrigin (const double pos[3]) |
Set/Get the origin of the Prop3D. | |
virtual double * | GetOrigin () |
Set/Get the origin of the Prop3D. | |
virtual void | GetOrigin (double data[3]) |
Set/Get the origin of the Prop3D. | |
virtual void | SetScale (double x, double y, double z) |
Set/Get the scale of the actor. | |
virtual void | SetScale (double scale[3]) |
Set/Get the scale of the actor. | |
virtual double * | GetScale () |
Set/Get the scale of the actor. | |
virtual void | GetScale (double data[3]) |
Set/Get the scale of the actor. | |
void | SetUserTransform (vtkLinearTransform *transform) |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. | |
virtual vtkLinearTransform * | GetUserTransform () |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. | |
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
The UserMatrix can be used in place of UserTransform. | |
vtkMatrix4x4 * | GetUserMatrix () |
The UserMatrix can be used in place of UserTransform. | |
virtual void | GetMatrix (vtkMatrix4x4 *result) |
Return a reference to the Prop3D's 4x4 composite matrix. | |
virtual void | GetMatrix (double result[16]) |
Return a reference to the Prop3D's 4x4 composite matrix. | |
virtual void | GetModelToWorldMatrix (vtkMatrix4x4 *result) |
Return a reference to the Prop3D's Model to World matrix. | |
void | GetBounds (double bounds[6]) |
Return a reference to the Prop3D's composite transform. | |
double * | GetOrientation () |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. | |
void | GetOrientation (double orentation[3]) |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. | |
virtual void | ComputeMatrix () |
Generate the matrix based on ivars. | |
vtkMatrix4x4 * | GetMatrix () override |
Get a pointer to an internal vtkMatrix4x4. | |
virtual vtkTypeBool | GetIsIdentity () |
Is the matrix for this actor identity. | |
void | SetCoordinateSystemRenderer (vtkRenderer *ren) |
Specify the Renderer that the prop3d is relative to when the coordinate system is set to PHYSICAL or DEVICE. | |
vtkRenderer * | GetCoordinateSystemRenderer () |
Specify the Renderer that the prop3d is relative to when the coordinate system is set to PHYSICAL or DEVICE. | |
virtual void | SetCoordinateSystemDevice (int) |
Specify the device to be used when the coordinate system is set to DEVICE. | |
virtual int | GetCoordinateSystemDevice () |
Specify the device to be used when the coordinate system is set to DEVICE. | |
void | SetCoordinateSystemToWorld () |
Specify the coordinate system that this prop is relative to. | |
void | SetCoordinateSystemToPhysical () |
Specify the coordinate system that this prop is relative to. | |
void | SetCoordinateSystemToDevice () |
Specify the coordinate system that this prop is relative to. | |
void | SetCoordinateSystem (CoordinateSystems val) |
Specify the coordinate system that this prop is relative to. | |
virtual CoordinateSystems | GetCoordinateSystem () |
Specify the coordinate system that this prop is relative to. | |
const char * | GetCoordinateSystemAsString () |
Specify the coordinate system that this prop is relative to. | |
Public Member Functions inherited from vtkProp | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkProp * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | GetActors (vtkPropCollection *) |
For some exporters and other other operations we must be able to collect all the actors or volumes. | |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | Pick () |
Method fires PickEvent if the prop is picked. | |
virtual vtkMTimeType | GetRedrawMTime () |
Return the mtime of anything that would cause the rendered image to appear differently. | |
virtual double * | GetBounds () |
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). | |
virtual void | ShallowCopy (vtkProp *prop) |
Shallow copy of this vtkProp. | |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. | |
virtual vtkMatrix4x4 * | GetMatrix () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
Tells if the prop has all the required keys. | |
virtual int | RenderOpaqueGeometry (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. | |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the opaque geometry only if the prop has all the requiredKeys. | |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the translucent polygonal geometry only if the prop has all the requiredKeys. | |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the volumetric geometry only if the prop has all the requiredKeys. | |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
Render in the overlay of the viewport only if the prop has all the requiredKeys. | |
virtual vtkTypeBool | HasTranslucentPolygonalGeometry () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some translucent polygonal geometry? This method is called during the rendering process to know if there is some translucent polygonal geometry. | |
virtual vtkTypeBool | HasOpaqueGeometry () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry. | |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this actor. | |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. | |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. | |
virtual void | RestoreEstimatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. | |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. | |
void | SetRenderTimeMultiplier (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. | |
virtual double | GetRenderTimeMultiplier () |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. | |
virtual bool | GetSupportsSelection () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. | |
virtual void | ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &) |
allows a prop to update a selections color buffers | |
virtual void | SetVisibility (vtkTypeBool) |
Set/Get visibility of this vtkProp. | |
virtual vtkTypeBool | GetVisibility () |
Set/Get visibility of this vtkProp. | |
virtual void | VisibilityOn () |
Set/Get visibility of this vtkProp. | |
virtual void | VisibilityOff () |
Set/Get visibility of this vtkProp. | |
virtual void | SetPickable (vtkTypeBool) |
Set/Get the pickable instance variable. | |
virtual vtkTypeBool | GetPickable () |
Set/Get the pickable instance variable. | |
virtual void | PickableOn () |
Set/Get the pickable instance variable. | |
virtual void | PickableOff () |
Set/Get the pickable instance variable. | |
virtual void | SetDragable (vtkTypeBool) |
Set/Get the value of the dragable instance variable. | |
virtual vtkTypeBool | GetDragable () |
Set/Get the value of the dragable instance variable. | |
virtual void | DragableOn () |
Set/Get the value of the dragable instance variable. | |
virtual void | DragableOff () |
Set/Get the value of the dragable instance variable. | |
virtual void | SetUseBounds (bool) |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). | |
virtual bool | GetUseBounds () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). | |
virtual void | UseBoundsOn () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). | |
virtual void | UseBoundsOff () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). | |
virtual vtkAssemblyPath * | GetNextPath () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). | |
virtual int | GetNumberOfPaths () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). | |
virtual vtkInformation * | GetPropertyKeys () |
Set/Get property keys. | |
virtual void | SetPropertyKeys (vtkInformation *keys) |
Set/Get property keys. | |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. | |
virtual double | GetAllocatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. | |
virtual int | GetNumberOfConsumers () |
Get the number of consumers. | |
void | AddConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. | |
void | RemoveConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. | |
vtkObject * | GetConsumer (int i) |
Add or remove or get or check a consumer,. | |
int | IsConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. | |
virtual void | SetShaderProperty (vtkShaderProperty *property) |
Set/Get the shader property. | |
virtual vtkShaderProperty * | GetShaderProperty () |
Set/Get the shader property. | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. | |
virtual void | DebugOff () |
Turn debugging output off. | |
bool | GetDebug () |
Get the value of the debug flag. | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. | |
virtual void | Modified () |
Update the modification time for this object. | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
vtkTypeBool | InvokeEvent (unsigned long event) |
vtkTypeBool | InvokeEvent (const char *event) |
std::string | GetObjectDescription () const override |
The object description printed in messages and PrintSelf output. | |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. | |
vtkTypeBool | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
vtkTypeBool | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
virtual void | SetObjectName (const std::string &objectName) |
Set/get the name of this object for reporting purposes. | |
virtual std::string | GetObjectName () const |
Set/get the name of this object for reporting purposes. | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. | |
virtual std::string | GetObjectDescription () const |
The object description printed in messages and PrintSelf output. | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
virtual void | Delete () |
Delete a VTK object. | |
virtual void | FastDelete () |
Delete a reference to this object. | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. | |
void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). | |
int | GetReferenceCount () |
Return the current reference count of this object. | |
void | SetReferenceCount (int) |
Sets the reference count. | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual bool | UsesGarbageCollector () const |
Indicate whether the class uses vtkGarbageCollector or not. | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkActor * | SafeDownCast (vtkObjectBase *o) |
static vtkActor * | New () |
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). | |
Static Public Member Functions inherited from vtkProp3D | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProp3D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkProp | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. | |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. | |
static void | SetGlobalWarningDisplay (vtkTypeBool val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static vtkTypeBool | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkActor () | |
~vtkActor () override | |
int | GetIsOpaque () |
Protected Member Functions inherited from vtkProp3D | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkProp3D () | |
~vtkProp3D () override | |
Protected Member Functions inherited from vtkProp | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkProp () | |
~vtkProp () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
virtual void | ObjectFinalize () |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Additional Inherited Members | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
represents an object (geometry & properties) in a rendered scene
vtkActor is used to represent an entity in a rendering scene. It inherits functions related to the actors position, and orientation from vtkProp3D. The actor also has scaling and maintains a reference to the defining geometry (i.e., the mapper), rendering properties, and possibly a texture map. vtkActor combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position)
Definition at line 150 of file vtkActor.h.
typedef vtkProp3D vtkActor::Superclass |
Definition at line 153 of file vtkActor.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkAxisFollower, vtkCubeAxesActor, vtkPolarAxesActor, vtkAvatar, vtkFlagpoleLabel, vtkFollower, vtkSkybox, vtkOpenGLMovieSphere, vtkLODActor, vtkQuadricLODActor, vtkOpenGLActor, vtkOpenGLSkybox, vtkVRFollower, vtkOpenGLAvatar, vtkWebGPUActor, and vtkZSpaceRayActor.
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Reimplemented from vtkProp3D.
Reimplemented in vtkAxisActor, vtkAxisFollower, vtkCubeAxesActor, vtkPolarAxesActor, vtkAvatar, vtkFlagpoleLabel, vtkFollower, vtkSkybox, vtkOpenGLMovieSphere, vtkLODActor, vtkQuadricLODActor, vtkOpenGLActor, vtkOpenGLSkybox, vtkVRFollower, vtkOpenGLAvatar, vtkWebGPUActor, and vtkZSpaceRayActor.
vtkActor * vtkActor::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObjectBase.
Reimplemented in vtkAxisActor, vtkAxisFollower, vtkCubeAxesActor, vtkPolarAxesActor, vtkAvatar, vtkFlagpoleLabel, vtkFollower, vtkSkybox, vtkOpenGLMovieSphere, vtkLODActor, vtkQuadricLODActor, vtkOpenGLActor, vtkOpenGLSkybox, vtkVRFollower, vtkOpenGLAvatar, vtkWebGPUActor, and vtkZSpaceRayActor.
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Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
No user defined matrix and no texture map.
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For some exporters and other other operations we must be able to collect all the actors or volumes.
These methods are used in that process.
Reimplemented from vtkProp.
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Support the standard render methods.
Reimplemented from vtkProp.
Reimplemented in vtkCubeAxesActor, vtkPolarAxesActor, vtkAxisActor, vtkFollower, vtkFlagpoleLabel, and vtkOpenGLAvatar.
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Support the standard render methods.
Reimplemented from vtkProp.
Reimplemented in vtkCubeAxesActor, vtkPolarAxesActor, vtkAxisActor, vtkFollower, vtkFlagpoleLabel, and vtkOpenGLAvatar.
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Does this prop have some opaque/translucent polygonal geometry?
Reimplemented from vtkProp.
Reimplemented in vtkAxisActor, vtkCubeAxesActor, vtkFlagpoleLabel, and vtkWebGPUActor.
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Does this prop have some opaque/translucent polygonal geometry?
Reimplemented from vtkProp.
Reimplemented in vtkWebGPUActor.
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This causes the actor to be rendered.
It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. Note that a side effect of this method is that the pipeline will be updated.
Reimplemented in vtkLODActor, vtkQuadricLODActor, vtkOpenGLMovieSphere, vtkOpenGLActor, vtkOpenGLSkybox, and vtkWebGPUActor.
Definition at line 192 of file vtkActor.h.
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Shallow copy of an actor.
Overloads the virtual vtkProp method.
Reimplemented from vtkProp.
Reimplemented in vtkAxisFollower, vtkFollower, vtkLODActor, and vtkQuadricLODActor.
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Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp.
Reimplemented in vtkAxisActor, vtkCubeAxesActor, vtkPolarAxesActor, vtkFollower, vtkLODActor, vtkQuadricLODActor, and vtkFlagpoleLabel.
void vtkActor::SetProperty | ( | vtkProperty * | lut | ) |
Set/Get the property object that controls this actors surface properties.
This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object.
vtkProperty * vtkActor::GetProperty | ( | ) |
Set/Get the property object that controls this actors surface properties.
This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object.
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Create a new property suitable for use with this type of Actor.
For example, a vtkMesaActor should create a vtkMesaProperty in this function. The default is to just call vtkProperty::New.
void vtkActor::SetBackfaceProperty | ( | vtkProperty * | lut | ) |
Set/Get the property object that controls this actors backface surface properties.
This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object.
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Set/Get the property object that controls this actors backface surface properties.
This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object.
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Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.
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Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture.
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This is the method that is used to connect an actor to the end of a visualization pipeline, i.e.
the mapper. This should be a subclass of vtkMapper. Typically vtkPolyDataMapper and vtkDataSetMapper will be used.
Reimplemented in vtkOpenGLSkybox.
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Returns the Mapper that this actor is getting its data from.
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Return a reference to the Prop3D's composite transform.
Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
Implements vtkProp3D.
Reimplemented in vtkAxisActor, vtkCubeAxesActor, vtkCubeAxesActor, vtkPolarAxesActor, vtkFlagpoleLabel, vtkFlagpoleLabel, vtkSkybox, vtkSkybox, vtkOpenGLAvatar, vtkFlagpoleLabel, and vtkSkybox.
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Apply the current properties to all parts that compose this actor.
This method is overloaded in vtkAssembly to apply the assemblies' properties to all its parts in a recursive manner. Typically the use of this method is to set the desired properties in the assembly, and then push the properties down to the assemblies parts with ApplyProperties().
Definition at line 276 of file vtkActor.h.
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Get the actors mtime plus consider its properties and texture if set.
Reimplemented from vtkObject.
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Return the mtime of anything that would cause the rendered image to appear differently.
Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures, etc.
Reimplemented from vtkProp.
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Force the actor to be treated as opaque or translucent.
Reimplemented in vtkFlagpoleLabel.
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Force the actor to be treated as opaque or translucent.
Reimplemented in vtkFlagpoleLabel.
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Force the actor to be treated as opaque or translucent.
Reimplemented in vtkFlagpoleLabel.
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Force the actor to be treated as opaque or translucent.
Reimplemented in vtkFlagpoleLabel.
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Force the actor to be treated as opaque or translucent.
Reimplemented in vtkFlagpoleLabel.
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Force the actor to be treated as opaque or translucent.
Reimplemented in vtkFlagpoleLabel.
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Force the actor to be treated as opaque or translucent.
Reimplemented in vtkFlagpoleLabel.
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Force the actor to be treated as opaque or translucent.
Reimplemented in vtkFlagpoleLabel.
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
Reimplemented from vtkProp.
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allows a prop to update a selections color buffers Default just forwards to the Mapper
Reimplemented from vtkProp.
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Reimplemented from vtkProp.
Definition at line 320 of file vtkActor.h.
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Definition at line 321 of file vtkActor.h.
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void vtkProp3D::GetBounds | ( | double | bounds[6] | ) |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
(The method GetBounds(double bounds[6]) is available from the superclass.)
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Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
(The method GetBounds(double bounds[6]) is available from the superclass.)
Implements vtkProp3D.
Reimplemented in vtkAxisActor, vtkCubeAxesActor, vtkCubeAxesActor, vtkPolarAxesActor, vtkFlagpoleLabel, vtkFlagpoleLabel, vtkSkybox, vtkSkybox, vtkOpenGLAvatar, vtkFlagpoleLabel, and vtkSkybox.
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Definition at line 330 of file vtkActor.h.
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Definition at line 331 of file vtkActor.h.
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Definition at line 332 of file vtkActor.h.
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Definition at line 334 of file vtkActor.h.
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Definition at line 335 of file vtkActor.h.
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Definition at line 336 of file vtkActor.h.
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Definition at line 337 of file vtkActor.h.
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Definition at line 341 of file vtkActor.h.
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Definition at line 342 of file vtkActor.h.