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vtkLODProp3D Class Reference
#include <vtkLODProp3D.h>
Inheritance diagram for vtkLODProp3D:
[legend]Collaboration diagram for vtkLODProp3D:
[legend]List of all members.
Detailed Description
level of detail 3D prop
- Date:
-
2003/01/21 20:28:55
- Revision:
-
1.32
vtkLODProp3D is a class to support level of detail rendering for Prop3D. Any number of mapper/property/texture items can be added to this object. Render time will be measured, and will be used to select a LOD based on the AllocatedRenderTime of this Prop3D. Depending on the type of the mapper/property, a vtkActor or a vtkVolume will be created behind the scenes.
- See also:
-
vtkProp3D vtkActor vtkVolume vtkLODActor
- Created by:
-
- CVS contributions (if > 5%):
-
- Avila, Lisa (70%)
- Turner, Wes (9%)
- Turek, Matt (9%)
- CVS logs (CVSweb):
-
- .
cxx
(/Rendering/vtkLODProp3D.cxx)
- .
h
(/Rendering/vtkLODProp3D.h)
- Examples:
-
vtkLODProp3D (Examples)
- Tests:
-
vtkLODProp3D (Tests)
Definition at line 74 of file vtkLODProp3D.h.
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Public Types |
typedef vtkProp3D | Superclass |
Public Methods |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | RemoveLOD (int id) |
vtkAbstractMapper3D * | GetLODMapper (int id) |
int | GetLastRenderedLODID () |
int | GetPickLODID (void) |
virtual void | GetActors (vtkPropCollection *) |
void | ShallowCopy (vtkProp *prop) |
void | ReleaseGraphicsResources (vtkWindow *) |
void | SetAllocatedRenderTime (float t, vtkViewport *vp) |
void | RestoreEstimatedRenderTime () |
virtual void | AddEstimatedRenderTime (float t, vtkViewport *vp) |
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float * | GetBounds () |
void | GetBounds (float bounds[6]) |
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int | AddLOD (vtkMapper *m, vtkProperty *p, vtkProperty *back, vtkTexture *t, float time) |
int | AddLOD (vtkMapper *m, vtkProperty *p, vtkTexture *t, float time) |
int | AddLOD (vtkMapper *m, vtkProperty *p, vtkProperty *back, float time) |
int | AddLOD (vtkMapper *m, vtkProperty *p, float time) |
int | AddLOD (vtkMapper *m, vtkTexture *t, float time) |
int | AddLOD (vtkMapper *m, float time) |
int | AddLOD (vtkVolumeMapper *m, vtkVolumeProperty *p, float time) |
int | AddLOD (vtkVolumeMapper *m, float time) |
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virtual int | GetNumberOfLODs () |
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virtual int | GetCurrentIndex () |
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void | SetLODProperty (int id, vtkProperty *p) |
void | GetLODProperty (int id, vtkProperty **p) |
void | SetLODProperty (int id, vtkVolumeProperty *p) |
void | GetLODProperty (int id, vtkVolumeProperty **p) |
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void | SetLODMapper (int id, vtkMapper *m) |
void | GetLODMapper (int id, vtkMapper **m) |
void | SetLODMapper (int id, vtkVolumeMapper *m) |
void | GetLODMapper (int id, vtkVolumeMapper **m) |
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void | SetLODBackfaceProperty (int id, vtkProperty *t) |
void | GetLODBackfaceProperty (int id, vtkProperty **t) |
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void | SetLODTexture (int id, vtkTexture *t) |
void | GetLODTexture (int id, vtkTexture **t) |
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void | EnableLOD (int id) |
void | DisableLOD (int id) |
int | IsLODEnabled (int id) |
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void | SetLODLevel (int id, float level) |
float | GetLODLevel (int id) |
float | GetLODIndexLevel (int index) |
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float | GetLODEstimatedRenderTime (int id) |
float | GetLODIndexEstimatedRenderTime (int index) |
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virtual void | SetAutomaticLODSelection (int) |
virtual int | GetAutomaticLODSelection () |
virtual void | AutomaticLODSelectionOn () |
virtual void | AutomaticLODSelectionOff () |
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virtual void | SetSelectedLODID (int) |
virtual int | GetSelectedLODID () |
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void | SetPickMethod (void(*f)(void *), void *arg) |
void | SetPickMethodArgDelete (void(*f)(void *)) |
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void | SetSelectedPickLODID (int id) |
virtual int | GetSelectedPickLODID () |
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virtual void | SetAutomaticPickLODSelection (int) |
virtual int | GetAutomaticPickLODSelection () |
virtual void | AutomaticPickLODSelectionOn () |
virtual void | AutomaticPickLODSelectionOff () |
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int | RenderOpaqueGeometry (vtkViewport *viewport) |
int | RenderTranslucentGeometry (vtkViewport *viewport) |
Static Public Methods |
vtkLODProp3D * | New () |
int | IsTypeOf (const char *type) |
vtkLODProp3D * | SafeDownCast (vtkObject *o) |
Protected Methods |
| vtkLODProp3D () |
| ~vtkLODProp3D () |
int | GetAutomaticPickPropIndex (void) |
int | GetNextEntryIndex () |
int | ConvertIDToIndex (int id) |
Protected Attributes |
vtkLODProp3DEntry * | LODs |
int | NumberOfEntries |
int | NumberOfLODs |
int | CurrentIndex |
int | SelectedLODIndex |
int | AutomaticLODSelection |
int | SelectedLODID |
int | SelectedPickLODID |
int | AutomaticPickLODSelection |
vtkProp * | PreviousPickProp |
void(* | PreviousPickMethod )(void *) |
void * | PreviousPickMethodArg |
Member Typedef Documentation
Constructor & Destructor Documentation
vtkLODProp3D::vtkLODProp3D |
( |
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[protected] |
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vtkLODProp3D::~vtkLODProp3D |
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[protected] |
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Member Function Documentation
vtkLODProp3D* vtkLODProp3D::New |
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[static] |
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Create an instance of this class.
