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vtkOpenGLPolyDataMapper Class Reference

PolyDataMapper using OpenGL to render. More...

#include <vtkOpenGLPolyDataMapper.h>

Inheritance diagram for vtkOpenGLPolyDataMapper:
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Collaboration diagram for vtkOpenGLPolyDataMapper:
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Classes

class  ExtraAttributeValue
 

Public Types

enum  PrimitiveTypes {
  PrimitiveStart = 0, PrimitivePoints = 0, PrimitiveLines, PrimitiveTris,
  PrimitiveTriStrips, PrimitiveTrisEdges, PrimitiveTriStripsEdges, PrimitiveVertices,
  PrimitiveEnd
}
 
typedef vtkPolyDataMapper Superclass
 
- Public Types inherited from vtkPolyDataMapper
typedef vtkMapper Superclass
 
- Public Types inherited from vtkMapper
typedef vtkAbstractMapper3D Superclass
 
- Public Types inherited from vtkAbstractMapper3D
typedef vtkAbstractMapper Superclass
 
- Public Types inherited from vtkAbstractMapper
typedef vtkAlgorithm Superclass
 
- Public Types inherited from vtkAlgorithm
enum  DesiredOutputPrecision { SINGLE_PRECISION, DOUBLE_PRECISION, DEFAULT_PRECISION }
 Values used for setting the desired output precision for various algorithms. More...
 
typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkOpenGLPolyDataMapperNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void RenderPiece (vtkRenderer *ren, vtkActor *act) override
 Implemented by sub classes. More...
 
virtual void RenderPieceStart (vtkRenderer *ren, vtkActor *act)
 Implemented by sub classes. More...
 
virtual void RenderPieceDraw (vtkRenderer *ren, vtkActor *act)
 
virtual void RenderPieceFinish (vtkRenderer *ren, vtkActor *act)
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this mapper. More...
 
virtual int GetPopulateSelectionSettings ()
 
void SetPopulateSelectionSettings (int v)
 
bool GetSupportsSelection () override
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
 
virtual void SetPointIdArrayName (const char *)
 By default, this class uses the dataset's point and cell ids during rendering. More...
 
virtual char * GetPointIdArrayName ()
 
virtual void SetCellIdArrayName (const char *)
 
virtual char * GetCellIdArrayName ()
 
virtual void SetProcessIdArrayName (const char *)
 If this class should override the process id using a data-array, set this variable to the name of the array to use. More...
 
virtual char * GetProcessIdArrayName ()
 
virtual void SetCompositeIdArrayName (const char *)
 Generally, this class can render the composite id when iterating over composite datasets. More...
 
virtual char * GetCompositeIdArrayName ()
 
void AddShaderReplacement (vtkShader::Type shaderType, const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)
 This function enables you to apply your own substitutions to the shader creation process. More...
 
void ClearShaderReplacement (vtkShader::Type shaderType, const std::string &originalValue, bool replaceFirst)
 
void ClearAllShaderReplacements (vtkShader::Type shaderType)
 
void ClearAllShaderReplacements ()
 
virtual void SetVertexShaderCode (const char *code)
 Allow the program to set the shader codes used directly instead of using the built in templates. More...
 
virtual char * GetVertexShaderCode ()
 
virtual void SetFragmentShaderCode (const char *code)
 
virtual char * GetFragmentShaderCode ()
 
virtual void SetGeometryShaderCode (const char *code)
 
virtual char * GetGeometryShaderCode ()
 
void ShallowCopy (vtkAbstractMapper *m) override
 Make a shallow copy of this mapper. More...
 
virtual vtkOpenGLVertexBufferObjectGroupGetVBOs ()
 Return the mapper's vertex buffer objects. More...
 
void SetVBOShiftScaleMethod (int m)
 A convenience method for enabling/disabling the VBO's shift+scale transform. More...
 
void MapDataArrayToVertexAttribute (const char *vertexAttributeName, const char *dataArrayName, int fieldAssociation, int componentno=-1) override
 Select a data array from the point/cell data and map it to a generic vertex attribute. More...
 
void MapDataArrayToMultiTextureAttribute (const char *tname, const char *dataArrayName, int fieldAssociation, int componentno=-1) override
 
void RemoveVertexAttributeMapping (const char *vertexAttributeName) override
 Remove a vertex attribute mapping. More...
 
void RemoveAllVertexAttributeMappings () override
 Remove all vertex attributes. More...
 
void ProcessSelectorPixelBuffers (vtkHardwareSelector *sel, std::vector< unsigned int > &pixeloffsets, vtkProp *prop) override
 allows a mapper to update a selections color buffers Called from a prop which in turn is called from the selector More...
 
- Public Member Functions inherited from vtkPolyDataMapper
vtkPolyDataMapperNewInstance () const
 
void Render (vtkRenderer *ren, vtkActor *act) override
 This calls RenderPiece (in a for loop if streaming is necessary). More...
 
void SetInputData (vtkPolyData *in)
 Specify the input data to map. More...
 
vtkPolyDataGetInput ()
 
void Update (int port) override
 Bring this algorithm's outputs up-to-date. More...
 
void Update () override
 
vtkTypeBool Update (int port, vtkInformationVector *requests) override
 This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More...
 
vtkTypeBool Update (vtkInformation *requests) override
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual void SetPiece (int)
 If you want only a part of the data, specify by setting the piece. More...
 
virtual int GetPiece ()
 
virtual void SetNumberOfPieces (int)
 
virtual int GetNumberOfPieces ()
 
virtual void SetNumberOfSubPieces (int)
 
virtual int GetNumberOfSubPieces ()
 
virtual void SetGhostLevel (int)
 Set the number of ghost cells to return. More...
 
virtual int GetGhostLevel ()
 
virtual void SetSeamlessU (bool)
 Accessors / Mutators for handling seams on wrapping surfaces. More...
 
virtual bool GetSeamlessU ()
 
virtual void SeamlessUOn ()
 
virtual void SeamlessUOff ()
 
virtual void SetSeamlessV (bool)
 
virtual bool GetSeamlessV ()
 
virtual void SeamlessVOn ()
 
virtual void SeamlessVOff ()
 
double * GetBounds () override
 Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax). More...
 
void GetBounds (double bounds[6]) override
 Get the bounds for this mapper as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
vtkTypeBool ProcessRequest (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
 see vtkAlgorithm for details More...
 
- Public Member Functions inherited from vtkMapper
vtkMapperNewInstance () const
 
vtkMTimeType GetMTime () override
 Overload standard modified time function. More...
 
void SetLookupTable (vtkScalarsToColors *lut)
 Specify a lookup table for the mapper to use. More...
 
vtkScalarsToColorsGetLookupTable ()
 
virtual void CreateDefaultLookupTable ()
 Create default lookup table. More...
 
virtual void SetScalarVisibility (vtkTypeBool)
 Turn on/off flag to control whether scalar data is used to color objects. More...
 
virtual vtkTypeBool GetScalarVisibility ()
 
virtual void ScalarVisibilityOn ()
 
virtual void ScalarVisibilityOff ()
 
virtual void SetStatic (vtkTypeBool)
 Turn on/off flag to control whether the mapper's data is static. More...
 
virtual vtkTypeBool GetStatic ()
 
virtual void StaticOn ()
 
virtual void StaticOff ()
 
virtual void SetColorMode (int)
 default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. More...
 
virtual int GetColorMode ()
 
void SetColorModeToDefault ()
 
void SetColorModeToMapScalars ()
 
void SetColorModeToDirectScalars ()
 
const char * GetColorModeAsString ()
 Return the method of coloring scalar data. More...
 
virtual void SetInterpolateScalarsBeforeMapping (vtkTypeBool)
 By default, vertex color is used to map colors to a surface. More...
 
virtual vtkTypeBool GetInterpolateScalarsBeforeMapping ()
 
virtual void InterpolateScalarsBeforeMappingOn ()
 
virtual void InterpolateScalarsBeforeMappingOff ()
 
virtual void SetUseLookupTableScalarRange (vtkTypeBool)
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. More...
 
virtual vtkTypeBool GetUseLookupTableScalarRange ()
 
virtual void UseLookupTableScalarRangeOn ()
 
virtual void UseLookupTableScalarRangeOff ()
 
virtual void SetScalarRange (double, double)
 Specify range in terms of scalar minimum and maximum (smin,smax). More...
 
void SetScalarRange (double[2])
 
virtual double * GetScalarRange ()
 
virtual void GetScalarRange (double data[2])
 
virtual void SetScalarMode (int)
 Control how the filter works with scalar point data and cell attribute data. More...
 
virtual int GetScalarMode ()
 
void SetScalarModeToDefault ()
 
void SetScalarModeToUsePointData ()
 
void SetScalarModeToUseCellData ()
 
void SetScalarModeToUsePointFieldData ()
 
void SetScalarModeToUseCellFieldData ()
 
void SetScalarModeToUseFieldData ()
 
void SelectColorArray (int arrayNum)
 When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. More...
 
void SelectColorArray (const char *arrayName)
 
virtual void SetFieldDataTupleId (vtkIdType)
 
virtual vtkIdType GetFieldDataTupleId ()
 
void ColorByArrayComponent (int arrayNum, int component)
 Legacy: These methods used to be used to specify the array component. More...
 
void ColorByArrayComponent (const char *arrayName, int component)
 
virtual char * GetArrayName ()
 Set/Get the array name or number and component to color by. More...
 
virtual void SetArrayName (const char *)
 
virtual int GetArrayId ()
 
virtual void SetArrayId (int)
 
virtual int GetArrayAccessMode ()
 
virtual void SetArrayAccessMode (int)
 
virtual int GetArrayComponent ()
 
virtual void SetArrayComponent (int)
 
const char * GetScalarModeAsString ()
 Return the method for obtaining scalar data. More...
 
void SetRelativeCoincidentTopologyPolygonOffsetParameters (double factor, double units)
 Used to set the polygon offset values relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void GetRelativeCoincidentTopologyPolygonOffsetParameters (double &factor, double &units)
 
void SetRelativeCoincidentTopologyLineOffsetParameters (double factor, double units)
 Used to set the line offset values relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void GetRelativeCoincidentTopologyLineOffsetParameters (double &factor, double &units)
 
void SetRelativeCoincidentTopologyPointOffsetParameter (double units)
 Used to set the point offset value relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void GetRelativeCoincidentTopologyPointOffsetParameter (double &units)
 
void GetCoincidentTopologyPolygonOffsetParameters (double &factor, double &units)
 Get the net parameters for handling coincident topology obtained by summing the global values with the relative values. More...
 
void GetCoincidentTopologyLineOffsetParameters (double &factor, double &units)
 
void GetCoincidentTopologyPointOffsetParameter (double &units)
 
void SetRenderTime (double time)
 This instance variable is used by vtkLODActor to determine which mapper to use. More...
 
virtual double GetRenderTime ()
 
vtkDataSetGetInput ()
 Get the input as a vtkDataSet. More...
 
vtkDataSetGetInputAsDataSet ()
 Get the input to this mapper as a vtkDataSet, instead of as a more specialized data type that the subclass may return from GetInput(). More...
 
virtual vtkUnsignedCharArrayMapScalars (double alpha)
 Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. More...
 
virtual vtkUnsignedCharArrayMapScalars (double alpha, int &cellFlag)
 
virtual vtkUnsignedCharArrayMapScalars (vtkDataSet *input, double alpha)
 
virtual vtkUnsignedCharArrayMapScalars (vtkDataSet *input, double alpha, int &cellFlag)
 
virtual bool HasOpaqueGeometry ()
 Some introspection on the type of data the mapper will render used by props to determine if they should invoke the mapper on a specific rendering pass. More...
 
virtual bool HasTranslucentPolygonalGeometry ()
 
virtual int CanUseTextureMapForColoring (vtkDataObject *input)
 Returns if we can use texture maps for scalar coloring. More...
 
void ClearColorArrays ()
 Call to force a rebuild of color result arrays on next MapScalars. More...
 
vtkUnsignedCharArrayGetColorMapColors ()
 Provide read access to the color array. More...
 
vtkFloatArrayGetColorCoordinates ()
 Provide read access to the color texture coordinate array. More...
 
vtkImageDataGetColorTextureMap ()
 Provide read access to the color texture array. More...
 
- Public Member Functions inherited from vtkAbstractMapper3D
vtkAbstractMapper3DNewInstance () const
 
double * GetCenter ()
 Return the Center of this mapper's data. More...
 
void GetCenter (double center[3])
 
double GetLength ()
 Return the diagonal length of this mappers bounding box. More...
 
virtual vtkTypeBool IsARayCastMapper ()
 Is this a ray cast mapper? A subclass would return 1 if the ray caster is needed to generate an image from this mapper. More...
 
virtual vtkTypeBool IsARenderIntoImageMapper ()
 Is this a "render into image" mapper? A subclass would return 1 if the mapper produces an image by rendering into a software image buffer. More...
 
void GetClippingPlaneInDataCoords (vtkMatrix4x4 *propMatrix, int i, double planeEquation[4])
 Get the ith clipping plane as a homogeneous plane equation. More...
 
- Public Member Functions inherited from vtkAbstractMapper
vtkAbstractMapperNewInstance () const
 
virtual double GetTimeToDraw ()
 Get the time required to draw the geometry last time it was rendered. More...
 
void AddClippingPlane (vtkPlane *plane)
 Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified). More...
 
void RemoveClippingPlane (vtkPlane *plane)
 
void RemoveAllClippingPlanes ()
 
virtual void SetClippingPlanes (vtkPlaneCollection *)
 Get/Set the vtkPlaneCollection which specifies the clipping planes. More...
 
virtual vtkPlaneCollectionGetClippingPlanes ()
 
void SetClippingPlanes (vtkPlanes *planes)
 An alternative way to set clipping planes: use up to six planes found in the supplied instance of the implicit function vtkPlanes. More...
 
int GetNumberOfClippingPlanes ()
 Get the number of clipping planes. More...
 
- Public Member Functions inherited from vtkAlgorithm
vtkAlgorithmNewInstance () const
 
int HasExecutive ()
 Check whether this algorithm has an assigned executive. More...
 
vtkExecutiveGetExecutive ()
 Get this algorithm's executive. More...
 
virtual void SetExecutive (vtkExecutive *executive)
 Set this algorithm's executive. More...
 
vtkTypeBool ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo)
 Version of ProcessRequest() that is wrapped. More...
 
virtual int ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime)
 A special version of ProcessRequest meant specifically for the pipeline modified time request. More...
 
virtual int ModifyRequest (vtkInformation *request, int when)
 This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More...
 
vtkInformationGetInputPortInformation (int port)
 Get the information object associated with an input port. More...
 
vtkInformationGetOutputPortInformation (int port)
 Get the information object associated with an output port. More...
 
virtual vtkInformationGetInformation ()
 Set/Get the information object associated with this algorithm. More...
 
virtual void SetInformation (vtkInformation *)
 
int GetNumberOfInputPorts ()
 Get the number of input ports used by the algorithm. More...
 
int GetNumberOfOutputPorts ()
 Get the number of output ports provided by the algorithm. More...
 
void Register (vtkObjectBase *o) override
 Participate in garbage collection. More...
 
void UnRegister (vtkObjectBase *o) override
 Decrease the reference count (release by another object). More...
 
virtual void SetAbortExecute (vtkTypeBool)
 Set/Get the AbortExecute flag for the process object. More...
 
virtual vtkTypeBool GetAbortExecute ()
 
virtual void AbortExecuteOn ()
 
virtual void AbortExecuteOff ()
 
virtual double GetProgress ()
 Get the execution progress of a process object. More...
 
void SetProgress (double)
 SetProgress is deprecated. More...
 
void UpdateProgress (double amount)
 Update the progress of the process object. More...
 
void SetProgressShiftScale (double shift, double scale)
 Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More...
 
virtual double GetProgressShift ()
 
virtual double GetProgressScale ()
 
void SetProgressText (const char *ptext)
 Set the current text message associated with the progress state. More...
 
virtual char * GetProgressText ()
 
virtual unsigned long GetErrorCode ()
 The error code contains a possible error that occurred while reading or writing the file. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
 
virtual void SetInputArrayToProcess (int idx, vtkInformation *info)
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName)
 String based versions of SetInputArrayToProcess(). More...
 
vtkInformationGetInputArrayInformation (int idx)
 Get the info object for the specified input array to this algorithm. More...
 
void RemoveAllInputs ()
 Remove all the input data. More...
 
vtkDataObjectGetOutputDataObject (int port)
 Get the data object that will contain the algorithm output for the given port. More...
 
vtkDataObjectGetInputDataObject (int port, int connection)
 Get the data object that will contain the algorithm input for the given port and given connection. More...
 
virtual void SetInputConnection (int port, vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void SetInputConnection (vtkAlgorithmOutput *input)
 
virtual void AddInputConnection (int port, vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void AddInputConnection (vtkAlgorithmOutput *input)
 
virtual void RemoveInputConnection (int port, vtkAlgorithmOutput *input)
 Remove a connection from the given input port index. More...
 
virtual void RemoveInputConnection (int port, int idx)
 Remove a connection given by index idx. More...
 
virtual void RemoveAllInputConnections (int port)
 Removes all input connections. More...
 
virtual void SetInputDataObject (int port, vtkDataObject *data)
 Sets the data-object as an input on the given port index. More...
 
virtual void SetInputDataObject (vtkDataObject *data)
 
virtual void AddInputDataObject (int port, vtkDataObject *data)
 Add the data-object as an input to this given port. More...
 
virtual void AddInputDataObject (vtkDataObject *data)
 
vtkAlgorithmOutputGetOutputPort (int index)
 Get a proxy object corresponding to the given output port of this algorithm. More...
 
vtkAlgorithmOutputGetOutputPort ()
 
int GetNumberOfInputConnections (int port)
 Get the number of inputs currently connected to a port. More...
 
int GetTotalNumberOfInputConnections ()
 Get the total number of inputs for this algorithm. More...
 
vtkAlgorithmOutputGetInputConnection (int port, int index)
 Get the algorithm output port connected to an input port. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index, int &algPort)
 Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index)
 Returns the algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm ()
 Equivalent to GetInputAlgorithm(0, 0). More...
 
vtkExecutiveGetInputExecutive (int port, int index)
 Returns the executive associated with a particular input connection. More...
 
vtkExecutiveGetInputExecutive ()
 Equivalent to GetInputExecutive(0, 0) More...
 
vtkInformationGetInputInformation (int port, int index)
 Return the information object that is associated with a particular input connection. More...
 
vtkInformationGetInputInformation ()
 Equivalent to GetInputInformation(0, 0) More...
 
vtkInformationGetOutputInformation (int port)
 Return the information object that is associated with a particular output port. More...
 
virtual int UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=nullptr)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateExtent (const int extents[6])
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=nullptr)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual void UpdateInformation ()
 Bring the algorithm's information up-to-date. More...
 
virtual void UpdateDataObject ()
 Create output object(s). More...
 
virtual void PropagateUpdateExtent ()
 Propagate meta-data upstream. More...
 
virtual void UpdateWholeExtent ()
 Bring this algorithm's outputs up-to-date. More...
 
void ConvertTotalInputToPortConnection (int ind, int &port, int &conn)
 Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
 
virtual void SetReleaseDataFlag (int)
 Turn release data flag on or off for all output ports. More...
 
virtual int GetReleaseDataFlag ()
 
void ReleaseDataFlagOn ()
 
void ReleaseDataFlagOff ()
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType)
 
int * GetUpdateExtent ()
 These functions return the update extent for output ports that use 3D extents. More...
 
int * GetUpdateExtent (int port)
 
void GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 
void GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 
void GetUpdateExtent (int extent[6])
 
void GetUpdateExtent (int port, int extent[6])
 
int GetUpdatePiece ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdatePiece (int port)
 
int GetUpdateNumberOfPieces ()
 
int GetUpdateNumberOfPieces (int port)
 
int GetUpdateGhostLevel ()
 
int GetUpdateGhostLevel (int port)
 
void SetProgressObserver (vtkProgressObserver *)
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
virtual vtkProgressObserverGetProgressObserver ()
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 

Static Public Member Functions

static vtkOpenGLPolyDataMapperNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkOpenGLPolyDataMapperSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkPolyDataMapper
static vtkPolyDataMapperNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkPolyDataMapperSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkMapper
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkMapperSafeDownCast (vtkObjectBase *o)
 
static void SetResolveCoincidentTopology (int val)
 Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). More...
 
static int GetResolveCoincidentTopology ()
 
static void SetResolveCoincidentTopologyToDefault ()
 
static void SetResolveCoincidentTopologyToOff ()
 
static void SetResolveCoincidentTopologyToPolygonOffset ()
 
static void SetResolveCoincidentTopologyToShiftZBuffer ()
 
static void SetResolveCoincidentTopologyPolygonOffsetParameters (double factor, double units)
 Used to set the polygon offset scale factor and units. More...
 
static void GetResolveCoincidentTopologyPolygonOffsetParameters (double &factor, double &units)
 
static void SetResolveCoincidentTopologyLineOffsetParameters (double factor, double units)
 Used to set the line offset scale factor and units. More...
 
static void GetResolveCoincidentTopologyLineOffsetParameters (double &factor, double &units)
 
static void SetResolveCoincidentTopologyPointOffsetParameter (double units)
 Used to set the point offset value Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
static void GetResolveCoincidentTopologyPointOffsetParameter (double &units)
 
static void SetResolveCoincidentTopologyPolygonOffsetFaces (int faces)
 Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
static int GetResolveCoincidentTopologyPolygonOffsetFaces ()
 
static void SetResolveCoincidentTopologyZShift (double val)
 Used to set the z-shift if ResolveCoincidentTopology is set to ShiftZBuffer. More...
 
static double GetResolveCoincidentTopologyZShift ()
 
- Static Public Member Functions inherited from vtkAbstractMapper3D
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkAbstractMapper3DSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkAbstractMapper
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkAbstractMapperSafeDownCast (vtkObjectBase *o)
 
static vtkDataArrayGetScalars (vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag)
 Internal helper function for getting the active scalars. More...
 
static vtkAbstractArrayGetAbstractScalars (vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag)
 Internal helper function for getting the active scalars as an abstract array. More...
 
- Static Public Member Functions inherited from vtkAlgorithm
static vtkAlgorithmNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkAlgorithmSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyINPUT_IS_OPTIONAL ()
 Keys used to specify input port requirements. More...
 
static vtkInformationIntegerKeyINPUT_IS_REPEATABLE ()
 
static vtkInformationInformationVectorKeyINPUT_REQUIRED_FIELDS ()
 
static vtkInformationStringVectorKeyINPUT_REQUIRED_DATA_TYPE ()
 
static vtkInformationInformationVectorKeyINPUT_ARRAYS_TO_PROCESS ()
 
static vtkInformationIntegerKeyINPUT_PORT ()
 
static vtkInformationIntegerKeyINPUT_CONNECTION ()
 
static vtkInformationIntegerKeyCAN_PRODUCE_SUB_EXTENT ()
 This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More...
 
static vtkInformationIntegerKeyCAN_HANDLE_PIECE_REQUEST ()
 Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More...
 
static void SetDefaultExecutivePrototype (vtkExecutive *proto)
 If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Public Attributes

vtkPolyDataCurrentInput
 
- Public Attributes inherited from vtkAlgorithm
vtkTypeBool AbortExecute
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLPolyDataMapper ()
 
 ~vtkOpenGLPolyDataMapper () override
 
void MapDataArray (const char *vertexAttributeName, const char *dataArrayName, const char *texturename, int fieldAssociation, int componentno)
 
std::string GetTextureCoordinateName (const char *tname)
 
void GetCoincidentParameters (vtkRenderer *ren, vtkActor *actor, float &factor, float &offset)
 helper function to get the appropriate coincident params More...
 
void ComputeBounds () override
 Called in GetBounds(). More...
 
virtual void UpdateShaders (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Make sure appropriate shaders are defined, compiled and bound. More...
 
virtual bool GetNeedToRebuildShaders (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Does the shader source need to be recomputed. More...
 
virtual void BuildShaders (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 Build the shader source code, called by UpdateShader. More...
 
virtual void GetShaderTemplate (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 Create the basic shaders before replacement. More...
 
virtual void ReplaceShaderValues (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacements on the shader templates. More...
 
virtual void ReplaceShaderRenderPass (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act, bool prePass)
 Perform string replacements on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderCustomUniforms (std::map< vtkShader::Type, vtkShader * > shaders, vtkActor *act)
 
virtual void ReplaceShaderColor (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderLight (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderTCoord (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderPicking (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderPrimID (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderNormal (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderClip (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderPositionVC (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderCoincidentOffset (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void ReplaceShaderDepth (std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
 
virtual void SetCustomUniforms (vtkOpenGLHelper &cellBO, vtkActor *actor)
 Set the value of user-defined uniform variables, called by UpdateShader. More...
 
virtual void SetMapperShaderParameters (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Set the shader parameters related to the mapper/input data, called by UpdateShader. More...
 
virtual void SetLightingShaderParameters (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Set the shader parameteres related to lighting, called by UpdateShader. More...
 
virtual void SetCameraShaderParameters (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Set the shader parameteres related to the Camera, called by UpdateShader. More...
 
virtual void SetPropertyShaderParameters (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Set the shader parameteres related to the property, called by UpdateShader. More...
 
virtual void UpdateBufferObjects (vtkRenderer *ren, vtkActor *act)
 Update the VBO/IBO to be current. More...
 
virtual bool GetNeedToRebuildBufferObjects (vtkRenderer *ren, vtkActor *act)
 Does the VBO/IBO need to be rebuilt. More...
 
virtual void BuildBufferObjects (vtkRenderer *ren, vtkActor *act)
 Build the VBO/IBO, called by UpdateBufferObjects. More...
 
virtual void BuildIBO (vtkRenderer *ren, vtkActor *act, vtkPolyData *poly)
 Build the IBO, called by BuildBufferObjects. More...
 
virtual bool HaveWideLines (vtkRenderer *, vtkActor *)
 
virtual bool HaveTextures (vtkActor *actor)
 
virtual unsigned int GetNumberOfTextures (vtkActor *actor)
 
virtual std::vector< std::pair< vtkTexture *, std::string > > GetTextures (vtkActor *actor)
 
virtual bool HaveTCoords (vtkPolyData *poly)
 
vtkMTimeType GetRenderPassStageMTime (vtkActor *actor)
 
virtual void BuildCellTextures (vtkRenderer *ren, vtkActor *, vtkCellArray *prims[4], int representation)
 
void AppendCellTextures (vtkRenderer *ren, vtkActor *, vtkCellArray *prims[4], int representation, std::vector< unsigned char > &colors, std::vector< float > &normals, vtkPolyData *pd, vtkOpenGLCellToVTKCellMap *ccmap)
 
vtkOpenGLShaderPropertyGetLegacyShaderProperty ()
 
bool DrawingSpheres (vtkOpenGLHelper &cellBO, vtkActor *actor)
 
bool DrawingTubes (vtkOpenGLHelper &cellBO, vtkActor *actor)
 
bool DrawingTubesOrSpheres (vtkOpenGLHelper &cellBO, vtkActor *actor)
 
int GetOpenGLMode (int representation, int primType)
 
int GetPointPickingPrimitiveSize (int primType)
 
virtual void UpdateMaximumPointCellIds (vtkRenderer *ren, vtkActor *actor)
 
- Protected Member Functions inherited from vtkPolyDataMapper
 vtkPolyDataMapper ()
 
 ~vtkPolyDataMapper () override
 
int FillInputPortInformation (int, vtkInformation *) override
 Fill the input port information objects for this algorithm. More...
 
- Protected Member Functions inherited from vtkMapper
 vtkMapper ()
 
 ~vtkMapper () override
 
void MapScalarsToTexture (vtkAbstractArray *scalars, double alpha)
 
- Protected Member Functions inherited from vtkAbstractMapper3D
 vtkAbstractMapper3D ()
 
 ~vtkAbstractMapper3D () override
 
- Protected Member Functions inherited from vtkAbstractMapper
 vtkAbstractMapper ()
 
 ~vtkAbstractMapper () override
 
- Protected Member Functions inherited from vtkAlgorithm
 vtkAlgorithm ()
 
 ~vtkAlgorithm () override
 
virtual int FillOutputPortInformation (int port, vtkInformation *info)
 Fill the output port information objects for this algorithm. More...
 
virtual void SetNumberOfInputPorts (int n)
 Set the number of input ports used by the algorithm. More...
 
virtual void SetNumberOfOutputPorts (int n)
 Set the number of output ports provided by the algorithm. More...
 
int InputPortIndexInRange (int index, const char *action)
 
int OutputPortIndexInRange (int index, const char *action)
 
int GetInputArrayAssociation (int idx, vtkInformationVector **inputVector)
 Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
int GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
int GetInputArrayAssociation (int idx, vtkDataObject *input)
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input)
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input, int &association)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input)
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association)
 
vtkInformationGetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector)
 This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More...
 
virtual vtkExecutiveCreateDefaultExecutive ()
 Create a default executive. More...
 
virtual void SetErrorCode (unsigned long)
 The error code contains a possible error that occurred while reading or writing the file. More...
 
void ReportReferences (vtkGarbageCollector *) override
 
virtual void SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input)
 Replace the Nth connection on the given input port. More...
 
virtual void SetNumberOfInputConnections (int port, int n)
 Set the number of input connections on the given input port. More...
 
void SetInputDataInternal (int port, vtkDataObject *input)
 These methods are used by subclasses to implement methods to set data objects directly as input. More...
 
