29 #ifndef vtkX3DExporter_h
30 #define vtkX3DExporter_h
53 vtkSetStringMacro(FileName);
54 vtkGetStringMacro(FileName);
59 vtkSetMacro(Speed,
double);
60 vtkGetMacro(Speed,
double);
65 vtkSetClampMacro(Binary,
int, 0, 1);
66 vtkBooleanMacro(Binary,
int);
67 vtkGetMacro(Binary,
int);
72 vtkSetClampMacro(Fastest,
int, 0, 1);
73 vtkBooleanMacro(Fastest,
int);
74 vtkGetMacro(Fastest,
int);
79 vtkSetMacro(WriteToOutputString,
int);
80 vtkGetMacro(WriteToOutputString,
int);
81 vtkBooleanMacro(WriteToOutputString,
int);
88 vtkGetMacro(OutputStringLength,
int);
89 vtkGetStringMacro(OutputString);
92 return reinterpret_cast<unsigned char *
>(this->OutputString);
99 char *RegisterAndGetOutputString();
119 void WriteATextActor2D(
vtkActor2D *anTextActor2D,
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
a actor that draws 2D data
#define VTKIOEXPORT_EXPORT
abstract specification for renderers
unsigned char * GetBinaryOutputString()
a simple class to control print indentation
a virtual light for 3D rendering
abstract superclass for arrays of numeric data
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent)
represent and manipulate 3D points