VTK
vtkOpenGLRenderer.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLRenderer.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
26 #ifndef vtkOpenGLRenderer_h
27 #define vtkOpenGLRenderer_h
28 
29 #include "vtkRenderingOpenGL2Module.h" // For export macro
30 #include "vtkRenderer.h"
31 #include <vector> // STL Header
32 
34 class vtkRenderPass;
35 class vtkOpenGLTexture;
36 class vtkTextureObject;
38 class vtkShadowMapPass;
39 
40 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLRenderer : public vtkRenderer
41 {
42 public:
43  static vtkOpenGLRenderer *New();
45  void PrintSelf(ostream& os, vtkIndent indent);
46 
50  void DeviceRender(void);
51 
55  virtual void DeviceRenderOpaqueGeometry();
56 
64 
65  void Clear(void);
66 
70  int UpdateLights(void);
71 
78  int GetDepthPeelingHigherLayer();
79 
84  bool HaveApplePrimitiveIdBug();
85 
86 protected:
89 
93  void CheckCompilation(unsigned int fragmentShader);
94 
95  // Internal method to release graphics resources in any derived renderers.
96  virtual void ReleaseGraphicsResources(vtkWindow *w);
97 
103  virtual int UpdateGeometry();
104 
105  // Picking functions to be implemented by sub-classes
106  virtual void DevicePickRender();
107  virtual void StartPick(unsigned int pickFromSize);
108  virtual void UpdatePickId();
109  virtual void DonePick();
110  virtual unsigned int GetPickedId();
111  virtual unsigned int GetNumPickedIds();
112  virtual int GetPickedIds(unsigned int atMost, unsigned int *callerBuffer);
113  virtual double GetPickedZ();
114 
115  // Ivars used in picking
116  class vtkGLPickInfo* PickInfo;
117 
118  double PickedZ;
119 
120  friend class vtkOpenGLProperty;
121  friend class vtkOpenGLTexture;
122  friend class vtkOpenGLImageSliceMapper;
123  friend class vtkOpenGLImageResliceMapper;
124 
129 
134 
139 
140  // Is rendering at translucent geometry stage using depth peeling and
141  // rendering a layer other than the first one? (Boolean value)
142  // If so, the uniform variables UseTexture and Texture can be set.
143  // (Used by vtkOpenGLProperty or vtkOpenGLTexture)
144  int DepthPeelingHigherLayer;
145 
146  friend class vtkRenderPass;
147 
150 
151 private:
152  vtkOpenGLRenderer(const vtkOpenGLRenderer&) VTK_DELETE_FUNCTION;
153  void operator=(const vtkOpenGLRenderer&) VTK_DELETE_FUNCTION;
154 };
155 
156 #endif
virtual double GetPickedZ()=0
Return the Z value for the last picked Prop.
Implement an Order Independent Transparency render pass.
virtual void ReleaseGraphicsResources(vtkWindow *)
vtkShadowMapPass * ShadowMapPass
Shadows are delegated to an instance of vtkShadowMapPass.
virtual int UpdateGeometry()
Ask all props to update and draw any opaque and translucent geometry.
virtual int UpdateLights(void)
Ask all lights to load themselves into rendering pipeline.
Definition: vtkRenderer.h:862
abstract specification for renderers
Definition: vtkRenderer.h:63
virtual int GetPickedIds(unsigned int atMost, unsigned int *callerBuffer)=0
OpenGL property.
OpenGL mapper for image slice display.
OpenGL texture map.
virtual void UpdatePickId()=0
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
vtkOpenGLFXAAFilter * FXAAFilter
FXAA is delegated to an instance of vtkOpenGLFXAAFilter.
virtual void DeviceRender()=0
Create an image.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
Definition: vtkIndent.h:39
virtual void DeviceRenderTranslucentPolygonalGeometry()
Render translucent polygonal geometry.
virtual void DeviceRenderOpaqueGeometry()
Render opaque polygonal geometry.
vtkDepthPeelingPass * DepthPeelingPass
Depth peeling is delegated to an instance of vtkDepthPeelingPass.
virtual unsigned int GetPickedId()=0
abstracts an OpenGL texture object.
virtual void StartPick(unsigned int pickFromSize)=0
virtual unsigned int GetNumPickedIds()=0
static vtkRenderer * New()
Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on...
Implement a shadow mapping render pass.
virtual void DevicePickRender()=0
Perform FXAA antialiasing on the current framebuffer.
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:58
OpenGL renderer.
virtual void DonePick()=0
virtual void Clear()
Clear the image to the background color.
Definition: vtkRenderer.h:324