#include <vtkMapper.h>
Inheritance diagram for vtkMapper:
vtkMapper is an abstract class to specify interface between data and graphics primitives. Subclasses of vtkMapper map data through a lookuptable and control the creation of rendering primitives that interface to the graphics library. The mapping can be controlled by supplying a lookup table and specifying a scalar range to map data through.
There are several important control mechanisms affecting the behavior of this object. The ScalarVisibility flag controls whether scalar data (if any) controls the color of the associated actor(s) that refer to the mapper. The ScalarMode ivar is used to determine whether scalar point data or cell data is used to color the object. By default, point data scalars are used unless there are none, in which cell scalars are used. Or you can explicitly control whether to use point or cell scalar data. Finally, the mapping of scalars through the lookup table varies depending on the setting of the ColorMode flag. See the documentation for the appropriate methods for an explanation.
Another important feature of this class is whether to use immediate mode rendering (ImmediateModeRenderingOn) or display list rendering (ImmediateModeRenderingOff). If display lists are used, a data structure is constructed (generally in the rendering library) which can then be rapidly traversed and rendered by the rendering library. The disadvantage of display lists is that they require additionally memory which may affect the performance of the system.
Another important feature of the mapper is the ability to shift the z-buffer to resolve coincident topology. For example, if you'd like to draw a mesh with some edges a different color, and the edges lie on the mesh, this feature can be useful to get nice looking lines. (See the ResolveCoincidentTopology-related methods.)
Definition at line 85 of file vtkMapper.h.
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Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper, vtkHierarchicalPolyDataMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, and vtkPolyDataMapper. Definition at line 88 of file vtkMapper.h. |
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Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper, vtkHierarchicalPolyDataMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, and vtkPolyDataMapper. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper, vtkHierarchicalPolyDataMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, and vtkPolyDataMapper. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper, vtkHierarchicalPolyDataMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, and vtkPolyDataMapper. |
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Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper, vtkHierarchicalPolyDataMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, and vtkPolyDataMapper. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkDataSetMapper, vtkHierarchicalPolyDataMapper, vtkMesaPolyDataMapper, vtkOpenGLPolyDataMapper, and vtkPolyDataMapper. |
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Make a shallow copy of this mapper. Reimplemented from vtkAbstractMapper. Reimplemented in vtkPolyDataMapper. |
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Overload standard modified time function. If lookup table is modified, then this object is modified as well. Reimplemented from vtkAbstractMapper. Reimplemented in vtkDataSetMapper. |
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Method initiates the mapping process. Generally sent by the actor as each frame is rendered. Implemented in vtkDataSetMapper, vtkHierarchicalPolyDataMapper, and vtkPolyDataMapper. |
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Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. Reimplemented from vtkAbstractMapper. Reimplemented in vtkDataSetMapper, vtkHierarchicalPolyDataMapper, vtkMesaPolyDataMapper, and vtkOpenGLPolyDataMapper. Definition at line 105 of file vtkMapper.h. |
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Specify a lookup table for the mapper to use. |
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Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. |
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Create default lookup table. Generally used to create one when none is available with the scalar data. |
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Turn on/off flag to control whether scalar data is used to color objects. |
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Create default lookup table. Generally used to create one when none is available with the scalar data. |
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Create default lookup table. Generally used to create one when none is available with the scalar data. |
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Create default lookup table. Generally used to create one when none is available with the scalar data. |
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Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes. |
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Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes. |
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Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes. |
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Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes. |
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Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.) |
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Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.) |
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Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.) Definition at line 145 of file vtkMapper.h. References VTK_COLOR_MODE_DEFAULT. |
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Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.) Definition at line 147 of file vtkMapper.h. References VTK_COLOR_MODE_MAP_SCALARS. |
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Return the method of coloring scalar data. |
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By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors. |
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Return the method of coloring scalar data. |
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Return the method of coloring scalar data. |
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Return the method of coloring scalar data. |
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Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged. |
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Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged. |
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Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged. |
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Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged. |
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Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true. |
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Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true. |
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Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true. |
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Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true. |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. Referenced by GlobalImmediateModeRenderingOff(), and GlobalImmediateModeRenderingOn(). |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. Definition at line 201 of file vtkMapper.h. References SetGlobalImmediateModeRendering(). |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. Definition at line 203 of file vtkMapper.h. References SetGlobalImmediateModeRendering(). |
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Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip. Definition at line 226 of file vtkMapper.h. References VTK_SCALAR_MODE_DEFAULT. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip. Definition at line 228 of file vtkMapper.h. References VTK_SCALAR_MODE_USE_POINT_DATA. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip. Definition at line 230 of file vtkMapper.h. References VTK_SCALAR_MODE_USE_CELL_DATA. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip. Definition at line 232 of file vtkMapper.h. References VTK_SCALAR_MODE_USE_POINT_FIELD_DATA. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip. Definition at line 234 of file vtkMapper.h. References VTK_SCALAR_MODE_USE_CELL_FIELD_DATA. |
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Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip. Definition at line 236 of file vtkMapper.h. References VTK_SCALAR_MODE_USE_FIELD_DATA. |
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When ScalarMode is set to UsePointFileData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors. |
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When ScalarMode is set to UsePointFileData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors. |
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Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table. |
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Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table. |
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Get the array name or number and component to color by. Definition at line 257 of file vtkMapper.h. |
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Get the array name or number and component to color by. Definition at line 258 of file vtkMapper.h. |
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Get the array name or number and component to color by. Definition at line 259 of file vtkMapper.h. |
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Get the array name or number and component to color by. Definition at line 260 of file vtkMapper.h. |
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Return the method for obtaining scalar data. |
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Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). If not off, there are two methods to choose from. PolygonOffset uses graphics systems calls to shift polygons, but does not distinguish vertices and lines from one another. ShiftZBuffer remaps the z-buffer to distinguish vertices, lines, and polygons, but does not always produce acceptable results. If you use the ShiftZBuffer approach, you may also want to set the ResolveCoincidentTopologyZShift value. (Note: not all mappers/graphics systems implement this functionality.) |
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Return the method for obtaining scalar data. |
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Return the method for obtaining scalar data. |
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Return the method for obtaining scalar data. Definition at line 280 of file vtkMapper.h. References VTK_RESOLVE_OFF. |
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Return the method for obtaining scalar data. Definition at line 282 of file vtkMapper.h. References VTK_RESOLVE_POLYGON_OFFSET. |
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Return the method for obtaining scalar data. Definition at line 284 of file vtkMapper.h. References VTK_RESOLVE_SHIFT_ZBUFFER. |
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Used to set the polygon offset scale factor and units. Used when ResolveCoincidentTopology is set to PolygonOffset. These are global variables. |
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Used to set the polygon offset scale factor and units. Used when ResolveCoincidentTopology is set to PolygonOffset. These are global variables. |
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Used to set the z-shift if ResolveCoincidentTopology is set to ShiftZBuffer. This is a global variable. |
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Used to set the z-shift if ResolveCoincidentTopology is set to ShiftZBuffer. This is a global variable. |
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Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax). Implements vtkAbstractMapper3D. Reimplemented in vtkHierarchicalPolyDataMapper, and vtkPolyDataMapper. |
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Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax). Reimplemented from vtkAbstractMapper3D. Reimplemented in vtkHierarchicalPolyDataMapper, and vtkPolyDataMapper. Definition at line 309 of file vtkMapper.h. References vtkAbstractMapper3D::GetBounds(). |
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This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper. Definition at line 317 of file vtkMapper.h. |
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This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper. |
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Get the input as a vtkDataSet. This method is overridden in the specialized mapper classes to return more specific data types. Reimplemented in vtkDataSetMapper, and vtkPolyDataMapper. |
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Get the input to this mapper as a vtkDataSet, instead of as a more specialized data type that the subclass may return from GetInput(). This method is provided for use in the wrapper languages, C++ programmers should use GetInput() instead. Definition at line 334 of file vtkMapper.h. |
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Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.) |
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Set/Get the light-model color mode. |
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Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.) |
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Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.) Definition at line 349 of file vtkMapper.h. References VTK_MATERIALMODE_DEFAULT. |
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Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.) Definition at line 351 of file vtkMapper.h. References VTK_MATERIALMODE_AMBIENT. |
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Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.) Definition at line 353 of file vtkMapper.h. References VTK_MATERIALMODE_DIFFUSE. |
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Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.) Definition at line 355 of file vtkMapper.h. References VTK_MATERIALMODE_AMBIENT_AND_DIFFUSE. |
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Return the light-model color mode. |
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Definition at line 366 of file vtkMapper.h. |
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Definition at line 369 of file vtkMapper.h. |
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Definition at line 371 of file vtkMapper.h. |
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Definition at line 373 of file vtkMapper.h. |
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Definition at line 376 of file vtkMapper.h. |
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Definition at line 377 of file vtkMapper.h. |
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Definition at line 378 of file vtkMapper.h. |
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Definition at line 379 of file vtkMapper.h. |
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Definition at line 380 of file vtkMapper.h. |
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Definition at line 381 of file vtkMapper.h. |
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Definition at line 382 of file vtkMapper.h. |
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Definition at line 383 of file vtkMapper.h. |
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Definition at line 384 of file vtkMapper.h. |
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Definition at line 386 of file vtkMapper.h. |
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Definition at line 389 of file vtkMapper.h. |
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Definition at line 390 of file vtkMapper.h. |
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Definition at line 391 of file vtkMapper.h. |
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Definition at line 392 of file vtkMapper.h. |
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Definition at line 394 of file vtkMapper.h. |