27 #ifndef vtkOpenGLHardwareSelector_h
28 #define vtkOpenGLHardwareSelector_h
30 #include "vtkRenderingOpenGL2Module.h"
84 vtkInternals* Internals;
virtual void SavePixelBuffer(int passNo)
implements the device specific code of vtkOpenGLHardwareSelector.
virtual void PostCapturePass(int pass)
virtual void EndRenderProp()
Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after rendering each prop...
virtual void PreCapturePass(int pass)
virtual void RenderProcessId(unsigned int processid)
Called by any vtkMapper or subclass to render process id.
virtual void RenderAttributeId(vtkIdType attribid)
Called by any vtkMapper or vtkProp subclass to render an attribute's id.
virtual void EndRenderProp()
Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after rendering each prop...
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void BeginSelection()
static vtkHardwareSelector * New()
virtual void BeginRenderProp()
Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after rendering each prop...
create a window for renderers to draw into
manager for OpenGL-based selection.
virtual void RenderCompositeIndex(unsigned int index)
Called by any vtkMapper or vtkProp subclass to render a composite-index.