void AddInputDataInternal (int port, vtkDataObject *input)
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkGenericOpenGLResourceFreeCallbackResourceCallback
 
vtkOpenGLVertexBufferObjectGroupVBOs
 
vtkOpenGLHelper Primitives [PrimitiveEnd]
 
vtkOpenGLHelperLastBoundBO
 
bool DrawingEdgesOrVertices
 
std::map< const vtkOpenGLHelper *, int > LastLightComplexity
 
std::map< const vtkOpenGLHelper *, int > LastLightCount
 
std::map< const vtkOpenGLHelper *, vtkTimeStampLightComplexityChanged
 
int LastSelectionState
 
vtkTimeStamp SelectionStateChanged
 
vtkNew< vtkInformationLastRenderPassInfo
 
bool UsingScalarColoring
 
vtkTimeStamp VBOBuildTime
 
vtkStateStorage VBOBuildState
 
vtkStateStorage IBOBuildState
 
vtkStateStorage CellTextureBuildState
 
vtkStateStorage TempState
 
vtkOpenGLTextureInternalColorTexture
 
int PopulateSelectionSettings
 
int PrimitiveIDOffset
 
vtkMatrix4x4TempMatrix4
 
vtkMatrix3x3TempMatrix3
 
vtkNew< vtkTransformVBOInverseTransform
 
vtkNew< vtkMatrix4x4VBOShiftScale
 
int ShiftScaleMethod
 
bool ForceTextureCoordinates
 
vtkTextureObjectCellScalarTexture
 
vtkOpenGLBufferObjectCellScalarBuffer
 
bool HaveCellScalars
 
vtkTextureObjectCellNormalTexture
 
vtkOpenGLBufferObjectCellNormalBuffer
 
bool HaveCellNormals
 
char * PointIdArrayName
 
char * CellIdArrayName
 
char * ProcessIdArrayName
 
char * CompositeIdArrayName
 
std::map< std::string, ExtraAttributeValueExtraAttributes
 
vtkSmartPointer< vtkOpenGLShaderPropertyLegacyShaderProperty
 
vtkOpenGLRenderTimerTimerQuery
 
unsigned int TimerQueryCounter
 
vtkNew< vtkOpenGLCellToVTKCellMapCellCellMap
 
- Protected Attributes inherited from vtkPolyDataMapper
int Piece
 
int NumberOfPieces
 
int NumberOfSubPieces
 
int GhostLevel
 
bool SeamlessU
 
bool SeamlessV
 
- Protected Attributes inherited from vtkMapper
vtkUnsignedCharArrayColors
 
vtkTypeBool InterpolateScalarsBeforeMapping
 
vtkFloatArrayColorCoordinates
 
vtkImageDataColorTextureMap
 
vtkScalarsToColorsLookupTable
 
vtkTypeBool ScalarVisibility
 
vtkTimeStamp BuildTime
 
double ScalarRange [2]
 
vtkTypeBool UseLookupTableScalarRange
 
int ColorMode
 
int ScalarMode
 
double RenderTime
 
int ArrayId
 
char * ArrayName
 
int ArrayComponent
 
int ArrayAccessMode
 
vtkIdType FieldDataTupleId
 
vtkTypeBool Static
 
double CoincidentPolygonFactor
 
double CoincidentPolygonOffset
 
double CoincidentLineFactor
 
double CoincidentLineOffset
 
double CoincidentPointOffset
 
- Protected Attributes inherited from vtkAbstractMapper3D
double Bounds [6]
 
double Center [3]
 
- Protected Attributes inherited from vtkAbstractMapper
vtkTimerLogTimer
 
double TimeToDraw
 
vtkWindowLastWindow
 
vtkPlaneCollectionClippingPlanes
 
- Protected Attributes inherited from vtkAlgorithm
vtkInformationInformation
 
unsigned long ErrorCode
 
double Progress
 
char * ProgressText
 
vtkProgressObserverProgressObserver
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Static Protected Member Functions inherited from vtkAlgorithm
static vtkInformationIntegerKeyPORT_REQUIREMENTS_FILLED ()
 
- Static Protected Attributes inherited from vtkAlgorithm
static vtkExecutiveDefaultExecutivePrototype
 

Detailed Description

PolyDataMapper using OpenGL to render.

PolyDataMapper that uses a OpenGL to do the actual rendering.

Definition at line 51 of file vtkOpenGLPolyDataMapper.h.

Member Typedef Documentation

◆ Superclass

Definition at line 55 of file vtkOpenGLPolyDataMapper.h.

Member Enumeration Documentation

◆ PrimitiveTypes

Enumerator
PrimitiveStart 
PrimitivePoints 
PrimitiveLines 
PrimitiveTris 
PrimitiveTriStrips 
PrimitiveTrisEdges 
PrimitiveTriStripsEdges 
PrimitiveVertices 
PrimitiveEnd 

Definition at line 185 of file vtkOpenGLPolyDataMapper.h.

Constructor & Destructor Documentation

◆ vtkOpenGLPolyDataMapper()

vtkOpenGLPolyDataMapper::vtkOpenGLPolyDataMapper ( )
protected

◆ ~vtkOpenGLPolyDataMapper()

vtkOpenGLPolyDataMapper::~vtkOpenGLPolyDataMapper ( )
overrideprotected

Member Function Documentation

◆ New()

static vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::New ( )
static

◆ IsTypeOf()

static vtkTypeBool vtkOpenGLPolyDataMapper::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkOpenGLPolyDataMapper::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataMapper.

Reimplemented in vtkSurfaceLICMapper, vtkCompositePolyDataMapper2, vtkCompositeSurfaceLICMapper, vtkOpenGLGlyph3DHelper, vtkCompositeMapperHelper2, vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ SafeDownCast()

static vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase* vtkOpenGLPolyDataMapper::NewInstanceInternal ( ) const
protectedvirtual

◆ NewInstance()

vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::NewInstance ( ) const

◆ PrintSelf()

void vtkOpenGLPolyDataMapper::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkPolyDataMapper.

Reimplemented in vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ RenderPiece()

void vtkOpenGLPolyDataMapper::RenderPiece ( vtkRenderer ren,
vtkActor act 
)
overridevirtual

Implemented by sub classes.

Actual rendering is done here.

Implements vtkPolyDataMapper.

◆ RenderPieceStart()

virtual void vtkOpenGLPolyDataMapper::RenderPieceStart ( vtkRenderer ren,
vtkActor act 
)
virtual

Implemented by sub classes.

Actual rendering is done here.

◆ RenderPieceDraw()

virtual void vtkOpenGLPolyDataMapper::RenderPieceDraw ( vtkRenderer ren,
vtkActor act 
)
virtual

◆ RenderPieceFinish()

virtual void vtkOpenGLPolyDataMapper::RenderPieceFinish ( vtkRenderer ren,
vtkActor act 
)
virtual

◆ ReleaseGraphicsResources()

void vtkOpenGLPolyDataMapper::ReleaseGraphicsResources ( vtkWindow )
overridevirtual

Release any graphics resources that are being consumed by this mapper.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkMapper.

◆ GetPopulateSelectionSettings()

virtual int vtkOpenGLPolyDataMapper::GetPopulateSelectionSettings ( )
virtual

◆ SetPopulateSelectionSettings()

void vtkOpenGLPolyDataMapper::SetPopulateSelectionSettings ( int  v)
inline

Definition at line 80 of file vtkOpenGLPolyDataMapper.h.

◆ GetSupportsSelection()

bool vtkOpenGLPolyDataMapper::GetSupportsSelection ( )
inlineoverridevirtual

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.

Reimplemented from vtkMapper.

Definition at line 88 of file vtkOpenGLPolyDataMapper.h.

◆ SetPointIdArrayName()

virtual void vtkOpenGLPolyDataMapper::SetPointIdArrayName ( const char *  )
virtual

By default, this class uses the dataset's point and cell ids during rendering.

However, one can override those by specifying cell and point data arrays to use instead. Currently, only vtkIdType array is supported. Set to NULL string (default) to use the point ids instead.

◆ GetPointIdArrayName()

virtual char* vtkOpenGLPolyDataMapper::GetPointIdArrayName ( )
virtual

◆ SetCellIdArrayName()

virtual void vtkOpenGLPolyDataMapper::SetCellIdArrayName ( const char *  )
virtual

◆ GetCellIdArrayName()

virtual char* vtkOpenGLPolyDataMapper::GetCellIdArrayName ( )
virtual

◆ SetProcessIdArrayName()

virtual void vtkOpenGLPolyDataMapper::SetProcessIdArrayName ( const char *  )
virtual

If this class should override the process id using a data-array, set this variable to the name of the array to use.

It must be a point-array.

◆ GetProcessIdArrayName()

virtual char* vtkOpenGLPolyDataMapper::GetProcessIdArrayName ( )
virtual

◆ SetCompositeIdArrayName()

virtual void vtkOpenGLPolyDataMapper::SetCompositeIdArrayName ( const char *  )
virtual

Generally, this class can render the composite id when iterating over composite datasets.

However in some cases (as in AMR), the rendered structure may not correspond to the input data, in which case we need to provide a cell array that can be used to render in the composite id in selection passes. Set to NULL (default) to not override the composite id color set by vtkCompositePainter if any. The array MUST be a cell array and of type vtkUnsignedIntArray.

◆ GetCompositeIdArrayName()

virtual char* vtkOpenGLPolyDataMapper::GetCompositeIdArrayName ( )
virtual

◆ AddShaderReplacement()

void vtkOpenGLPolyDataMapper::AddShaderReplacement ( vtkShader::Type  shaderType,
const std::string &  originalValue,
bool  replaceFirst,
const std::string &  replacementValue,
bool  replaceAll 
)

This function enables you to apply your own substitutions to the shader creation process.

The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.

Deprecated:
Replaced By vtkShaderProperty::{Add,Clear,ClearAll}ShaderReplacements as of VTK 9.0.

◆ ClearShaderReplacement()

void vtkOpenGLPolyDataMapper::ClearShaderReplacement ( vtkShader::Type  shaderType,
const std::string &  originalValue,
bool  replaceFirst 
)

◆ ClearAllShaderReplacements() [1/2]

void vtkOpenGLPolyDataMapper::ClearAllShaderReplacements ( vtkShader::Type  shaderType)

◆ ClearAllShaderReplacements() [2/2]

void vtkOpenGLPolyDataMapper::ClearAllShaderReplacements ( )

◆ SetVertexShaderCode()

virtual void vtkOpenGLPolyDataMapper::SetVertexShaderCode ( const char *  code)
virtual

Allow the program to set the shader codes used directly instead of using the built in templates.

Be aware, if set, this template will be used for all cases, primitive types, picking etc.

Deprecated:
Replaced By vtkShaderProperty::Get*ShaderCode as of VTK 9.0.

◆ GetVertexShaderCode()

virtual char* vtkOpenGLPolyDataMapper::GetVertexShaderCode ( )
virtual

◆ SetFragmentShaderCode()

virtual void vtkOpenGLPolyDataMapper::SetFragmentShaderCode ( const char *  code)
virtual

◆ GetFragmentShaderCode()

virtual char* vtkOpenGLPolyDataMapper::GetFragmentShaderCode ( )
virtual

◆ SetGeometryShaderCode()

virtual void vtkOpenGLPolyDataMapper::SetGeometryShaderCode ( const char *  code)
virtual

◆ GetGeometryShaderCode()

virtual char* vtkOpenGLPolyDataMapper::GetGeometryShaderCode ( )
virtual

◆ ShallowCopy()

void vtkOpenGLPolyDataMapper::ShallowCopy ( vtkAbstractMapper m)
overridevirtual

Make a shallow copy of this mapper.

Reimplemented from vtkPolyDataMapper.

◆ GetVBOs()

virtual vtkOpenGLVertexBufferObjectGroup* vtkOpenGLPolyDataMapper::GetVBOs ( )
virtual

Return the mapper's vertex buffer objects.

◆ SetVBOShiftScaleMethod()

void vtkOpenGLPolyDataMapper::SetVBOShiftScaleMethod ( int  m)

A convenience method for enabling/disabling the VBO's shift+scale transform.

◆ MapDataArrayToVertexAttribute()

void vtkOpenGLPolyDataMapper::MapDataArrayToVertexAttribute ( const char *  vertexAttributeName,
const char *  dataArrayName,
int  fieldAssociation,
int  componentno = -1 
)
overridevirtual

Select a data array from the point/cell data and map it to a generic vertex attribute.

vertexAttributeName is the name of the vertex attribute. dataArrayName is the name of the data array. fieldAssociation indicates when the data array is a point data array or cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or (vtkDataObject::FIELD_ASSOCIATION_CELLS). componentno indicates which component from the data array must be passed as the attribute. If -1, then all components are passed.

Reimplemented from vtkPolyDataMapper.

◆ MapDataArrayToMultiTextureAttribute()

void vtkOpenGLPolyDataMapper::MapDataArrayToMultiTextureAttribute ( const char *  tname,
const char *  dataArrayName,
int  fieldAssociation,
int  componentno = -1 
)
overridevirtual

Reimplemented from vtkPolyDataMapper.

◆ RemoveVertexAttributeMapping()

void vtkOpenGLPolyDataMapper::RemoveVertexAttributeMapping ( const char *  vertexAttributeName)
overridevirtual

Remove a vertex attribute mapping.

Reimplemented from vtkPolyDataMapper.

◆ RemoveAllVertexAttributeMappings()

void vtkOpenGLPolyDataMapper::RemoveAllVertexAttributeMappings ( )
overridevirtual

Remove all vertex attributes.

Reimplemented from vtkPolyDataMapper.

◆ ProcessSelectorPixelBuffers()

void vtkOpenGLPolyDataMapper::ProcessSelectorPixelBuffers ( vtkHardwareSelector sel,
std::vector< unsigned int > &  pixeloffsets,
vtkProp prop 
)
overridevirtual

allows a mapper to update a selections color buffers Called from a prop which in turn is called from the selector

Reimplemented from vtkMapper.

◆ MapDataArray()

void vtkOpenGLPolyDataMapper::MapDataArray ( const char *  vertexAttributeName,
const char *  dataArrayName,
const char *  texturename,
int  fieldAssociation,
int  componentno 
)
protected

◆ GetTextureCoordinateName()

std::string vtkOpenGLPolyDataMapper::GetTextureCoordinateName ( const char *  tname)
protected

◆ GetCoincidentParameters()

void vtkOpenGLPolyDataMapper::GetCoincidentParameters ( vtkRenderer ren,
vtkActor actor,
float &  factor,
float &  offset 
)
protected

helper function to get the appropriate coincident params

◆ ComputeBounds()

void vtkOpenGLPolyDataMapper::ComputeBounds ( )
overrideprotectedvirtual

Called in GetBounds().

When this method is called, the consider the input to be updated depending on whether this->Static is set or not. This method simply obtains the bounds from the data-object and returns it.

Reimplemented from vtkPolyDataMapper.

◆ UpdateShaders()

virtual void vtkOpenGLPolyDataMapper::UpdateShaders ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Make sure appropriate shaders are defined, compiled and bound.

This method orchistrates the process, much of the work is done in other methods

Reimplemented in vtkCompositeMapperHelper2.

◆ GetNeedToRebuildShaders()

virtual bool vtkOpenGLPolyDataMapper::GetNeedToRebuildShaders ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Does the shader source need to be recomputed.

◆ BuildShaders()

virtual void vtkOpenGLPolyDataMapper::BuildShaders ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Build the shader source code, called by UpdateShader.

◆ GetShaderTemplate()

virtual void vtkOpenGLPolyDataMapper::GetShaderTemplate ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Create the basic shaders before replacement.

Reimplemented in vtkOpenGLGlyph3DHelper, vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ ReplaceShaderValues()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderValues ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacements on the shader templates.

Reimplemented in vtkSurfaceLICMapper, vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ ReplaceShaderRenderPass()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderRenderPass ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act,
bool  prePass 
)
protectedvirtual

Perform string replacements on the shader templates, called from ReplaceShaderValues.

◆ ReplaceShaderCustomUniforms()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderCustomUniforms ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkActor act 
)
protectedvirtual

◆ ReplaceShaderColor()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderColor ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

◆ ReplaceShaderLight()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderLight ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

◆ ReplaceShaderTCoord()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderTCoord ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

◆ ReplaceShaderPicking()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderPicking ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Reimplemented in vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderPrimID()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderPrimID ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

◆ ReplaceShaderNormal()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderNormal ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Reimplemented in vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderClip()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderClip ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Reimplemented in vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderPositionVC()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderPositionVC ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Reimplemented in vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderCoincidentOffset()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderCoincidentOffset ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

◆ ReplaceShaderDepth()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderDepth ( std::map< vtkShader::Type, vtkShader * >  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

◆ SetCustomUniforms()

virtual void vtkOpenGLPolyDataMapper::SetCustomUniforms ( vtkOpenGLHelper cellBO,
vtkActor actor 
)
protectedvirtual

Set the value of user-defined uniform variables, called by UpdateShader.

◆ SetMapperShaderParameters()

virtual void vtkOpenGLPolyDataMapper::SetMapperShaderParameters ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Set the shader parameters related to the mapper/input data, called by UpdateShader.

Reimplemented in vtkSurfaceLICMapper, vtkOpenGLGlyph3DHelper, vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ SetLightingShaderParameters()

virtual void vtkOpenGLPolyDataMapper::SetLightingShaderParameters ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Set the shader parameteres related to lighting, called by UpdateShader.

◆ SetCameraShaderParameters()

virtual void vtkOpenGLPolyDataMapper::SetCameraShaderParameters ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Set the shader parameteres related to the Camera, called by UpdateShader.

Reimplemented in vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ SetPropertyShaderParameters()

virtual void vtkOpenGLPolyDataMapper::SetPropertyShaderParameters ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Set the shader parameteres related to the property, called by UpdateShader.

◆ UpdateBufferObjects()

virtual void vtkOpenGLPolyDataMapper::UpdateBufferObjects ( vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Update the VBO/IBO to be current.

◆ GetNeedToRebuildBufferObjects()

virtual bool vtkOpenGLPolyDataMapper::GetNeedToRebuildBufferObjects ( vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Does the VBO/IBO need to be rebuilt.

Reimplemented in vtkOpenGLStickMapper.

◆ BuildBufferObjects()

virtual void vtkOpenGLPolyDataMapper::BuildBufferObjects ( vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Build the VBO/IBO, called by UpdateBufferObjects.

Reimplemented in vtkSurfaceLICMapper, vtkCompositeMapperHelper2, vtkOpenGLStickMapper, and vtkOpenGLSphereMapper.

◆ BuildIBO()

virtual void vtkOpenGLPolyDataMapper::BuildIBO ( vtkRenderer ren,
vtkActor act,
vtkPolyData poly 
)
protectedvirtual

Build the IBO, called by BuildBufferObjects.

◆ HaveWideLines()

virtual bool vtkOpenGLPolyDataMapper::HaveWideLines ( vtkRenderer ,
vtkActor  
)
protectedvirtual

◆ HaveTextures()

virtual bool vtkOpenGLPolyDataMapper::HaveTextures ( vtkActor actor)
protectedvirtual

◆ GetNumberOfTextures()

virtual unsigned int vtkOpenGLPolyDataMapper::GetNumberOfTextures ( vtkActor actor)
protectedvirtual

◆ GetTextures()

virtual std::vector<std::pair<vtkTexture*, std::string> > vtkOpenGLPolyDataMapper::GetTextures ( vtkActor actor)
protectedvirtual

◆ HaveTCoords()

virtual bool vtkOpenGLPolyDataMapper::HaveTCoords ( vtkPolyData poly)
protectedvirtual

◆ GetRenderPassStageMTime()

vtkMTimeType vtkOpenGLPolyDataMapper::GetRenderPassStageMTime ( vtkActor actor)
protected

◆ BuildCellTextures()

virtual void vtkOpenGLPolyDataMapper::BuildCellTextures ( vtkRenderer ren,
vtkActor ,
vtkCellArray prims[4],
int  representation 
)
protectedvirtual

◆ AppendCellTextures()

void vtkOpenGLPolyDataMapper::AppendCellTextures ( vtkRenderer ren,
vtkActor ,
vtkCellArray prims[4],
int  representation,
std::vector< unsigned char > &  colors,
std::vector< float > &  normals,
vtkPolyData pd,
vtkOpenGLCellToVTKCellMap ccmap 
)
protected

◆ GetLegacyShaderProperty()

vtkOpenGLShaderProperty* vtkOpenGLPolyDataMapper::GetLegacyShaderProperty ( )
protected

◆ DrawingSpheres()

bool vtkOpenGLPolyDataMapper::DrawingSpheres ( vtkOpenGLHelper cellBO,
vtkActor actor 
)
protected

◆ DrawingTubes()

bool vtkOpenGLPolyDataMapper::DrawingTubes ( vtkOpenGLHelper cellBO,
vtkActor actor 
)
protected

◆ DrawingTubesOrSpheres()

bool vtkOpenGLPolyDataMapper::DrawingTubesOrSpheres ( vtkOpenGLHelper cellBO,
vtkActor actor 
)
protected

◆ GetOpenGLMode()

int vtkOpenGLPolyDataMapper::GetOpenGLMode ( int  representation,
int  primType 
)
protected

◆ GetPointPickingPrimitiveSize()

int vtkOpenGLPolyDataMapper::GetPointPickingPrimitiveSize ( int  primType)
protected

◆ UpdateMaximumPointCellIds()

virtual void vtkOpenGLPolyDataMapper::UpdateMaximumPointCellIds ( vtkRenderer ren,
vtkActor actor 
)
protectedvirtual

Member Data Documentation

◆ CurrentInput

vtkPolyData* vtkOpenGLPolyDataMapper::CurrentInput

Definition at line 93 of file vtkOpenGLPolyDataMapper.h.

◆ ResourceCallback

vtkGenericOpenGLResourceFreeCallback* vtkOpenGLPolyDataMapper::ResourceCallback
protected

Definition at line 241 of file vtkOpenGLPolyDataMapper.h.

◆ VBOs

vtkOpenGLVertexBufferObjectGroup* vtkOpenGLPolyDataMapper::VBOs
protected

Definition at line 369 of file vtkOpenGLPolyDataMapper.h.

◆ Primitives

vtkOpenGLHelper vtkOpenGLPolyDataMapper::Primitives[PrimitiveEnd]
protected

Definition at line 372 of file vtkOpenGLPolyDataMapper.h.

◆ LastBoundBO

vtkOpenGLHelper* vtkOpenGLPolyDataMapper::LastBoundBO
protected

Definition at line 373 of file vtkOpenGLPolyDataMapper.h.

◆ DrawingEdgesOrVertices

bool vtkOpenGLPolyDataMapper::DrawingEdgesOrVertices
protected

Definition at line 374 of file vtkOpenGLPolyDataMapper.h.

◆ LastLightComplexity

std::map<const vtkOpenGLHelper*, int> vtkOpenGLPolyDataMapper::LastLightComplexity
protected

Definition at line 396 of file vtkOpenGLPolyDataMapper.h.

◆ LastLightCount

std::map<const vtkOpenGLHelper*, int> vtkOpenGLPolyDataMapper::LastLightCount
protected

Definition at line 397 of file vtkOpenGLPolyDataMapper.h.

◆ LightComplexityChanged

std::map<const vtkOpenGLHelper*, vtkTimeStamp> vtkOpenGLPolyDataMapper::LightComplexityChanged
protected

Definition at line 398 of file vtkOpenGLPolyDataMapper.h.

◆ LastSelectionState

int vtkOpenGLPolyDataMapper::LastSelectionState
protected

Definition at line 400 of file vtkOpenGLPolyDataMapper.h.

◆ SelectionStateChanged

vtkTimeStamp vtkOpenGLPolyDataMapper::SelectionStateChanged
protected

Definition at line 401 of file vtkOpenGLPolyDataMapper.h.

◆ LastRenderPassInfo

vtkNew<vtkInformation> vtkOpenGLPolyDataMapper::LastRenderPassInfo
protected

Definition at line 406 of file vtkOpenGLPolyDataMapper.h.

◆ UsingScalarColoring

bool vtkOpenGLPolyDataMapper::UsingScalarColoring
protected

Definition at line 412 of file vtkOpenGLPolyDataMapper.h.

◆ VBOBuildTime

vtkTimeStamp vtkOpenGLPolyDataMapper::VBOBuildTime
protected

Definition at line 413 of file vtkOpenGLPolyDataMapper.h.

◆ VBOBuildState

vtkStateStorage vtkOpenGLPolyDataMapper::VBOBuildState
protected

Definition at line 414 of file vtkOpenGLPolyDataMapper.h.

◆ IBOBuildState

vtkStateStorage vtkOpenGLPolyDataMapper::IBOBuildState
protected

Definition at line 415 of file vtkOpenGLPolyDataMapper.h.

◆ CellTextureBuildState

vtkStateStorage vtkOpenGLPolyDataMapper::CellTextureBuildState
protected

Definition at line 416 of file vtkOpenGLPolyDataMapper.h.

◆ TempState

vtkStateStorage vtkOpenGLPolyDataMapper::TempState
protected

Definition at line 417 of file vtkOpenGLPolyDataMapper.h.

◆ InternalColorTexture

vtkOpenGLTexture* vtkOpenGLPolyDataMapper::InternalColorTexture
protected

Definition at line 418 of file vtkOpenGLPolyDataMapper.h.

◆ PopulateSelectionSettings

int vtkOpenGLPolyDataMapper::PopulateSelectionSettings
protected

Definition at line 420 of file vtkOpenGLPolyDataMapper.h.

◆ PrimitiveIDOffset

int vtkOpenGLPolyDataMapper::PrimitiveIDOffset
protected

Definition at line 421 of file vtkOpenGLPolyDataMapper.h.

◆ TempMatrix4

vtkMatrix4x4* vtkOpenGLPolyDataMapper::TempMatrix4
protected

Definition at line 423 of file vtkOpenGLPolyDataMapper.h.

◆ TempMatrix3

vtkMatrix3x3* vtkOpenGLPolyDataMapper::TempMatrix3
protected

Definition at line 424 of file vtkOpenGLPolyDataMapper.h.

◆ VBOInverseTransform

vtkNew<vtkTransform> vtkOpenGLPolyDataMapper::VBOInverseTransform
protected

Definition at line 425 of file vtkOpenGLPolyDataMapper.h.

◆ VBOShiftScale

vtkNew<vtkMatrix4x4> vtkOpenGLPolyDataMapper::VBOShiftScale
protected

Definition at line 426 of file vtkOpenGLPolyDataMapper.h.

◆ ShiftScaleMethod

int vtkOpenGLPolyDataMapper::ShiftScaleMethod
protected

Definition at line 427 of file vtkOpenGLPolyDataMapper.h.

◆ ForceTextureCoordinates

bool vtkOpenGLPolyDataMapper::ForceTextureCoordinates
protected

Definition at line 433 of file vtkOpenGLPolyDataMapper.h.

◆ CellScalarTexture

vtkTextureObject* vtkOpenGLPolyDataMapper::CellScalarTexture
protected

Definition at line 442 of file vtkOpenGLPolyDataMapper.h.

◆ CellScalarBuffer

vtkOpenGLBufferObject* vtkOpenGLPolyDataMapper::CellScalarBuffer
protected

Definition at line 443 of file vtkOpenGLPolyDataMapper.h.

◆ HaveCellScalars

bool vtkOpenGLPolyDataMapper::HaveCellScalars
protected

Definition at line 444 of file vtkOpenGLPolyDataMapper.h.

◆ CellNormalTexture

vtkTextureObject* vtkOpenGLPolyDataMapper::CellNormalTexture
protected

Definition at line 445 of file vtkOpenGLPolyDataMapper.h.

◆ CellNormalBuffer

vtkOpenGLBufferObject* vtkOpenGLPolyDataMapper::CellNormalBuffer
protected

Definition at line 446 of file vtkOpenGLPolyDataMapper.h.

◆ HaveCellNormals

bool vtkOpenGLPolyDataMapper::HaveCellNormals
protected

Definition at line 447 of file vtkOpenGLPolyDataMapper.h.

◆ PointIdArrayName

char* vtkOpenGLPolyDataMapper::PointIdArrayName
protected

Definition at line 450 of file vtkOpenGLPolyDataMapper.h.

◆ CellIdArrayName

char* vtkOpenGLPolyDataMapper::CellIdArrayName
protected

Definition at line 451 of file vtkOpenGLPolyDataMapper.h.

◆ ProcessIdArrayName

char* vtkOpenGLPolyDataMapper::ProcessIdArrayName
protected

Definition at line 452 of file vtkOpenGLPolyDataMapper.h.

◆ CompositeIdArrayName

char* vtkOpenGLPolyDataMapper::CompositeIdArrayName
protected

Definition at line 453 of file vtkOpenGLPolyDataMapper.h.

◆ ExtraAttributes

std::map<std::string, ExtraAttributeValue> vtkOpenGLPolyDataMapper::ExtraAttributes
protected

Definition at line 463 of file vtkOpenGLPolyDataMapper.h.

◆ LegacyShaderProperty

vtkSmartPointer<vtkOpenGLShaderProperty> vtkOpenGLPolyDataMapper::LegacyShaderProperty
protected

Definition at line 469 of file vtkOpenGLPolyDataMapper.h.

◆ TimerQuery

vtkOpenGLRenderTimer* vtkOpenGLPolyDataMapper::TimerQuery
protected

Definition at line 472 of file vtkOpenGLPolyDataMapper.h.

◆ TimerQueryCounter

unsigned int vtkOpenGLPolyDataMapper::TimerQueryCounter
protected

Definition at line 487 of file vtkOpenGLPolyDataMapper.h.

◆ CellCellMap

vtkNew<vtkOpenGLCellToVTKCellMap> vtkOpenGLPolyDataMapper::CellCellMap
protected

Definition at line 490 of file vtkOpenGLPolyDataMapper.h.


The documentation for this class was generated from the following file: