VTK
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export a scene as a PostScript file using GL2PS. More...
#include <vtkGL2PSExporter.h>
Public Types | |
enum | OutputFormat { PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE, SVG_FILE } |
enum | SortScheme { NO_SORT =0, SIMPLE_SORT =1, BSP_SORT =2 } |
typedef vtkExporter | Superclass |
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typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkGL2PSExporter * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetFilePrefix (const char *) |
virtual char * | GetFilePrefix () |
virtual void | SetBufferSize (int) |
virtual int | GetBufferSize () |
virtual void | SetTitle (const char *) |
virtual char * | GetTitle () |
void | UsePainterSettings () |
virtual void | SetFileFormat (int) |
virtual int | GetFileFormat () |
void | SetFileFormatToPS () |
void | SetFileFormatToEPS () |
void | SetFileFormatToPDF () |
void | SetFileFormatToTeX () |
void | SetFileFormatToSVG () |
const char * | GetFileFormatAsString () |
virtual void | SetSort (int) |
virtual int | GetSort () |
void | SetSortToOff () |
void | SetSortToSimple () |
void | SetSortToBSP () |
const char * | GetSortAsString () |
virtual void | SetCompress (int) |
virtual int | GetCompress () |
virtual void | CompressOn () |
virtual void | CompressOff () |
virtual void | SetDrawBackground (int) |
virtual int | GetDrawBackground () |
virtual void | DrawBackgroundOn () |
virtual void | DrawBackgroundOff () |
virtual void | SetSimpleLineOffset (int) |
virtual int | GetSimpleLineOffset () |
virtual void | SimpleLineOffsetOn () |
virtual void | SimpleLineOffsetOff () |
virtual void | SetSilent (int) |
virtual int | GetSilent () |
virtual void | SilentOn () |
virtual void | SilentOff () |
virtual void | SetBestRoot (int) |
virtual int | GetBestRoot () |
virtual void | BestRootOn () |
virtual void | BestRootOff () |
virtual void | SetText (int) |
virtual int | GetText () |
virtual void | TextOn () |
virtual void | TextOff () |
virtual void | SetLandscape (int) |
virtual int | GetLandscape () |
virtual void | LandscapeOn () |
virtual void | LandscapeOff () |
virtual void | SetPS3Shading (int) |
virtual int | GetPS3Shading () |
virtual void | PS3ShadingOn () |
virtual void | PS3ShadingOff () |
virtual void | SetOcclusionCull (int) |
virtual int | GetOcclusionCull () |
virtual void | OcclusionCullOn () |
virtual void | OcclusionCullOff () |
virtual void | SetWrite3DPropsAsRasterImage (int) |
virtual int | GetWrite3DPropsAsRasterImage () |
virtual void | Write3DPropsAsRasterImageOn () |
virtual void | Write3DPropsAsRasterImageOff () |
virtual void | SetTextAsPath (bool) |
virtual bool | GetTextAsPath () |
virtual void | TextAsPathOn () |
virtual void | TextAsPathOff () |
void | SetRasterExclusions (vtkPropCollection *) |
virtual vtkPropCollection * | GetRasterExclusions () |
virtual void | SetPointSizeFactor (float) |
virtual float | GetPointSizeFactor () |
virtual void | SetLineWidthFactor (float) |
virtual float | GetLineWidthFactor () |
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vtkExporter * | NewInstance () const |
virtual void | Write () |
void | Update () |
void | SetStartWrite (void(*f)(void *), void *arg) |
void | SetEndWrite (void(*f)(void *), void *arg) |
void | SetStartWriteArgDelete (void(*f)(void *)) |
void | SetEndWriteArgDelete (void(*f)(void *)) |
unsigned long | GetMTime () |
virtual void | SetRenderWindow (vtkRenderWindow *) |
virtual vtkRenderWindow * | GetRenderWindow () |
void | SetInput (vtkRenderWindow *renWin) |
vtkRenderWindow * | GetInput () |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkGL2PSExporter * | New () |
static int | IsTypeOf (const char *type) |
static vtkGL2PSExporter * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkExporter * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Attributes | |
vtkPropCollection * | RasterExclusions |
char * | FilePrefix |
char * | Title |
int | FileFormat |
int | BufferSize |
int | Sort |
int | Compress |
int | DrawBackground |
int | SimpleLineOffset |
int | Silent |
int | BestRoot |
int | Text |
int | Landscape |
int | PS3Shading |
int | OcclusionCull |
int | Write3DPropsAsRasterImage |
bool | TextAsPath |
float | PointSizeFactor |
float | LineWidthFactor |
vtkNew< vtkImageData > | PixelData |
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vtkRenderWindow * | RenderWindow |
void(* | StartWrite )(void *) |
void(* | StartWriteArgDelete )(void *) |
void * | StartWriteArg |
void(* | EndWrite )(void *) |
void(* | EndWriteArgDelete )(void *) |
void * | EndWriteArg |
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bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
export a scene as a PostScript file using GL2PS.
vtkGL2PSExporter is a concrete subclass of vtkExporter that writes high quality vector PostScript (PS/EPS), PDF or SVG files by using GL2PS. GL2PS can be obtained at: http://www.geuz.org/gl2ps/. This can be very useful when one requires publication quality pictures. This class works best with simple 3D scenes and most 2D plots. Please note that GL2PS has its limitations since PostScript is not an ideal language to represent complex 3D scenes. However, this class does allow one to write mixed vector/raster files by using the Write3DPropsAsRasterImage ivar. Please do read the caveats section of this documentation.
By default vtkGL2PSExporter generates Encapsulated PostScript (EPS) output along with the text in portrait orientation with the background color of the window being drawn. The generated output is also compressed using zlib. The various other options are set to sensible defaults.
The output file format (FileFormat) can be either PostScript (PS), Encapsulated PostScript (EPS), PDF, SVG or TeX. The file extension is generated automatically depending on the FileFormat. The default is EPS. When TeX output is chosen, only the text strings in the plot are generated and put into a picture environment. One can turn on and off the text when generating PS/EPS/PDF/SVG files by using the Text boolean variable. By default the text is drawn. The background color of the renderwindow is drawn by default. To make the background white instead use the DrawBackgroundOff function. Landscape figures can be generated by using the LandscapeOn function. Portrait orientation is used by default. Several of the GL2PS options can be set. The names of the ivars for these options are similar to the ones that GL2PS provides. Compress, SimpleLineOffset, Silent, BestRoot, PS3Shading and OcclusionCull are similar to the options provided by GL2PS. Please read the function documentation or the GL2PS documentation for more details. The ivar Write3DPropsAsRasterImage allows one to generate mixed vector/raster images. All the 3D props in the scene will be written as a raster image and all 2D actors will be written as vector graphic primitives. This makes it possible to handle transparency and complex 3D scenes. This ivar is set to Off by default. Specific 3D props can be excluded from the rasterization process by adding them to the RasterExclusions ivar. Props in this collection will be rendered as 2D vector primitives instead.
Definition at line 108 of file vtkGL2PSExporter.h.
Definition at line 112 of file vtkGL2PSExporter.h.
Enumerator | |
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PS_FILE | |
EPS_FILE | |
PDF_FILE | |
TEX_FILE | |
SVG_FILE |
Definition at line 142 of file vtkGL2PSExporter.h.
Enumerator | |
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NO_SORT | |
SIMPLE_SORT | |
BSP_SORT |
Definition at line 186 of file vtkGL2PSExporter.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkExporter.
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Reimplemented from vtkExporter.
vtkGL2PSExporter* vtkGL2PSExporter::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkExporter.
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Specify the prefix of the files to write out. The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.
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Specify the prefix of the files to write out. The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.
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The initial size of the GL2PS export buffer in bytes. The buffer is used to store the exported image prior to writing to file. If the buffer is too small, the exporter will enlarge the buffer and rerender until the export is successful. Setting a larger value here can reduce the time needed to export a complex scene by reducing the number of iterations required. The default initial size is 4 MB.
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The initial size of the GL2PS export buffer in bytes. The buffer is used to store the exported image prior to writing to file. If the buffer is too small, the exporter will enlarge the buffer and rerender until the export is successful. Setting a larger value here can reduce the time needed to export a complex scene by reducing the number of iterations required. The default initial size is 4 MB.
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Set the title for the output, if supported. If NULL, "VTK GL2PS Export" is used.
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Set the title for the output, if supported. If NULL, "VTK GL2PS Export" is used.
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Configure the exporter to expect a painter-ordered 2D rendering, that is, a rendering at a fixed depth where primitives are drawn from the bottom up. This disables sorting, which will break the painter ordering, and turns off the simple line offset, which can cause line primitives to be drawn on top of all other geometry.
Definition at line 158 of file vtkGL2PSExporter.h.
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Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
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Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
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Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 172 of file vtkGL2PSExporter.h.
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Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 174 of file vtkGL2PSExporter.h.
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Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 176 of file vtkGL2PSExporter.h.
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Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 178 of file vtkGL2PSExporter.h.
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Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 180 of file vtkGL2PSExporter.h.
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Specify the format of file to write out. This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 422 of file vtkGL2PSExporter.h.
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Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
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Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
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Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
Definition at line 200 of file vtkGL2PSExporter.h.
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Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
Definition at line 202 of file vtkGL2PSExporter.h.
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Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
Definition at line 204 of file vtkGL2PSExporter.h.
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Set the the type of sorting algorithm to order primitives from back to front. Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
Definition at line 406 of file vtkGL2PSExporter.h.
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Turn on/off compression when generating PostScript or PDF output. By default compression is on.
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Turn on/off compression when generating PostScript or PDF output. By default compression is on.
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Turn on/off compression when generating PostScript or PDF output. By default compression is on.
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Turn on/off compression when generating PostScript or PDF output. By default compression is on.
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Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.
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Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.
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Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.
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Turn on/off drawing the background frame. If off the background is treated as white. By default the background is drawn.
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Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
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Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
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Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
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Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
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Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.
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Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.
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Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.
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Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When enabled GL2PS messages are suppressed. Defaults to off.
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Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
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Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
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Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
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Turn on/off the GL2PS_BEST_ROOT option. When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
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Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
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Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
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Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
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Turn on/off drawing the text. If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
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Turn on/off landscape orientation. If off (default) the orientation is set to portrait.
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Turn on/off landscape orientation. If off (default) the orientation is set to portrait.
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Turn on/off landscape orientation. If off (default) the orientation is set to portrait.
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Turn on/off landscape orientation. If off (default) the orientation is set to portrait.
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Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
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Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
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Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
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Turn on/off the GL2PS_PS3_SHADING option. When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
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Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
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Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
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Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
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Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
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Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.
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Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.
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Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.
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Turn on/off writing 3D props as raster images. 2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off.
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Turn on/off exporting text as path information, rather than character data. This is useful for the PDF backend, which does not properly support aligned text otherwise. Defaults to Off.
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Turn on/off exporting text as path information, rather than character data. This is useful for the PDF backend, which does not properly support aligned text otherwise. Defaults to Off.
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Turn on/off exporting text as path information, rather than character data. This is useful for the PDF backend, which does not properly support aligned text otherwise. Defaults to Off.
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Turn on/off exporting text as path information, rather than character data. This is useful for the PDF backend, which does not properly support aligned text otherwise. Defaults to Off.
void vtkGL2PSExporter::SetRasterExclusions | ( | vtkPropCollection * | ) |
Collection of props to exclude from rasterization. These will be rendered as 2D vector primitives in the output. This setting is ignored if Write3DPropsAsRasterImage is false. Behind the scenes, these props are treated as 2D props during the vector output generation.
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Collection of props to exclude from rasterization. These will be rendered as 2D vector primitives in the output. This setting is ignored if Write3DPropsAsRasterImage is false. Behind the scenes, these props are treated as 2D props during the vector output generation.
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Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
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Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
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Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
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Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. Defaults to a ratio of 5/7.
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Implements vtkExporter.
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Reimplement this to handle your own special props. Must call this function at the end of the override for default handling.
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Reimplement this to handle your own special props. Must call this function at the end of the override for default handling.
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Reimplement this to handle your own special props. Must call this function at the end of the override for default handling.
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Reimplement this to handle your own special props. Must call this function at the end of the override for default handling.
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Reimplement this to handle your own special props. Must call this function at the end of the override for default handling.
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Reimplement this to handle your own special props. Must call this function at the end of the override for default handling.
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Reimplement this to handle your own special props. Must call this function at the end of the override for default handling.
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Reimplement this to handle your own special props. Must call this function at the end of the override for default handling.
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Copy the region copyRect from the framebuffer into the gl2ps document. copyRect is in viewport coordinates [xmin, ymin, width, height].
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Definition at line 378 of file vtkGL2PSExporter.h.
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Definition at line 380 of file vtkGL2PSExporter.h.
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Definition at line 381 of file vtkGL2PSExporter.h.
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Definition at line 382 of file vtkGL2PSExporter.h.
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Definition at line 383 of file vtkGL2PSExporter.h.
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Definition at line 384 of file vtkGL2PSExporter.h.
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Definition at line 385 of file vtkGL2PSExporter.h.
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Definition at line 386 of file vtkGL2PSExporter.h.
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Definition at line 387 of file vtkGL2PSExporter.h.
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Definition at line 388 of file vtkGL2PSExporter.h.
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Definition at line 389 of file vtkGL2PSExporter.h.
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Definition at line 390 of file vtkGL2PSExporter.h.
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Definition at line 391 of file vtkGL2PSExporter.h.
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Definition at line 392 of file vtkGL2PSExporter.h.
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Definition at line 393 of file vtkGL2PSExporter.h.
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Definition at line 394 of file vtkGL2PSExporter.h.
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Definition at line 395 of file vtkGL2PSExporter.h.
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Definition at line 396 of file vtkGL2PSExporter.h.
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Definition at line 397 of file vtkGL2PSExporter.h.
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Definition at line 399 of file vtkGL2PSExporter.h.