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VTK  9.4.20250223
vtkSurfaceLICMapper.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
44#ifndef vtkSurfaceLICMapper_h
45#define vtkSurfaceLICMapper_h
46
48#include "vtkRenderingLICOpenGL2Module.h" // For export macro
49#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
50
51VTK_ABI_NAMESPACE_BEGIN
54
55class VTKRENDERINGLICOPENGL2_EXPORT VTK_MARSHALAUTO vtkSurfaceLICMapper
57{
58public:
61 void PrintSelf(ostream& os, vtkIndent indent) override;
62
69
73 void RenderPiece(vtkRenderer* ren, vtkActor* act) override;
74
79
81
84 vtkGetObjectMacro(LICInterface, vtkSurfaceLICInterface);
86
87protected:
90
97 virtual void StartTimerEvent(const char*) {}
98 virtual void EndTimerEvent(const char*) {}
99
103 void BuildBufferObjects(vtkRenderer* ren, vtkActor* act) override;
104
109
114 std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
115
117
118private:
120 void operator=(const vtkSurfaceLICMapper&) = delete;
121};
122
123VTK_ABI_NAMESPACE_END
124#endif
abstract class specifies interface to map data
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:151
a simple class to control print indentation
Definition vtkIndent.h:108
PolyDataMapper using OpenGL to render.
A communicator that can safely be used inside a painter.
abstract specification for renderers
public API for surface lic parameters arbitrary geometry.
mapper that performs LIC on the surface of arbitrary geometry.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ShallowCopy(vtkAbstractMapper *) override
Shallow copy of an actor.
virtual void StartTimerEvent(const char *)
Methods used for parallel benchmarks.
vtkSurfaceLICInterface * LICInterface
static vtkSurfaceLICMapper * New()
void RenderPiece(vtkRenderer *ren, vtkActor *act) override
Implemented by sub classes.
~vtkSurfaceLICMapper() override
void BuildBufferObjects(vtkRenderer *ren, vtkActor *act) override
Build the VBO/IBO, called by UpdateBufferObjects.
void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act) override
Set the shader parameters related to the mapper/input data, called by UpdateShader.
virtual void EndTimerEvent(const char *)
void ReleaseGraphicsResources(vtkWindow *win) override
Release any graphics resources that are being consumed by this mapper.
void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
Perform string replacements on the shader templates.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
#define VTK_MARSHALAUTO