51 #ifndef vtkRIBExporter_h
52 #define vtkRIBExporter_h
76 vtkSetVector2Macro(Size,
int);
77 vtkGetVectorMacro(Size,
int,2);
82 vtkSetVector2Macro(PixelSamples,
int);
83 vtkGetVectorMacro(PixelSamples,
int,2);
89 vtkSetStringMacro(FilePrefix);
90 vtkGetStringMacro(FilePrefix);
95 vtkSetStringMacro(TexturePrefix);
96 vtkGetStringMacro(TexturePrefix);
123 vtkSetClampMacro(ExportArrays,
int, 0, 1);
124 vtkBooleanMacro(ExportArrays,
int);
125 vtkGetMacro(ExportArrays,
int);
142 void WriteTrailer ();
146 void WriteLight (
vtkLight *aLight,
int count);
147 void WriteAmbientLight (
int count);
162 void ModifyArrayName(
char *newname,
const char*
name);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
represent surface properties of a geometric object
#define VTKIOEXPORT_EXPORT
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
handles properties associated with a texture map
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent)
export a scene into RenderMan RIB format.