22 #ifndef vtkOpenGLProperty_h
23 #define vtkOpenGLProperty_h
90 static void SetMaterialProperties(
unsigned int face,
91 double ambient,
const double ambient_color[3],
92 double diffuse,
const double diffuse_color[3],
93 double specular,
const double specular_color[3],
double specular_power,
110 bool using_shader_program2);
114 void LoadMultiTexturingExtensions(
vtkRenderer* ren);
vtkShaderProgram2 * LastPropProgram
virtual void Render(vtkActor *, vtkRenderer *)
represents an object (geometry & properties) in a rendered scene
static vtkProperty * New()
vtkGLSLShaderDeviceAdapter2 * ShaderDeviceAdapter2
vtkShader2 * DefaultPropFS
vtkShader2 * DefaultMainVS
represent surface properties of a geometric object
virtual void AddShaderVariable(const char *name, int numVars, int *x)
vtkShader2 * DefaultPropVS
abstract specification for renderers
window superclass for vtkRenderWindow
a list of Shader2 objects.
void PrintSelf(ostream &os, vtkIndent indent)
vtkShaderProgram2 * PropProgram
a simple class to control print indentation
#define VTKRENDERINGOPENGL_EXPORT
vtkShader2 * DefaultMainFS
vtkShaderProgram2 * CachedShaderProgram2
virtual vtkShaderDeviceAdapter2 * GetShaderDeviceAdapter2()
vtkShaderProgram2 * LastRendererShaderProgram2
virtual void PostRender(vtkActor *, vtkRenderer *)
vtkShaderProgram2 * CurrentShaderProgram2
virtual void BackfaceRender(vtkActor *, vtkRenderer *)
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2...
virtual void ReleaseGraphicsResources(vtkWindow *win)
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...