#include <vtkImporter.h>
Inheritance diagram for vtkImporter:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual vtkRenderer * | GetRenderer () |
virtual void | SetRenderWindow (vtkRenderWindow *) |
virtual vtkRenderWindow * | GetRenderWindow () |
void | Read () |
void | Update () |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkImporter * | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkImporter () | |
~vtkImporter () | |
virtual int | ImportBegin () |
virtual void | ImportEnd () |
virtual void | ImportActors (vtkRenderer *vtkNotUsed(renderer)) |
virtual void | ImportCameras (vtkRenderer *vtkNotUsed(renderer)) |
virtual void | ImportLights (vtkRenderer *vtkNotUsed(renderer)) |
virtual void | ImportProperties (vtkRenderer *vtkNotUsed(renderer)) |
virtual void | ReadData () |
Protected Attributes | |
vtkRenderer * | Renderer |
vtkRenderWindow * | RenderWindow |
vtkImporter is an abstract class that specifies the protocol for importing actors, cameras, lights and properties into a vtkRenderWindow. The following takes place: 1) Create a RenderWindow and Renderer if none is provided. 2) Call ImportBegin, if ImportBegin returns False, return 3) Call ReadData, which calls: a) Import the Actors b) Import the cameras c) Import the lights d) Import the Properties 7) Call ImportEnd
Subclasses optionally implement the ImportActors, ImportCameras, ImportLights and ImportProperties or ReadData methods. An ImportBegin and ImportEnd can optionally be provided to perform Importer-specific initialization and termination. The Read method initiates the import process. If a RenderWindow is provided, its Renderer will contained the imported objects. If the RenderWindow has no Renderer, one is created. If no RenderWindow is provided, both a RenderWindow and Renderer will be created. Both the RenderWindow and Renderer can be accessed using Get methods.
Definition at line 83 of file vtkImporter.h.
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkObject. Reimplemented in vtk3DSImporter, and vtkVRMLImporter. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkObject. Reimplemented in vtk3DSImporter, and vtkVRMLImporter. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkObject. Reimplemented in vtk3DSImporter, and vtkVRMLImporter. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkObject. Reimplemented in vtk3DSImporter, and vtkVRMLImporter. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkObject. Reimplemented in vtk3DSImporter, and vtkVRMLImporter. |
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Get the renderer that contains the imported actors, cameras and lights. |
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Set the vtkRenderWindow to contain the imported actors, cameras and lights, If no vtkRenderWindow is set, one will be created and can be obtained with the GetRenderWindow method. If the vtkRenderWindow has been specified, the first vtkRenderer it has will be used to import the objects. If the vtkRenderWindow has no Renderer, one will be created and can be accessed using GetRenderer. |
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Set the vtkRenderWindow to contain the imported actors, cameras and lights, If no vtkRenderWindow is set, one will be created and can be obtained with the GetRenderWindow method. If the vtkRenderWindow has been specified, the first vtkRenderer it has will be used to import the objects. If the vtkRenderWindow has no Renderer, one will be created and can be accessed using GetRenderer. |
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Import the actors, cameras, lights and properties into a vtkRenderWindow. |
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Import the actors, cameras, lights and properties into a vtkRenderWindow. Definition at line 112 of file vtkImporter.h. |
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Reimplemented in vtk3DSImporter, and vtkVRMLImporter. Definition at line 120 of file vtkImporter.h. |
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Reimplemented in vtk3DSImporter, and vtkVRMLImporter. Definition at line 121 of file vtkImporter.h. |
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Definition at line 122 of file vtkImporter.h. |
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Definition at line 123 of file vtkImporter.h. |
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Definition at line 124 of file vtkImporter.h. |
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Definition at line 125 of file vtkImporter.h. |
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Definition at line 127 of file vtkImporter.h. |
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Definition at line 128 of file vtkImporter.h. |