22 #ifndef vtkOpenGLActor_h
23 #define vtkOpenGLActor_h
virtual void Render(vtkRenderer *, vtkMapper *)
represents an object (geometry & properties) in a rendered scene
represent and manipulate 4x4 transformation matrices
#define VTKRENDERINGOPENGL2_EXPORT
record modification and/or execution time
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent)
vtkTransform * NormalTransform
a simple class to control print indentation
vtkMatrix3x3 * NormalMatrix
abstract class specifies interface to map data to graphics primitives
vtkTimeStamp KeyMatrixTime
vtkMatrix4x4 * MCWCMatrix
represent and manipulate 3x3 transformation matrices