VTK
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Implement an Order Independent Transparency render pass. More...
#include <vtkDepthPeelingPass.h>
Public Types | |
typedef vtkRenderPass | Superclass |
typedef vtkOpenGLRenderPass | Superclass |
Public Types inherited from vtkOpenGLRenderPass | |
typedef vtkRenderPass | Superclass |
Public Types inherited from vtkRenderPass | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkDepthPeelingPass * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | Render (const vtkRenderState *s) |
Perform rendering according to a render state s . More... | |
void | ReleaseGraphicsResources (vtkWindow *w) |
Release graphics resources and ask components to release their own resources. More... | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkDepthPeelingPass * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | Render (const vtkRenderState *s) |
Perform rendering according to a render state s . More... | |
void | ReleaseGraphicsResources (vtkWindow *w) |
Release graphics resources and ask components to release their own resources. More... | |
virtual bool | ReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) |
Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More... | |
virtual bool | SetShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop) |
Update the uniforms of the shader program. More... | |
virtual vtkRenderPass * | GetTranslucentPass () |
Delegate for rendering the translucent polygonal geometry. More... | |
virtual void | SetTranslucentPass (vtkRenderPass *translucentPass) |
Delegate for rendering the translucent polygonal geometry. More... | |
virtual void | SetOcclusionRatio (double) |
In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More... | |
virtual double | GetOcclusionRatio () |
In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More... | |
virtual void | SetMaximumNumberOfPeels (int) |
In case of depth peeling, define the maximum number of peeling layers. More... | |
virtual int | GetMaximumNumberOfPeels () |
In case of depth peeling, define the maximum number of peeling layers. More... | |
virtual bool | GetLastRenderingUsedDepthPeeling () |
Tells if the last time this pass was executed, the depth peeling algorithm was actually used. More... | |
virtual vtkRenderPass * | GetTranslucentPass () |
Delegate for rendering the translucent polygonal geometry. More... | |
virtual void | SetTranslucentPass (vtkRenderPass *translucentPass) |
Delegate for rendering the translucent polygonal geometry. More... | |
virtual void | SetOcclusionRatio (double) |
In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More... | |
virtual double | GetOcclusionRatio () |
In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More... | |
virtual void | SetMaximumNumberOfPeels (int) |
In case of depth peeling, define the maximum number of peeling layers. More... | |
virtual int | GetMaximumNumberOfPeels () |
In case of depth peeling, define the maximum number of peeling layers. More... | |
Public Member Functions inherited from vtkOpenGLRenderPass | |
vtkOpenGLRenderPass * | NewInstance () const |
virtual vtkMTimeType | GetShaderStageMTime () |
For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader. More... | |
Public Member Functions inherited from vtkRenderPass | |
vtkRenderPass * | NewInstance () const |
virtual int | GetNumberOfRenderedProps () |
Number of props rendered at the last Render call. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkDepthPeelingPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkDepthPeelingPass * | SafeDownCast (vtkObjectBase *o) |
static vtkDepthPeelingPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkDepthPeelingPass * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkOpenGLRenderPass | |
static int | IsTypeOf (const char *type) |
static vtkOpenGLRenderPass * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationObjectBaseVectorKey * | RenderPasses () |
Key containing information about the current pass. More... | |
Static Public Member Functions inherited from vtkRenderPass | |
static int | IsTypeOf (const char *type) |
static vtkRenderPass * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkDepthPeelingPass () | |
Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More... | |
virtual | ~vtkDepthPeelingPass () |
Destructor. More... | |
void | CheckSupport (vtkOpenGLRenderWindow *w) |
Check if depth peeling is supported by the current OpenGL context. More... | |
void | CheckCompilation (unsigned int fragmentShader) |
Check the compilation status of some fragment shader source. More... | |
int | RenderPeel (const vtkRenderState *s, int layer) |
Render a peel layer. More... | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkDepthPeelingPass () | |
Default constructor. More... | |
virtual | ~vtkDepthPeelingPass () |
Destructor. More... | |
void | BlendIntermediatePeels (vtkOpenGLRenderWindow *renWin, bool) |
void | BlendFinalPeel (vtkOpenGLRenderWindow *renWin) |
Protected Member Functions inherited from vtkOpenGLRenderPass | |
vtkOpenGLRenderPass () | |
~vtkOpenGLRenderPass () | |
void | PreRender (const vtkRenderState *s) |
Call before rendering to update the actors' information keys. More... | |
void | PostRender (const vtkRenderState *s) |
Call after rendering to clean up the actors' information keys. More... | |
Protected Member Functions inherited from vtkRenderPass | |
vtkRenderPass () | |
Default constructor. More... | |
virtual | ~vtkRenderPass () |
Destructor. More... | |
void | UpdateCamera (vtkRenderer *renderer) |
Call UpdateCamera() on Renderer. More... | |
void | ClearLights (vtkRenderer *renderer) |
Call ClearLights() on Renderer. More... | |
void | UpdateLightGeometry (vtkRenderer *renderer) |
Call UpdateLightGeometry() on Renderer. More... | |
void | UpdateLights (vtkRenderer *renderer) |
Call UpdateLights() on Renderer. More... | |
void | UpdateGeometry (vtkRenderer *renderer) |
Call UpdateGeometry() on Renderer. More... | |
void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
Modify protected member LastRenderingUsedDepthPeeling on Renderer. More... | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkRenderPass * | TranslucentPass |
vtkTimeStamp | CheckTime |
bool | IsChecked |
bool | IsSupported |
unsigned int | DepthFormat |
Actual depth format: vtkgl::DEPTH_COMPONENT16_ARB or vtkgl::DEPTH_COMPONENT24_ARB. More... | |
double | OcclusionRatio |
In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More... | |
int | MaximumNumberOfPeels |
In case of depth peeling, define the maximum number of peeling layers. More... | |
bool | LastRenderingUsedDepthPeeling |
vtkDepthPeelingPassLayerList * | LayerList |
Used by the depth peeling technique to store the transparency layers. More... | |
unsigned int | OpaqueLayerZ |
unsigned int | TransparentLayerZ |
int | DepthPeelingHigherLayer |
vtkShaderProgram2 * | Prog |
vtkShader2 * | Shader |
int | ShadowTexUnit |
int | OpaqueShadowTexUnit |
vtkOpenGLHelper * | FinalBlendProgram |
vtkOpenGLHelper * | IntermediateBlendProgram |
vtkTextureObject * | OpaqueZTexture |
vtkTextureObject * | OpaqueRGBATexture |
vtkTextureObject * | TranslucentRGBATexture |
vtkTextureObject * | TranslucentZTexture |
vtkTextureObject * | CurrentRGBATexture |
std::vector< float > * | DepthZData |
int | ViewportX |
Cache viewport values for depth peeling. More... | |
int | ViewportY |
Cache viewport values for depth peeling. More... | |
int | ViewportWidth |
Cache viewport values for depth peeling. More... | |
int | ViewportHeight |
Cache viewport values for depth peeling. More... | |
Protected Attributes inherited from vtkRenderPass | |
int | NumberOfRenderedProps |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Implement an Order Independent Transparency render pass.
Render the translucent polygonal geometry of a scene without sorting polygons in the view direction.
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The depth peeling algorithm works by rendering the translucent polygonal geometry multiple times (once for each peel). The actually rendering of the translucent polygonal geometry is performed by its delegate TranslucentPass. This delegate is therefore used multiple times.
Its delegate is usually set to a vtkTranslucentPass.
Note that this implementation is only used as a fallback for drivers that don't support floating point textures. Most renderings will use the subclass vtkDualDepthPeelingPass instead.
Render the translucent polygonal geometry of a scene without sorting polygons in the view direction.
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The depth peeling algorithm works by rendering the translucent polygonal geometry multiple times (once for each peel). The actually rendering of the translucent polygonal geometry is performed by its delegate TranslucentPass. This delegate is therefore used multiple times.
Its delegate is usually set to a vtkTranslucentPass.
Definition at line 50 of file vtkDepthPeelingPass.h.
Definition at line 54 of file vtkDepthPeelingPass.h.
Definition at line 63 of file vtkDepthPeelingPass.h.
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Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set.
(Used by vtkOpenGLProperty or vtkOpenGLTexture) int GetDepthPeelingHigherLayer(); Default constructor. TranslucentPass is set to NULL.
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Destructor.
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Default constructor.
TranslucentPass is set to NULL.
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Destructor.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Reimplemented from vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
vtkDepthPeelingPass* vtkDepthPeelingPass::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Perform rendering according to a render state s
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Implements vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Delegate for rendering the translucent polygonal geometry.
If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.
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Delegate for rendering the translucent polygonal geometry.
If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.
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In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.
This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.
This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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In case of depth peeling, define the maximum number of peeling layers.
Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
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In case of depth peeling, define the maximum number of peeling layers.
Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
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Tells if the last time this pass was executed, the depth peeling algorithm was actually used.
Initial value is false.
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Check if depth peeling is supported by the current OpenGL context.
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Check the compilation status of some fragment shader source.
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Render a peel layer.
If there is no more GPU RAM to save the texture, return false otherwise returns true. Also if layer==0 and no prop have been rendered (there is no translucent geometry), it returns false.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Reimplemented from vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
vtkDepthPeelingPass* vtkDepthPeelingPass::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Perform rendering according to a render state s
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Implements vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Delegate for rendering the translucent polygonal geometry.
If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.
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Delegate for rendering the translucent polygonal geometry.
If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.
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In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.
This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.
This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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In case of depth peeling, define the maximum number of peeling layers.
Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
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In case of depth peeling, define the maximum number of peeling layers.
Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
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Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set.
(Used by vtkOpenGLProperty or vtkOpenGLTexture) int GetDepthPeelingHigherLayer();
Reimplemented from vtkOpenGLRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Update the uniforms of the shader program.
Return false on error.
Reimplemented from vtkOpenGLRenderPass.
Reimplemented in vtkDualDepthPeelingPass.
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Definition at line 153 of file vtkDepthPeelingPass.h.
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Definition at line 154 of file vtkDepthPeelingPass.h.
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Definition at line 155 of file vtkDepthPeelingPass.h.
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Definition at line 156 of file vtkDepthPeelingPass.h.
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Cache viewport values for depth peeling.
Definition at line 162 of file vtkDepthPeelingPass.h.
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Cache viewport values for depth peeling.
Definition at line 163 of file vtkDepthPeelingPass.h.
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Cache viewport values for depth peeling.
Definition at line 164 of file vtkDepthPeelingPass.h.
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Cache viewport values for depth peeling.
Definition at line 165 of file vtkDepthPeelingPass.h.
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Actual depth format: vtkgl::DEPTH_COMPONENT16_ARB or vtkgl::DEPTH_COMPONENT24_ARB.
Definition at line 172 of file vtkDepthPeelingPass.h.
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In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers.
This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
Definition at line 183 of file vtkDepthPeelingPass.h.
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In case of depth peeling, define the maximum number of peeling layers.
Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
Definition at line 190 of file vtkDepthPeelingPass.h.
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Definition at line 192 of file vtkDepthPeelingPass.h.
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Used by the depth peeling technique to store the transparency layers.
Definition at line 197 of file vtkDepthPeelingPass.h.
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Definition at line 199 of file vtkDepthPeelingPass.h.
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Definition at line 200 of file vtkDepthPeelingPass.h.
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Definition at line 207 of file vtkDepthPeelingPass.h.
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Definition at line 209 of file vtkDepthPeelingPass.h.
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Definition at line 210 of file vtkDepthPeelingPass.h.
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Definition at line 212 of file vtkDepthPeelingPass.h.
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Definition at line 213 of file vtkDepthPeelingPass.h.
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Definition at line 180 of file vtkDepthPeelingPass.h.
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Definition at line 181 of file vtkDepthPeelingPass.h.
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Definition at line 183 of file vtkDepthPeelingPass.h.
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Definition at line 184 of file vtkDepthPeelingPass.h.
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Definition at line 185 of file vtkDepthPeelingPass.h.
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Definition at line 186 of file vtkDepthPeelingPass.h.
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Definition at line 187 of file vtkDepthPeelingPass.h.
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Definition at line 188 of file vtkDepthPeelingPass.h.