22 #ifndef vtkOpenGLRenderer_h
23 #define vtkOpenGLRenderer_h
59 int GetDepthPeelingHigherLayer();
72 void CheckCompilation(
unsigned int fragmentShader);
84 virtual void StartPick(
unsigned int pickFromSize);
89 virtual int GetPickedIds(
unsigned int atMost,
unsigned int *callerBuffer);
93 class vtkGLPickInfo* PickInfo;
100 friend class vtkOpenGLImageResliceMapper;
112 int DepthPeelingHigherLayer;
virtual double GetPickedZ()=0
Implement an Order Independent Transparency render pass.
virtual void ReleaseGraphicsResources(vtkWindow *)
vtkShadowMapPass * ShadowMapPass
virtual int UpdateGeometry()
#define VTKRENDERINGOPENGL2_EXPORT
virtual int UpdateLights(void)
abstract specification for renderers
virtual int GetPickedIds(unsigned int atMost, unsigned int *callerBuffer)=0
OpenGL mapper for image slice display.
virtual void UpdatePickId()=0
window superclass for vtkRenderWindow
virtual void DeviceRender()=0
void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
virtual void DeviceRenderTranslucentPolygonalGeometry()
vtkDepthPeelingPass * DepthPeelingPass
virtual unsigned int GetPickedId()=0
abstracts an OpenGL texture object.
virtual void StartPick(unsigned int pickFromSize)=0
virtual unsigned int GetNumPickedIds()=0
static vtkRenderer * New()
Implement a shadow mapping render pass.
virtual void DevicePickRender()=0
Perform part of the rendering of a vtkRenderer.
virtual void DonePick()=0