#include <vtkMesaPolyDataMapper.h>
Inheritance diagram for vtkMesaPolyDataMapper:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual void | RenderPiece (vtkRenderer *ren, vtkActor *a) |
void | ReleaseGraphicsResources (vtkWindow *) |
virtual void | Draw (vtkRenderer *ren, vtkActor *a) |
GLenum | GetLmcolorMode (vtkProperty *prop) |
Static Public Methods | |
vtkMesaPolyDataMapper * | New () |
int | IsTypeOf (const char *type) |
vtkMesaPolyDataMapper * | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkMesaPolyDataMapper () | |
~vtkMesaPolyDataMapper () | |
Protected Attributes | |
int | ListId |
vtkRenderWindow * | RenderWindow |
vtkMesaPolyDataMapper is a subclass of vtkPolyDataMapper. vtkMesaPolyDataMapper is a geometric PolyDataMapper for the Mesa rendering library.
Definition at line 73 of file vtkMesaPolyDataMapper.h.
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Instantiate object with no start, end, or progress methods. Reimplemented from vtkPolyDataMapper. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataMapper. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataMapper. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataMapper. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataMapper. |
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Implement superclass render method. Reimplemented from vtkPolyDataMapper. |
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Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. Reimplemented from vtkMapper. |
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Draw method for Mesa. |
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Get the lmcolor property, this is a pretty important little function. It determines how vertex colors will be handled in gl. When a PolyDataMapper has vertex colors it will use this method to determine what lmcolor mode to set. |
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Definition at line 105 of file vtkMesaPolyDataMapper.h. |
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Definition at line 106 of file vtkMesaPolyDataMapper.h. |