Reimplemented from vtkObject. |
virtual const char* vtkLODProp3D::GetClassName |
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[virtual] |
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int vtkLODProp3D::IsTypeOf |
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const char * |
type |
) |
[static] |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D. |
virtual int vtkLODProp3D::IsA |
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const char * |
type |
) |
[virtual] |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkProp3D. |
vtkLODProp3D* vtkLODProp3D::SafeDownCast |
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vtkObject * |
o |
) |
[static] |
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void vtkLODProp3D::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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) |
[virtual] |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkProp3D. |
float* vtkLODProp3D::GetBounds |
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[virtual] |
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void vtkLODProp3D::GetBounds |
( |
float |
bounds[6] |
) |
[inline] |
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Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD. |
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Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD. |
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Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD. |
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Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD. |
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Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD. |
int vtkLODProp3D::AddLOD |
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vtkMapper * |
m, |
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float |
time |
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) |
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Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD. |
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Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD. |
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Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD. |
virtual int vtkLODProp3D::GetNumberOfLODs |
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[virtual] |
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Get the current number of LODs. |
virtual int vtkLODProp3D::GetCurrentIndex |
( |
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[virtual] |
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Get the current index, used to determine the ID of the next LOD that is added. Useful for guessing what IDs have been used (with NumberOfLODs, without depending on the constructor initialization to 1000. |
void vtkLODProp3D::RemoveLOD |
( |
int |
id |
) |
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Delete a level of detail given an ID. This is the ID returned by the AddLOD method |
void vtkLODProp3D::SetLODProperty |
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int |
id, |
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vtkProperty * |
p |
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) |
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Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D. |
void vtkLODProp3D::GetLODProperty |
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int |
id, |
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vtkProperty ** |
p |
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) |
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Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D. |
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Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D. |
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Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D. |
void vtkLODProp3D::SetLODMapper |
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int |
id, |
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vtkMapper * |
m |
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) |
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Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D. |
void vtkLODProp3D::GetLODMapper |
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int |
id, |
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vtkMapper ** |
m |
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) |
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Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D. |
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Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D. |
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Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D. |
void vtkLODProp3D::SetLODBackfaceProperty |
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int |
id, |
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vtkProperty * |
t |
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) |
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Methods to set / get the backface property of an LOD. This method is only valid for LOD ids that are Actors (not Volumes) |
void vtkLODProp3D::GetLODBackfaceProperty |
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int |
id, |
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vtkProperty ** |
t |
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) |
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Methods to set / get the backface property of an LOD. This method is only valid for LOD ids that are Actors (not Volumes) |
void vtkLODProp3D::SetLODTexture |
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int |
id, |
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vtkTexture * |
t |
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) |
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Methods to set / get the texture of an LOD. This method is only valid for LOD ids that are Actors (not Volumes) |
void vtkLODProp3D::GetLODTexture |
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int |
id, |
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vtkTexture ** |
t |
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) |
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Methods to set / get the texture of an LOD. This method is only valid for LOD ids that are Actors (not Volumes) |
void vtkLODProp3D::EnableLOD |
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int |
id |
) |
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Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off. |
void vtkLODProp3D::DisableLOD |
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int |
id |
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Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off. |
int vtkLODProp3D::IsLODEnabled |
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int |
id |
) |
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Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off. |
void vtkLODProp3D::SetLODLevel |
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int |
id, |
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float |
level |
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) |
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Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a float to ensure that a level can be inserted between 2 and 3. |
float vtkLODProp3D::GetLODLevel |
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int |
id |
) |
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Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a float to ensure that a level can be inserted between 2 and 3. |
float vtkLODProp3D::GetLODIndexLevel |
( |
int |
index |
) |
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Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a float to ensure that a level can be inserted between 2 and 3. |
float vtkLODProp3D::GetLODEstimatedRenderTime |
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int |
id |
) |
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Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index. Value is returned in seconds. |
float vtkLODProp3D::GetLODIndexEstimatedRenderTime |
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int |
index |
) |
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Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index. Value is returned in seconds. |
virtual void vtkLODProp3D::SetAutomaticLODSelection |
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int |
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) |
[virtual] |
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Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate. |
virtual int vtkLODProp3D::GetAutomaticLODSelection |
( |
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[virtual] |
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Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate. |
virtual void vtkLODProp3D::AutomaticLODSelectionOn |
( |
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[virtual] |
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Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate. |
virtual void vtkLODProp3D::AutomaticLODSelectionOff |
( |
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[virtual] |
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Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate. |
virtual void vtkLODProp3D::SetSelectedLODID |
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int |
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) |
[virtual] |
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Set the id of the LOD that is to be drawn when automatic LOD selection is turned off. |
virtual int vtkLODProp3D::GetSelectedLODID |
( |
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[virtual] |
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Set the id of the LOD that is to be drawn when automatic LOD selection is turned off. |
int vtkLODProp3D::GetLastRenderedLODID |
( |
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Get the ID of the previously (during the last render) selected LOD index |
int vtkLODProp3D::GetPickLODID |
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void |
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) |
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Get the ID of the appropriate pick LOD index |
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For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
Reimplemented from vtkProp. |
void vtkLODProp3D::SetPickMethod |
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void(* |
f)(void *), |
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void * |
arg |
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void vtkLODProp3D::SetPickMethodArgDelete |
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void(* |
f)(void *) |
) |
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void vtkLODProp3D::SetSelectedPickLODID |
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int |
id |
) |
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Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off. |
virtual int vtkLODProp3D::GetSelectedPickLODID |
( |
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[virtual] |
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Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off. |
virtual void vtkLODProp3D::SetAutomaticPickLODSelection |
( |
int |
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) |
[virtual] |
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Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate. |
virtual int vtkLODProp3D::GetAutomaticPickLODSelection |
( |
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[virtual] |
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Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate. |
virtual void vtkLODProp3D::AutomaticPickLODSelectionOn |
( |
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) |
[virtual] |
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Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate. |
virtual void vtkLODProp3D::AutomaticPickLODSelectionOff |
( |
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) |
[virtual] |
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Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate. |
void vtkLODProp3D::ShallowCopy |
( |
vtkProp * |
prop |
) |
[virtual] |
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Shallow copy of this vtkLODProp3D.
Reimplemented from vtkProp3D. |
int vtkLODProp3D::RenderOpaqueGeometry |
( |
vtkViewport * |
viewport |
) |
[virtual] |
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Support the standard render methods.
Reimplemented from vtkProp. |
int vtkLODProp3D::RenderTranslucentGeometry |
( |
vtkViewport * |
viewport |
) |
[virtual] |
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Support the standard render methods.
Reimplemented from vtkProp. |
void vtkLODProp3D::ReleaseGraphicsResources |
( |
vtkWindow * |
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) |
[virtual] |
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Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp. |
void vtkLODProp3D::SetAllocatedRenderTime |
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float |
t, |
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vtkViewport * |
vp |
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) |
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Used by the culler / renderer to set the allocated render time for this prop. This is based on the desired update rate, and possibly some other properties such as potential screen coverage of this prop. |
void vtkLODProp3D::RestoreEstimatedRenderTime |
( |
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[virtual] |
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Used when the render process is aborted to restore the previous estimated render time. Overridden here to allow previous time for a particular LOD to be restored - otherwise the time for the last rendered LOD will be copied into the currently selected LOD.
Reimplemented from vtkProp. |
virtual void vtkLODProp3D::AddEstimatedRenderTime |
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float |
t, |
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vtkViewport * |
vp |
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) |
[virtual] |
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Override method from vtkProp in order to push this call down to the selected LOD as well. |
int vtkLODProp3D::GetAutomaticPickPropIndex |
( |
void |
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) |
[protected] |
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int vtkLODProp3D::GetNextEntryIndex |
( |
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) |
[protected] |
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int vtkLODProp3D::ConvertIDToIndex |
( |
int |
id |
) |
[protected] |
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Member Data Documentation
int vtkLODProp3D::NumberOfEntries [protected]
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int vtkLODProp3D::NumberOfLODs [protected]
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int vtkLODProp3D::CurrentIndex [protected]
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int vtkLODProp3D::SelectedLODIndex [protected]
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int vtkLODProp3D::AutomaticLODSelection [protected]
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int vtkLODProp3D::SelectedLODID [protected]
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int vtkLODProp3D::SelectedPickLODID [protected]
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int vtkLODProp3D::AutomaticPickLODSelection [protected]
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vtkProp* vtkLODProp3D::PreviousPickProp [protected]
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void(* vtkLODProp3D::PreviousPickMethod)(void *) [protected]
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void* vtkLODProp3D::PreviousPickMethodArg [protected]
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The documentation for this class was generated from the following file: