VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkDepthPeelingPass Class Reference

Implement an Order Independent Transparency render pass. More...

#include <vtkDepthPeelingPass.h>

Inheritance diagram for vtkDepthPeelingPass:
[legend]
Collaboration diagram for vtkDepthPeelingPass:
[legend]

Public Types

typedef vtkRenderPass Superclass
 
typedef vtkOpenGLRenderPass Superclass
 
- Public Types inherited from vtkOpenGLRenderPass
typedef vtkRenderPass Superclass
 
- Public Types inherited from vtkRenderPass
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkDepthPeelingPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void Render (const vtkRenderState *s)
 Perform rendering according to a render state s. More...
 
void ReleaseGraphicsResources (vtkWindow *w)
 Release graphics resources and ask components to release their own resources. More...
 
virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkDepthPeelingPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void Render (const vtkRenderState *s)
 Perform rendering according to a render state s. More...
 
void ReleaseGraphicsResources (vtkWindow *w)
 Release graphics resources and ask components to release their own resources. More...
 
virtual bool ReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)
 Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More...
 
virtual bool SetShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop)
 Update the uniforms of the shader program. More...
 
virtual vtkRenderPassGetTranslucentPass ()
 Delegate for rendering the translucent polygonal geometry. More...
 
virtual void SetTranslucentPass (vtkRenderPass *translucentPass)
 Delegate for rendering the translucent polygonal geometry. More...
 
virtual void SetOcclusionRatio (double)
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual double GetOcclusionRatio ()
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual void SetMaximumNumberOfPeels (int)
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual int GetMaximumNumberOfPeels ()
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual bool GetLastRenderingUsedDepthPeeling ()
 Tells if the last time this pass was executed, the depth peeling algorithm was actually used. More...
 
virtual vtkRenderPassGetTranslucentPass ()
 Delegate for rendering the translucent polygonal geometry. More...
 
virtual void SetTranslucentPass (vtkRenderPass *translucentPass)
 Delegate for rendering the translucent polygonal geometry. More...
 
virtual void SetOcclusionRatio (double)
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual double GetOcclusionRatio ()
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual void SetMaximumNumberOfPeels (int)
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual int GetMaximumNumberOfPeels ()
 In case of depth peeling, define the maximum number of peeling layers. More...
 
- Public Member Functions inherited from vtkOpenGLRenderPass
vtkOpenGLRenderPassNewInstance () const
 
virtual vtkMTimeType GetShaderStageMTime ()
 For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader. More...
 
- Public Member Functions inherited from vtkRenderPass
vtkRenderPassNewInstance () const
 
virtual int GetNumberOfRenderedProps ()
 Number of props rendered at the last Render call. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkDepthPeelingPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkDepthPeelingPassSafeDownCast (vtkObjectBase *o)
 
static vtkDepthPeelingPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkDepthPeelingPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkOpenGLRenderPass
static int IsTypeOf (const char *type)
 
static vtkOpenGLRenderPassSafeDownCast (vtkObjectBase *o)
 
static vtkInformationObjectBaseVectorKeyRenderPasses ()
 Key containing information about the current pass. More...
 
- Static Public Member Functions inherited from vtkRenderPass
static int IsTypeOf (const char *type)
 
static vtkRenderPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkDepthPeelingPass ()
 Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More...
 
virtual ~vtkDepthPeelingPass ()
 Destructor. More...
 
void CheckSupport (vtkOpenGLRenderWindow *w)
 Check if depth peeling is supported by the current OpenGL context. More...
 
void CheckCompilation (unsigned int fragmentShader)
 Check the compilation status of some fragment shader source. More...
 
int RenderPeel (const vtkRenderState *s, int layer)
 Render a peel layer. More...
 
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkDepthPeelingPass ()
 Default constructor. More...
 
virtual ~vtkDepthPeelingPass ()
 Destructor. More...
 
void BlendIntermediatePeels (vtkOpenGLRenderWindow *renWin, bool)
 
void BlendFinalPeel (vtkOpenGLRenderWindow *renWin)
 
- Protected Member Functions inherited from vtkOpenGLRenderPass
 vtkOpenGLRenderPass ()
 
 ~vtkOpenGLRenderPass ()
 
void PreRender (const vtkRenderState *s)
 Call before rendering to update the actors' information keys. More...
 
void PostRender (const vtkRenderState *s)
 Call after rendering to clean up the actors' information keys. More...
 
- Protected Member Functions inherited from vtkRenderPass
 vtkRenderPass ()
 Default constructor. More...
 
virtual ~vtkRenderPass ()
 Destructor. More...
 
void UpdateCamera (vtkRenderer *renderer)
 Call UpdateCamera() on Renderer. More...
 
void ClearLights (vtkRenderer *renderer)
 Call ClearLights() on Renderer. More...
 
void UpdateLightGeometry (vtkRenderer *renderer)
 Call UpdateLightGeometry() on Renderer. More...
 
void UpdateLights (vtkRenderer *renderer)
 Call UpdateLights() on Renderer. More...
 
void UpdateGeometry (vtkRenderer *renderer)
 Call UpdateGeometry() on Renderer. More...
 
void SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value)
 Modify protected member LastRenderingUsedDepthPeeling on Renderer. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkRenderPassTranslucentPass
 
vtkTimeStamp CheckTime
 
bool IsChecked
 
bool IsSupported
 
unsigned int DepthFormat
 Actual depth format: vtkgl::DEPTH_COMPONENT16_ARB or vtkgl::DEPTH_COMPONENT24_ARB. More...
 
double OcclusionRatio
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
int MaximumNumberOfPeels
 In case of depth peeling, define the maximum number of peeling layers. More...
 
bool LastRenderingUsedDepthPeeling
 
vtkDepthPeelingPassLayerList * LayerList
 Used by the depth peeling technique to store the transparency layers. More...
 
unsigned int OpaqueLayerZ
 
unsigned int TransparentLayerZ
 
int DepthPeelingHigherLayer
 
vtkShaderProgram2Prog
 
vtkShader2Shader
 
int ShadowTexUnit
 
int OpaqueShadowTexUnit
 
vtkOpenGLHelperFinalBlendProgram
 
vtkOpenGLHelperIntermediateBlendProgram
 
vtkTextureObjectOpaqueZTexture
 
vtkTextureObjectOpaqueRGBATexture
 
vtkTextureObjectTranslucentRGBATexture
 
vtkTextureObjectTranslucentZTexture
 
vtkTextureObjectCurrentRGBATexture
 
std::vector< float > * DepthZData
 
int ViewportX
 Cache viewport values for depth peeling. More...
 
int ViewportY
 Cache viewport values for depth peeling. More...
 
int ViewportWidth
 Cache viewport values for depth peeling. More...
 
int ViewportHeight
 Cache viewport values for depth peeling. More...
 
- Protected Attributes inherited from vtkRenderPass
int NumberOfRenderedProps
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

Implement an Order Independent Transparency render pass.

Render the translucent polygonal geometry of a scene without sorting polygons in the view direction.

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

The depth peeling algorithm works by rendering the translucent polygonal geometry multiple times (once for each peel). The actually rendering of the translucent polygonal geometry is performed by its delegate TranslucentPass. This delegate is therefore used multiple times.

Its delegate is usually set to a vtkTranslucentPass.

See also
vtkRenderPass, vtkTranslucentPass

Note that this implementation is only used as a fallback for drivers that don't support floating point textures. Most renderings will use the subclass vtkDualDepthPeelingPass instead.

Render the translucent polygonal geometry of a scene without sorting polygons in the view direction.

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

The depth peeling algorithm works by rendering the translucent polygonal geometry multiple times (once for each peel). The actually rendering of the translucent polygonal geometry is performed by its delegate TranslucentPass. This delegate is therefore used multiple times.

Its delegate is usually set to a vtkTranslucentPass.

See also
vtkRenderPass, vtkTranslucentPass
Tests:
vtkDepthPeelingPass (Tests)

Definition at line 50 of file vtkDepthPeelingPass.h.

Member Typedef Documentation

Definition at line 54 of file vtkDepthPeelingPass.h.

Definition at line 63 of file vtkDepthPeelingPass.h.

Constructor & Destructor Documentation

vtkDepthPeelingPass::vtkDepthPeelingPass ( )
protected

Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set.

(Used by vtkOpenGLProperty or vtkOpenGLTexture) int GetDepthPeelingHigherLayer(); Default constructor. TranslucentPass is set to NULL.

virtual vtkDepthPeelingPass::~vtkDepthPeelingPass ( )
protectedvirtual

Destructor.

vtkDepthPeelingPass::vtkDepthPeelingPass ( )
protected

Default constructor.

TranslucentPass is set to NULL.

virtual vtkDepthPeelingPass::~vtkDepthPeelingPass ( )
protectedvirtual

Destructor.

Member Function Documentation

static vtkDepthPeelingPass* vtkDepthPeelingPass::New ( )
static
static int vtkDepthPeelingPass::IsTypeOf ( const char *  type)
static
virtual int vtkDepthPeelingPass::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

static vtkDepthPeelingPass* vtkDepthPeelingPass::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkDepthPeelingPass::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

vtkDepthPeelingPass* vtkDepthPeelingPass::NewInstance ( ) const
void vtkDepthPeelingPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

virtual void vtkDepthPeelingPass::Render ( const vtkRenderState s)
virtual

Perform rendering according to a render state s.

Precondition
s_exists: s!=0

Implements vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

void vtkDepthPeelingPass::ReleaseGraphicsResources ( vtkWindow w)
virtual

Release graphics resources and ask components to release their own resources.

Precondition
w_exists: w!=0

Reimplemented from vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

virtual vtkRenderPass* vtkDepthPeelingPass::GetTranslucentPass ( )
virtual

Delegate for rendering the translucent polygonal geometry.

If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.

virtual void vtkDepthPeelingPass::SetTranslucentPass ( vtkRenderPass translucentPass)
virtual

Delegate for rendering the translucent polygonal geometry.

If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.

virtual void vtkDepthPeelingPass::SetOcclusionRatio ( double  )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.

This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual double vtkDepthPeelingPass::GetOcclusionRatio ( )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.

This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual void vtkDepthPeelingPass::SetMaximumNumberOfPeels ( int  )
virtual

In case of depth peeling, define the maximum number of peeling layers.

Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual int vtkDepthPeelingPass::GetMaximumNumberOfPeels ( )
virtual

In case of depth peeling, define the maximum number of peeling layers.

Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual bool vtkDepthPeelingPass::GetLastRenderingUsedDepthPeeling ( )
virtual

Tells if the last time this pass was executed, the depth peeling algorithm was actually used.

Initial value is false.

void vtkDepthPeelingPass::CheckSupport ( vtkOpenGLRenderWindow w)
protected

Check if depth peeling is supported by the current OpenGL context.

Precondition
w_exists: w!=0
void vtkDepthPeelingPass::CheckCompilation ( unsigned int  fragmentShader)
protected

Check the compilation status of some fragment shader source.

int vtkDepthPeelingPass::RenderPeel ( const vtkRenderState s,
int  layer 
)
protected

Render a peel layer.

If there is no more GPU RAM to save the texture, return false otherwise returns true. Also if layer==0 and no prop have been rendered (there is no translucent geometry), it returns false.

Precondition
s_exists: s!=0
positive_layer: layer>=0
static vtkDepthPeelingPass* vtkDepthPeelingPass::New ( )
static
static int vtkDepthPeelingPass::IsTypeOf ( const char *  type)
static
virtual int vtkDepthPeelingPass::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

static vtkDepthPeelingPass* vtkDepthPeelingPass::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkDepthPeelingPass::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

vtkDepthPeelingPass* vtkDepthPeelingPass::NewInstance ( ) const
void vtkDepthPeelingPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

virtual void vtkDepthPeelingPass::Render ( const vtkRenderState s)
virtual

Perform rendering according to a render state s.

Precondition
s_exists: s!=0

Implements vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

void vtkDepthPeelingPass::ReleaseGraphicsResources ( vtkWindow w)
virtual

Release graphics resources and ask components to release their own resources.

Precondition
w_exists: w!=0

Reimplemented from vtkRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

virtual vtkRenderPass* vtkDepthPeelingPass::GetTranslucentPass ( )
virtual

Delegate for rendering the translucent polygonal geometry.

If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.

virtual void vtkDepthPeelingPass::SetTranslucentPass ( vtkRenderPass translucentPass)
virtual

Delegate for rendering the translucent polygonal geometry.

If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.

virtual void vtkDepthPeelingPass::SetOcclusionRatio ( double  )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.

This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual double vtkDepthPeelingPass::GetOcclusionRatio ( )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.

This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual void vtkDepthPeelingPass::SetMaximumNumberOfPeels ( int  )
virtual

In case of depth peeling, define the maximum number of peeling layers.

Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual int vtkDepthPeelingPass::GetMaximumNumberOfPeels ( )
virtual

In case of depth peeling, define the maximum number of peeling layers.

Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual bool vtkDepthPeelingPass::ReplaceShaderValues ( std::string &  vertexShader,
std::string &  geometryShader,
std::string &  fragmentShader,
vtkAbstractMapper mapper,
vtkProp prop 
)
virtual

Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set.

(Used by vtkOpenGLProperty or vtkOpenGLTexture) int GetDepthPeelingHigherLayer();

Reimplemented from vtkOpenGLRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

virtual bool vtkDepthPeelingPass::SetShaderParameters ( vtkShaderProgram program,
vtkAbstractMapper mapper,
vtkProp prop 
)
virtual

Update the uniforms of the shader program.

Return false on error.

Reimplemented from vtkOpenGLRenderPass.

Reimplemented in vtkDualDepthPeelingPass.

void vtkDepthPeelingPass::BlendIntermediatePeels ( vtkOpenGLRenderWindow renWin,
bool   
)
protected
void vtkDepthPeelingPass::BlendFinalPeel ( vtkOpenGLRenderWindow renWin)
protected

Member Data Documentation

vtkRenderPass * vtkDepthPeelingPass::TranslucentPass
protected

Definition at line 153 of file vtkDepthPeelingPass.h.

vtkTimeStamp vtkDepthPeelingPass::CheckTime
protected

Definition at line 154 of file vtkDepthPeelingPass.h.

bool vtkDepthPeelingPass::IsChecked
protected

Definition at line 155 of file vtkDepthPeelingPass.h.

bool vtkDepthPeelingPass::IsSupported
protected

Definition at line 156 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ViewportX
protected

Cache viewport values for depth peeling.

Definition at line 162 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ViewportY
protected

Cache viewport values for depth peeling.

Definition at line 163 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ViewportWidth
protected

Cache viewport values for depth peeling.

Definition at line 164 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ViewportHeight
protected

Cache viewport values for depth peeling.

Definition at line 165 of file vtkDepthPeelingPass.h.

unsigned int vtkDepthPeelingPass::DepthFormat
protected

Actual depth format: vtkgl::DEPTH_COMPONENT16_ARB or vtkgl::DEPTH_COMPONENT24_ARB.

Definition at line 172 of file vtkDepthPeelingPass.h.

double vtkDepthPeelingPass::OcclusionRatio
protected

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.

This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

Definition at line 183 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::MaximumNumberOfPeels
protected

In case of depth peeling, define the maximum number of peeling layers.

Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

Definition at line 190 of file vtkDepthPeelingPass.h.

bool vtkDepthPeelingPass::LastRenderingUsedDepthPeeling
protected

Definition at line 192 of file vtkDepthPeelingPass.h.

vtkDepthPeelingPassLayerList* vtkDepthPeelingPass::LayerList
protected

Used by the depth peeling technique to store the transparency layers.

Definition at line 197 of file vtkDepthPeelingPass.h.

unsigned int vtkDepthPeelingPass::OpaqueLayerZ
protected

Definition at line 199 of file vtkDepthPeelingPass.h.

unsigned int vtkDepthPeelingPass::TransparentLayerZ
protected

Definition at line 200 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::DepthPeelingHigherLayer
protected

Definition at line 207 of file vtkDepthPeelingPass.h.

vtkShaderProgram2* vtkDepthPeelingPass::Prog
protected

Definition at line 209 of file vtkDepthPeelingPass.h.

vtkShader2* vtkDepthPeelingPass::Shader
protected

Definition at line 210 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ShadowTexUnit
protected

Definition at line 212 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::OpaqueShadowTexUnit
protected

Definition at line 213 of file vtkDepthPeelingPass.h.

vtkOpenGLHelper* vtkDepthPeelingPass::FinalBlendProgram
protected

Definition at line 180 of file vtkDepthPeelingPass.h.

vtkOpenGLHelper* vtkDepthPeelingPass::IntermediateBlendProgram
protected

Definition at line 181 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::OpaqueZTexture
protected

Definition at line 183 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::OpaqueRGBATexture
protected

Definition at line 184 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::TranslucentRGBATexture
protected

Definition at line 185 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::TranslucentZTexture
protected

Definition at line 186 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::CurrentRGBATexture
protected

Definition at line 187 of file vtkDepthPeelingPass.h.

std::vector<float>* vtkDepthPeelingPass::DepthZData
protected

Definition at line 188 of file vtkDepthPeelingPass.h.


The documentation for this class was generated from the following file: