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vtkRIBProperty Class Reference

RIP Property. More...

#include <vtkRIBProperty.h>

Inheritance diagram for vtkRIBProperty:
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Collaboration diagram for vtkRIBProperty:
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Public Types

typedef vtkProperty Superclass
 
- Public Types inherited from vtkProperty
typedef vtkObject Superclass
 
enum  VTKTextureUnit {
  VTK_TEXTURE_UNIT_0 = 0, VTK_TEXTURE_UNIT_1, VTK_TEXTURE_UNIT_2, VTK_TEXTURE_UNIT_3,
  VTK_TEXTURE_UNIT_4, VTK_TEXTURE_UNIT_5, VTK_TEXTURE_UNIT_6, VTK_TEXTURE_UNIT_7
}
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkRIBPropertyNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
char * GetDeclarations ()
 
virtual void SetSurfaceShaderUsesDefaultParameters (bool)
 
virtual bool GetSurfaceShaderUsesDefaultParameters ()
 
virtual void SurfaceShaderUsesDefaultParametersOn ()
 
virtual void SurfaceShaderUsesDefaultParametersOff ()
 
virtual void SetSurfaceShader (const char *)
 
virtual char * GetSurfaceShader ()
 
virtual void SetDisplacementShader (const char *)
 
virtual char * GetDisplacementShader ()
 
void SetVariable (const char *variable, const char *declaration)
 
void AddVariable (const char *variable, const char *declaration)
 
void SetParameter (const char *parameter, const char *value)
 
void AddParameter (const char *parameter, const char *value)
 
void SetSurfaceShaderParameter (const char *parameter, const char *value)
 
void AddSurfaceShaderParameter (const char *parameter, const char *value)
 
void SetDisplacementShaderParameter (const char *parameter, const char *value)
 
void AddDisplacementShaderParameter (const char *parameter, const char *value)
 
char * GetParameters ()
 
char * GetSurfaceShaderParameters ()
 
char * GetDisplacementShaderParameters ()
 
- Public Member Functions inherited from vtkProperty
vtkPropertyNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
void DeepCopy (vtkProperty *p)
 
virtual void BackfaceRender (vtkActor *, vtkRenderer *)
 
void RemoveTexture (const char *name)
 
void RemoveAllTextures ()
 
int GetNumberOfTextures ()
 
virtual void ReleaseGraphicsResources (vtkWindow *win)
 
virtual void PostRender (vtkActor *, vtkRenderer *)
 
virtual bool GetLighting ()
 
virtual void SetLighting (bool)
 
virtual void LightingOn ()
 
virtual void LightingOff ()
 
virtual void SetInterpolation (int)
 
virtual int GetInterpolation ()
 
void SetInterpolationToFlat ()
 
void SetInterpolationToGouraud ()
 
void SetInterpolationToPhong ()
 
const char * GetInterpolationAsString ()
 
virtual void SetRepresentation (int)
 
virtual int GetRepresentation ()
 
void SetRepresentationToPoints ()
 
void SetRepresentationToWireframe ()
 
void SetRepresentationToSurface ()
 
const char * GetRepresentationAsString ()
 
virtual void SetColor (double r, double g, double b)
 
virtual void SetColor (double a[3])
 
doubleGetColor ()
 
void GetColor (double rgb[3])
 
void GetColor (double &r, double &g, double &b)
 
virtual void SetAmbient (double)
 
virtual double GetAmbient ()
 
virtual void SetDiffuse (double)
 
virtual double GetDiffuse ()
 
virtual void SetSpecular (double)
 
virtual double GetSpecular ()
 
virtual void SetSpecularPower (double)
 
virtual double GetSpecularPower ()
 
virtual void SetOpacity (double)
 
virtual double GetOpacity ()
 
virtual void SetAmbientColor (double, double, double)
 
virtual void SetAmbientColor (double[3])
 
virtual doubleGetAmbientColor ()
 
virtual void GetAmbientColor (double &, double &, double &)
 
virtual void GetAmbientColor (double[3])
 
virtual void SetDiffuseColor (double, double, double)
 
virtual void SetDiffuseColor (double[3])
 
virtual doubleGetDiffuseColor ()
 
virtual void GetDiffuseColor (double &, double &, double &)
 
virtual void GetDiffuseColor (double[3])
 
virtual void SetSpecularColor (double, double, double)
 
virtual void SetSpecularColor (double[3])
 
virtual doubleGetSpecularColor ()
 
virtual void GetSpecularColor (double &, double &, double &)
 
virtual void GetSpecularColor (double[3])
 
virtual int GetEdgeVisibility ()
 
virtual void SetEdgeVisibility (int)
 
virtual void EdgeVisibilityOn ()
 
virtual void EdgeVisibilityOff ()
 
virtual void SetEdgeColor (double, double, double)
 
virtual void SetEdgeColor (double[3])
 
virtual doubleGetEdgeColor ()
 
virtual void GetEdgeColor (double &, double &, double &)
 
virtual void GetEdgeColor (double[3])
 
virtual void SetLineWidth (float)
 
virtual float GetLineWidth ()
 
virtual void SetLineStipplePattern (int)
 
virtual int GetLineStipplePattern ()
 
virtual void SetLineStippleRepeatFactor (int)
 
virtual int GetLineStippleRepeatFactor ()
 
virtual void SetPointSize (float)
 
virtual float GetPointSize ()
 
virtual int GetBackfaceCulling ()
 
virtual void SetBackfaceCulling (int)
 
virtual void BackfaceCullingOn ()
 
virtual void BackfaceCullingOff ()
 
virtual int GetFrontfaceCulling ()
 
virtual void SetFrontfaceCulling (int)
 
virtual void FrontfaceCullingOn ()
 
virtual void FrontfaceCullingOff ()
 
virtual char * GetMaterialName ()
 
virtual void SetShading (int)
 
virtual int GetShading ()
 
virtual void ShadingOn ()
 
virtual void ShadingOff ()
 
virtual vtkShaderDeviceAdapter2GetShaderDeviceAdapter2 ()
 
virtual void AddShaderVariable (const char *name, int numVars, int *x)
 
virtual void AddShaderVariable (const char *name, int numVars, float *x)
 
virtual void AddShaderVariable (const char *name, int numVars, double *x)
 
void AddShaderVariable (const char *name, int v)
 
void AddShaderVariable (const char *name, float v)
 
void AddShaderVariable (const char *name, double v)
 
void AddShaderVariable (const char *name, int v1, int v2)
 
void AddShaderVariable (const char *name, float v1, float v2)
 
void AddShaderVariable (const char *name, double v1, double v2)
 
void AddShaderVariable (const char *name, int v1, int v2, int v3)
 
void AddShaderVariable (const char *name, float v1, float v2, float v3)
 
void AddShaderVariable (const char *name, double v1, double v2, double v3)
 
void SetTexture (const char *name, vtkTexture *texture)
 
vtkTextureGetTexture (const char *name)
 
void SetTexture (int unit, vtkTexture *texture)
 
vtkTextureGetTexture (int unit)
 
void RemoveTexture (int unit)
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static vtkRIBPropertyNew ()
 
static int IsTypeOf (const char *type)
 
static vtkRIBPropertySafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkProperty
static int IsTypeOf (const char *type)
 
static vtkPropertySafeDownCast (vtkObjectBase *o)
 
static vtkPropertyNew ()
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkRIBProperty ()
 
 ~vtkRIBProperty ()
 
void Render (vtkActor *a, vtkRenderer *ren)
 
- Protected Member Functions inherited from vtkProperty
 vtkProperty ()
 
 ~vtkProperty ()
 
virtual void SetMaterialName (const char *)
 
vtkTextureGetTextureAtIndex (int index)
 
int GetTextureUnitAtIndex (int index)
 
int GetTextureUnit (const char *name)
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkPropertyProperty
 
char * SurfaceShader
 
char * DisplacementShader
 
char * Declarations
 
char * SurfaceShaderParameters
 
char * DisplacementShaderParameters
 
bool SurfaceShaderUsesDefaultParameters
 
- Protected Attributes inherited from vtkProperty
double Color [3]
 
double AmbientColor [3]
 
double DiffuseColor [3]
 
double SpecularColor [3]
 
double EdgeColor [3]
 
double Ambient
 
double Diffuse
 
double Specular
 
double SpecularPower
 
double Opacity
 
float PointSize
 
float LineWidth
 
int LineStipplePattern
 
int LineStippleRepeatFactor
 
int Interpolation
 
int Representation
 
int EdgeVisibility
 
int BackfaceCulling
 
int FrontfaceCulling
 
bool Lighting
 
int Shading
 
char * MaterialName
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Static Protected Member Functions inherited from vtkProperty
static void ComputeCompositeColor (double result[3], double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3])
 

Detailed Description

RIP Property.

vtkRIBProperty is a subclass of vtkProperty that allows the user to specify named shaders for use with RenderMan. Both surface and displacement shaders can be specified. Parameters for the shaders can be declared and set.

See also
vtkRIBExporter vtkRIBLight
Tests:
vtkRIBProperty (Tests)

Definition at line 38 of file vtkRIBProperty.h.

Member Typedef Documentation

Definition at line 42 of file vtkRIBProperty.h.

Constructor & Destructor Documentation

vtkRIBProperty::vtkRIBProperty ( )
protected
vtkRIBProperty::~vtkRIBProperty ( )
protected

Member Function Documentation

static vtkRIBProperty* vtkRIBProperty::New ( )
static
static int vtkRIBProperty::IsTypeOf ( const char *  type)
static
virtual int vtkRIBProperty::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProperty.

static vtkRIBProperty* vtkRIBProperty::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkRIBProperty::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkProperty.

vtkRIBProperty* vtkRIBProperty::NewInstance ( ) const
void vtkRIBProperty::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

virtual void vtkRIBProperty::SetSurfaceShaderUsesDefaultParameters ( bool  )
virtual

If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods. If false, all surface shader parameters must be specified

virtual bool vtkRIBProperty::GetSurfaceShaderUsesDefaultParameters ( )
virtual

If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods. If false, all surface shader parameters must be specified

virtual void vtkRIBProperty::SurfaceShaderUsesDefaultParametersOn ( )
virtual

If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods. If false, all surface shader parameters must be specified

virtual void vtkRIBProperty::SurfaceShaderUsesDefaultParametersOff ( )
virtual

If true (default) the surface shader uses the usual shader parameters: Ka - Ambient amount Kd - Diffuse amount Ks - Specular amount Roughness SpecularColor Additional surface shader parameters can be added with the Set/AddSurfaceShaderParameter methods. If false, all surface shader parameters must be specified

virtual void vtkRIBProperty::SetSurfaceShader ( const char *  )
virtual

Specify the name of a surface shader.

virtual char* vtkRIBProperty::GetSurfaceShader ( )
virtual

Specify the name of a surface shader.

virtual void vtkRIBProperty::SetDisplacementShader ( const char *  )
virtual

Specify the name of a displacement shader.

virtual char* vtkRIBProperty::GetDisplacementShader ( )
virtual

Specify the name of a displacement shader.

void vtkRIBProperty::SetVariable ( const char *  variable,
const char *  declaration 
)

Specify declarations for variables..

void vtkRIBProperty::AddVariable ( const char *  variable,
const char *  declaration 
)

Specify declarations for variables..

char* vtkRIBProperty::GetDeclarations ( )

Get variable declarations

void vtkRIBProperty::SetParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for variables. DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.

void vtkRIBProperty::AddParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for variables. DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.

void vtkRIBProperty::SetSurfaceShaderParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for surface shader parameters

void vtkRIBProperty::AddSurfaceShaderParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for surface shader parameters

void vtkRIBProperty::SetDisplacementShaderParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for displacement shader parameters

void vtkRIBProperty::AddDisplacementShaderParameter ( const char *  parameter,
const char *  value 
)

Specify parameter values for displacement shader parameters

char* vtkRIBProperty::GetParameters ( )

Get parameters.

char* vtkRIBProperty::GetSurfaceShaderParameters ( )

Get parameters.

char* vtkRIBProperty::GetDisplacementShaderParameters ( )

Get parameters.

void vtkRIBProperty::Render ( vtkActor ,
vtkRenderer  
)
protectedvirtual

This method causes the property to set up whatever is required for its instance variables. This is actually handled by a subclass of vtkProperty, which is created automatically. This method includes the invoking actor as an argument which can be used by property devices that require the actor.

Reimplemented from vtkProperty.

Member Data Documentation

vtkProperty* vtkRIBProperty::Property
protected

Definition at line 108 of file vtkRIBProperty.h.

char* vtkRIBProperty::SurfaceShader
protected

Definition at line 109 of file vtkRIBProperty.h.

char* vtkRIBProperty::DisplacementShader
protected

Definition at line 110 of file vtkRIBProperty.h.

char* vtkRIBProperty::Declarations
protected

Definition at line 111 of file vtkRIBProperty.h.

char* vtkRIBProperty::SurfaceShaderParameters
protected

Definition at line 112 of file vtkRIBProperty.h.

char* vtkRIBProperty::DisplacementShaderParameters
protected

Definition at line 113 of file vtkRIBProperty.h.

bool vtkRIBProperty::SurfaceShaderUsesDefaultParameters
protected

Definition at line 114 of file vtkRIBProperty.h.


The documentation for this class was generated from the following file: